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    Spear of Destiny Reloaded - RELEASED!

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    Post by Codetech84 Sat Jan 03, 2009 6:58 am

    Some of you propably remember when we anounced that we were going to do a remake of Spear of Destiny. The development has reached a point where I can say with confidence that this project is going to be released. We have exactly the same ammount of maps and bosses as the original, but we've added new normal enemy types and weapons to the mix to keep the mod interesting. Textures, weapons and sprites were all specifically crafted for this mod by us. We used the palette from Doom to introduce some cool colors that were not in the original Spear.

    Maps and graphics are all done, except for some fine tuning. Coding-wise it is mostly done, still need to build a new control setup menu to fit the new controls, also some minor things left to smooth out. I'm not estimating a releasedate, but it's done when it's done.

    Now for the interesting part, screenshots Cool !

    Spear of Destiny Reloaded - RELEASED! SOD1_000
    First blood in the mountains.

    Spear of Destiny Reloaded - RELEASED! SOD1_001
    Inspecting the mining activity.

    Spear of Destiny Reloaded - RELEASED! SOD1_002
    Here schweinhunds, catch!

    Spear of Destiny Reloaded - RELEASED! SOD1_003
    He he he, what a mess!

    Spear of Destiny Reloaded - RELEASED! SOD1_004
    Rechamber that round faster, there's a bullet ready with your name on it.

    Spear of Destiny Reloaded - RELEASED! SOD1_005
    Making a bloody mess in the dungeons.

    Spear of Destiny Reloaded - RELEASED! SOD1_006
    Checking in at the checkpoint.

    Spear of Destiny Reloaded - RELEASED! SOD1_007
    Mutants in sewer duty.


    Last edited by Codetech84 on Mon Jan 25, 2010 10:55 am; edited 1 time in total
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    Post by PicNic Sat Jan 03, 2009 8:14 am

    Looks very nice! Smile. I want to play it :'D
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    Post by Raziel Sat Jan 03, 2009 1:25 pm

    Wow man, first screen really got my attention Smile



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    Post by PicNic Sun Jan 04, 2009 11:18 am

    How many enemies will it have? [ not bosses ]
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    Post by Valts Sun Jan 04, 2009 11:24 am

    Screenshots looking very good, first is best (mountains graphics is nice).
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    Post by lilmanjs Mon Jan 05, 2009 11:26 am

    this looks good. will it be as hard as wolf3d reloaded?



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    Post by Codetech84 Tue Jan 06, 2009 12:32 am

    Thanks guys.

    About enemies, we have basically three types of enemy (with different outfits and behavior) and some surprises that you will have to see for your self. Difficulty can be as easy or hard as you like. If you choose the easiest difficulty, you will get double the ammount of ammo or health from bonus items in addition to less tough enemies and player taking four times less damage. In case you didn't know, or haven't known, I'm working on this with Megabyte.
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    Post by PicNic Tue Jan 06, 2009 2:36 am

    Ok, is it almost done?
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    Post by Codetech84 Tue Jan 06, 2009 3:43 am

    I guess you can say that, right now I'm not estimating a release date. There's still a lot of things left to be done and testing will also take it's time.
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    Post by apegomp Fri May 15, 2009 10:42 am

    This is awesome. I love the graphics! :O I want to play this mod/remake now! bounce
    I hope sod4sdl will support this mod because Trench Warfare was too laggy in dosbox :3
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    Post by Codetech84 Wed May 20, 2009 7:21 am

    It will include a DOS and a Wolf4SDL port, when we get off our lazy butts and work on this. It will be released, just a question of when...
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    Post by Trickle Thu May 21, 2009 4:03 am

    yeah this looks very top notch, it would only be right to use the latest wolf4sdl port =]
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    Post by Trickle Thu May 21, 2009 4:04 am

    is there new music?
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    Post by Codetech84 Mon May 25, 2009 8:06 am

    No, we still use the original soundtrack.
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    Post by Codetech84 Mon Jan 25, 2010 10:56 am

    Ok everybody, I think we're done!

    Project page with download link: http://www.kfhgames.com/projects.php?project=spear_of_destiny_reloaded

    Naturally if you find bugs, please report them to us so they can be patched.

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    Post by lilmanjs Mon Jan 25, 2010 12:55 pm

    sweetness. I can't wait to play this one. if its anything like wolf3d reloaded it shall be amazing.



