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Wolf3d Haven Forum

A friendly Wolfenstein 3D community, about Wolfenstein 3D, the game that gave birth to first person shooters...


3 posters

    Super Haven Mapset Story

    Dark_wizzie
    Dark_wizzie
    I am Death Incarnate!
    I am Death Incarnate!


    Female
    Number of posts : 5120
    Age : 30
    Location : California, USA
    Job : Investor
    Hobbie : Computers, chess, computer chess, fashion, and philosophy
    Message : I made this forum when I was 13 High on Drugs
    Registration date : 2007-03-24

    Super Haven Mapset Story Empty Super Haven Mapset Story

    Post by Dark_wizzie Sat Dec 26, 2009 6:25 pm

    The story of the mapset is something I (Dark_wizzie) made up because I got bored. Please don't judge it. Sad
    You are BJ. Well, duh, who else can you be? Anyways....after Hitler died, his huge army of SS hid underground.
    That's why the US was able to destroy 'The Third Reich'. Or so they thought. No one suspected any army in
    hiding. Well, after the time comes, they would start launching the new Reich: The Fourth Reich, started by some unknown
    character.


    Episode 1: Teh Blastin' Fortress

    Anyways, you, BJ, is on a mission to find the purpose of this huge Nazi fortress near Hitler's Bunker. Or so, it was
    Planned. You were told to come back as soon as you find out. But you couldn't leave. As soon as you came in, you realized
    that you were followed. The mutants and guards sealed your entrance. You can actually see that on level 1. Turn around and
    see the sealed door. Only one way out. To go on top of this blasting fortress, come out alive, and climb down of the
    fortress.
    ...Good Luck ^^


    ----


    Episode 2: Mutant Knowledge

    Somehow, the mutants developed the ability to think. Already they are more powerful and fearsome than any normal
    footsoldier. You must enter the Mutant Knowledge Development Center, aka MKDC. Start from a small isle that leads into a
    fortress. This fortress guards many places, and one of them includes a secret sewer tunnel connection to the MKDC.
    Don't let the world down!


    ----


    Episode 3: Sewer Unrest
    Sure, you took down the MKDC. Great job. But is this just the tip of the iceberg? Who started this facility? And
    where are the mutants coming from? Schabbs is dead, but it seems as if nothing has changed. What is going on here? Unrest
    builds up again at the old Sewer Facility you already cleared...


    ----


    Episode 4: Undieing
    Seems like Schabbs wasn't really quite dead. But that begs the question: How did he relive? Who is behind all of
    this? How will you stop the creation of all mutants? After you climb out of the Sewers (Hellhole!), you quickly realize
    that something is a wee bit off... The things don't add up... What is going on here?


    ----


    Episode 5: Route of all Evil
    Far away in a remote island, there is a village mounting in steel blocks for no reason. Upon entering, you find out
    that there are mutants here. Could this place help explain how to stop all mutants?


    ----


    Episode 6: Confrontation
    After finding out that the "island" is really a gigantic Nazi Base, you prepare to confront the undead General F.
    again. There seems to be mounting resistance, though, and killing him this time is not quite as easy. You see, since the last
    time he died, he had some time to think about how to place his guards to guard his whole base effectively. Good luck. And
    it will be a Showdown, indeed.
    ===================================================================================================================================



    Wolf3d Haven
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    Unusedbattery
    Freshmen
    Freshmen


    Number of posts : 24
    Age : 34
    Registration date : 2008-05-11

    Super Haven Mapset Story Empty Re: Super Haven Mapset Story

    Post by Unusedbattery Sat Feb 13, 2010 8:33 pm

    Sounds interesting, however are you planning to do an all-mutant mod? Or are there going to be some human enemies too?

    EDIT: I should really read the topic dates before I post. Sorry for the bump. Super Haven Mapset Story Icon_redface
    lilmanjs
    lilmanjs
    Hardcore Wolfer
    Hardcore Wolfer


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    Hobbie : playing wolf3d addons like crazy
    Message : what would we do without wolf3d?
    Registration date : 2007-04-17

    Super Haven Mapset Story Empty Re: Super Haven Mapset Story

    Post by lilmanjs Sun Feb 14, 2010 1:31 pm

    Unusedbattery wrote:Sounds interesting, however are you planning to do an all-mutant mod? Or are there going to be some human enemies too?

    EDIT: I should really read the topic dates before I post. Sorry for the bump. Super Haven Mapset Story Icon_redface
    a bunch of the people from this forum are a part of Team Aardwolf and are making a mod that is heavily about mutants
    https://wolf3d.darkbb.com/aardwolf-wolf3d-f24/the-mutant-uprising-t379.htm



    Super Haven Mapset Story TeamAardwolfV2PNG
    Super Haven Mapset Story 57046cfmlabelbar
    Mods being worked on:
    The Mutant Uprising, Final Fight 2
    Mod ideas:
    Stargate SG-1 addon, Mega Man addon
    Team Aardwolf Mods:
    The Mutant Uprising, Ghost
    Mods being worked on with other people:
    Return to Castle Hollehammer with Raziel A. (Karharis)
    Award winning mods:
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    Super Haven Mapset Story Empty Re: Super Haven Mapset Story

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