The story of the mapset is something I (Dark_wizzie) made up because I got bored. Please don't judge it.
You are BJ. Well, duh, who else can you be? Anyways....after Hitler died, his huge army of SS hid underground.
That's why the US was able to destroy 'The Third Reich'. Or so they thought. No one suspected any army in
hiding. Well, after the time comes, they would start launching the new Reich: The Fourth Reich, started by some unknown
character.
Episode 1: Teh Blastin' Fortress
Anyways, you, BJ, is on a mission to find the purpose of this huge Nazi fortress near Hitler's Bunker. Or so, it was
Planned. You were told to come back as soon as you find out. But you couldn't leave. As soon as you came in, you realized
that you were followed. The mutants and guards sealed your entrance. You can actually see that on level 1. Turn around and
see the sealed door. Only one way out. To go on top of this blasting fortress, come out alive, and climb down of the
fortress.
...Good Luck ^^
----
Episode 2: Mutant Knowledge
Somehow, the mutants developed the ability to think. Already they are more powerful and fearsome than any normal
footsoldier. You must enter the Mutant Knowledge Development Center, aka MKDC. Start from a small isle that leads into a
fortress. This fortress guards many places, and one of them includes a secret sewer tunnel connection to the MKDC.
Don't let the world down!
----
Episode 3: Sewer Unrest
Sure, you took down the MKDC. Great job. But is this just the tip of the iceberg? Who started this facility? And
where are the mutants coming from? Schabbs is dead, but it seems as if nothing has changed. What is going on here? Unrest
builds up again at the old Sewer Facility you already cleared...
----
Episode 4: Undieing
Seems like Schabbs wasn't really quite dead. But that begs the question: How did he relive? Who is behind all of
this? How will you stop the creation of all mutants? After you climb out of the Sewers (Hellhole!), you quickly realize
that something is a wee bit off... The things don't add up... What is going on here?
----
Episode 5: Route of all Evil
Far away in a remote island, there is a village mounting in steel blocks for no reason. Upon entering, you find out
that there are mutants here. Could this place help explain how to stop all mutants?
----
Episode 6: Confrontation
After finding out that the "island" is really a gigantic Nazi Base, you prepare to confront the undead General F.
again. There seems to be mounting resistance, though, and killing him this time is not quite as easy. You see, since the last
time he died, he had some time to think about how to place his guards to guard his whole base effectively. Good luck. And
it will be a Showdown, indeed.
===================================================================================================================================
You are BJ. Well, duh, who else can you be? Anyways....after Hitler died, his huge army of SS hid underground.
That's why the US was able to destroy 'The Third Reich'. Or so they thought. No one suspected any army in
hiding. Well, after the time comes, they would start launching the new Reich: The Fourth Reich, started by some unknown
character.
Episode 1: Teh Blastin' Fortress
Anyways, you, BJ, is on a mission to find the purpose of this huge Nazi fortress near Hitler's Bunker. Or so, it was
Planned. You were told to come back as soon as you find out. But you couldn't leave. As soon as you came in, you realized
that you were followed. The mutants and guards sealed your entrance. You can actually see that on level 1. Turn around and
see the sealed door. Only one way out. To go on top of this blasting fortress, come out alive, and climb down of the
fortress.
...Good Luck ^^
----
Episode 2: Mutant Knowledge
Somehow, the mutants developed the ability to think. Already they are more powerful and fearsome than any normal
footsoldier. You must enter the Mutant Knowledge Development Center, aka MKDC. Start from a small isle that leads into a
fortress. This fortress guards many places, and one of them includes a secret sewer tunnel connection to the MKDC.
Don't let the world down!
----
Episode 3: Sewer Unrest
Sure, you took down the MKDC. Great job. But is this just the tip of the iceberg? Who started this facility? And
where are the mutants coming from? Schabbs is dead, but it seems as if nothing has changed. What is going on here? Unrest
builds up again at the old Sewer Facility you already cleared...
----
Episode 4: Undieing
Seems like Schabbs wasn't really quite dead. But that begs the question: How did he relive? Who is behind all of
this? How will you stop the creation of all mutants? After you climb out of the Sewers (Hellhole!), you quickly realize
that something is a wee bit off... The things don't add up... What is going on here?
----
Episode 5: Route of all Evil
Far away in a remote island, there is a village mounting in steel blocks for no reason. Upon entering, you find out
that there are mutants here. Could this place help explain how to stop all mutants?
----
Episode 6: Confrontation
After finding out that the "island" is really a gigantic Nazi Base, you prepare to confront the undead General F.
again. There seems to be mounting resistance, though, and killing him this time is not quite as easy. You see, since the last
time he died, he had some time to think about how to place his guards to guard his whole base effectively. Good luck. And
it will be a Showdown, indeed.
===================================================================================================================================