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    Post by jayngo26 Mon Jan 25, 2010 2:23 pm

    Holy Crapola! Some nasty/awesome code work. I love it! Although, the game bombed out on me when the mine cart ride reached the first door... Spear of Destiny Reloaded - RELEASED! Icon_cry



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    Post by ronwolf1705 Mon Jan 25, 2010 3:11 pm

    Yes, I had the same problem too. Apart from that, really impressive! Smile



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    Post by lilmanjs Tue Jan 26, 2010 12:18 pm

    both the dos version and the SDL version crahsed when I was using the mine cart Sad



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    Post by PicNic Sun Jan 31, 2010 11:49 am

    jayngo26 wrote:Holy Crapola! Some nasty/awesome code work. I love it! Although, the game bombed out on me when the mine cart ride reached the first door... Spear of Destiny Reloaded - RELEASED! Icon_cry

    I got it too, just stop the cart before it.
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    Post by Codetech84 Mon Feb 01, 2010 6:33 am

    Yes the mine cart issue is a known one, but this is new to me that even the dos version crashes, this will be fixed in 1.1. I propably need to rework this whole riding the cart thingemabob and I might need some testers to test the fix before release.
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    Post by Codetech84 Mon Feb 01, 2010 6:50 am

    lilmanjs wrote:both the dos version and the SDL version crahsed when I was using the mine cart Sad
    SDL crashing was known, but not DOS. Could you be a little more specific about how it crashed so I can fix it. Like if it was the same hitting the door crash, if it's something else then I might have a bigger issue on my hands. Also I need to know if you loaded a game, if you were using the "pop-up icons" and in which map this crash happened. If you want you can use the internal screenshot feature (By default button F12) to take a screenshot prior to this crash if it's repeatable. And also tell me if you're interested to test some fixes I send.

    Thanks for reporting Smile
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    Post by Thomas Tue Feb 02, 2010 4:27 am

    Sorry for saying this, but why would you crash the mine cart anyway? If the doors aren't open, it's not like the mine cart's going to help that.
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    Post by apegomp Thu Feb 04, 2010 2:10 pm

    Thomas wrote:If the doors aren't open, it's not like the mine cart's going to help that.
    I thought there was an automatic opening mechanism. for example, cart's wheels could hit a lever/switch or the cart's weight could have lowered a platform/button that would make the doors open automatically.

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    plz plz plz plz plz make a patch with new enemies and lots of new weapons (flamethrower and rocketlaunchers to kill the cheating/speedhaxing stg44 soldiers)
    and new maps, new enemies and new secrets lul

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    Post by Trickle Fri Feb 05, 2010 8:18 pm

    I've been waiting to try this! I'm just beating original Spear of Destiny first on the hardest difficulty with Wolf4SDL Razz
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    Post by Trickle Fri Feb 05, 2010 8:30 pm

    have you guys thought of updating wolfreloaded to sdl as well?
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    Post by Thomas Sat Feb 06, 2010 9:59 am

    apegomp wrote:We need a SEQUEL! Spear of Destiny Reloaded - RELEASED! Icon_cat
    Hehe, they should make "The Lost Episodes reloaded"... I wonder how they'll handle those awkward graphics. Spear of Destiny Reloaded - RELEASED! Icon_lol
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    Post by jayngo26 Sun Feb 07, 2010 7:39 am

    Does anybody know if the mine cart bug/crash has been fixed yet. I just downloaded the game again and it still crashes. I read WLHack's review of this game on DHW Forum, so I suppose it's possible to get past this major bug?!? Maybe not take the minecart ride at all??



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    Post by WLHack Sun Feb 07, 2010 7:57 am

    Stop the minecart before the door...



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    Post by jayngo26 Sun Feb 07, 2010 8:13 am

    Haha. Yeah. I finally realized 1. How to stop the minecart and 2.You have to use the switch to open the door first.

    Oh, and when you hop out of the minecart, make sure you are not in line with the tracks or you will get b-b-qued Spear of Destiny Reloaded - RELEASED! Icon_twisted

    I also must say that the game to me, is difficult. I am playing on Bring Em' On mode and the health/ammo is tough to come by. Still, this mod is flippin amazing. It's what I dream about when it comes to wolf3d modding. Awesome stuff so far.



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    Post by lilmanjs Sun Feb 07, 2010 12:50 pm

    well for my DOS version crash, I had just started using the mine cart when it crashed. didn't make it past the first turn or anything, and the screen showed some black stuff and crashed.



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    Post by Codetech84 Mon Feb 15, 2010 7:37 am

    jayngo26 wrote:Does anybody know if the mine cart bug/crash has been fixed yet. I just downloaded the game again and it still crashes.
    No it has not, no need to redownload yet. I will personally post here when the update is released.
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    Post by Codetech84 Wed Feb 17, 2010 1:49 am

    The patch has been sent to testers, containing the following fixes (exe only):

    In-case you misread it has only been sent to TESTERS, it is not available for download yet...

    - You can now disable stars and cloud coverage (SDL)
    - Fixed enemy minecarts "skipping in place" after killed (SDL/DOS)
    - Fixed a crash to desktop when riding a cart to a door (SDL/DOS)
    - Adjusted running over people with minecart (SDL/DOS)
    - Fixed a crash when moon entered view on custom resolution (SDL)
    - Only resolutions that are multiples of 320x200 are supported (SDL)
    - Disabled unsupported commandline arguments (SDL)
    - Re-enabled "nowait" commandline argument (SDL/DOS)
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    Post by lilmanjs Thu Feb 18, 2010 2:14 pm

    this mod is amazing! love the mine cart and how you have to hurry to slow down and get out or get killed. nice to see the patch is working for both the SDL and the DOS version. no crashes on the DOS version. still I can't beat the first boss Sad



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    Post by Akuul Sat Apr 24, 2010 3:55 am

    Codetech84 wrote:
    lilmanjs wrote:both the dos version and the SDL version crahsed when I was using the mine cart
    SDL crashing was known, but not DOS..
    I was using Dos version "Spear of Destiny Reloaded".  
    All very much was pleasant. Fine game Spear of Destiny Reloaded - RELEASED! Up  
    I will wait now for the new SDL version Very Happy

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    Post by noticen24 Tue Jun 22, 2010 8:30 pm

    Wow , first screen really got my attention

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    Post by Schabbs Wed Jun 23, 2010 4:17 pm

    Yes, it's done pretty well. Spear of Destiny Reloaded - RELEASED! Icon_smile



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    Post by Akuul Mon Jun 28, 2010 12:59 am

    Codetech84 wrote:..remake of Spear of Destiny..
    Passed up to 14 levels. Fine.. Commander Keen made me laugh. Well thought out. Very Happy



    Spear of Destiny Reloaded - RELEASED! Post

    SDL version run on WinXP. Computer Samsung NC10. I wanted to ask.. To be continued "Spear Of Destiny Reloaded"? 
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    Post by Codetech84 Sat Aug 21, 2010 3:02 am

    It has come to my attention that Balames87 on YouTube is working on a video walkthrough of Spear of Destiny Reloaded. He's doing all levels to 100%, he has covered maps 1-5, if you want more of these videos we've got to throw the man a bone. He wants 300 subscribers and he'll do more of them. He's using CamTasia studio 7 and his trial has expired. He'd get the full software for 300$ if he gets 300 subscribers. So anyone with a YouTube account, please subsribe to him now. Who knows maybe he'll do videos of your mods too.

    Visit his channel here: https://www.youtube.com/user/Balames87
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    Post by jayngo26 Sat Aug 21, 2010 4:48 am

    I don't really understand this. Why would he buy the software for $300 if he get's 300 subscribers? Does he get paid per subscriber or something?? Weird. There are plenty of FREE software video makers out there too. I actually used a M$ one to make my videos for my mods. Check them out, I don't think the quality is that bad...
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    Post by Codetech84 Sat Aug 21, 2010 6:38 am

    I was so excited to tell this that I might have said it the wrong way. He's not looking for money and doesn't get paid for this, just would like to have more audience.
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    Post by Codetech84 Mon Sep 06, 2010 1:39 pm

    Looks like some of you helped him find an alternative for recording, he's now made another video. Let's hope there'll be more. I appreciate him doing this and hope that people view/rate/comment/subscribe or whatever to show it Smile

    Anyway here's the clip:

    Level 6 - Smelly Sewers (100%)
    https://www.youtube.com/watch?v=AWo4w-awlok
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    Post by Dean Mon Sep 06, 2010 8:57 pm

    Started watching these today, these are fantastic, i especially love the commentary. I'd love to be able to do something like this with commentary as well.

    How does one go about recording these, any apps that can be recommended? I guess i need a headset with microphone or something as well?



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    Post by Dark_wizzie Tue Sep 07, 2010 11:35 am

    Maybe with something like Fraps? Anyways, I think I tried recording Wolf3d with hypercam without using Dosbox, and it didn't work too well.
    I'll wawtch the video soon.



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    Post by HombreloboAlan Wed Oct 13, 2010 11:12 am

    Level 10. Can i play daddy?(DOS VERSION ON WINDOWS XP) :
    I found a bug: I saved just when the message "An officer noticed the corpse" appeared. Now everytime that I load the game the officer becomes INVINCIBLE! THE GRENADES JUST GO THROUGH HIM! and I'm with just 15 HP. I'm stuck now!

    EDIT: I loaded it again and it was fixed. Smile
    [*plays level 10. Gets pwned by Wilhem. Gets pwnt agan. Kills him. Reaches level 11. Finds a Gasmask soldier.*] HA! Here's another bug. I tried to stealth-kill the soldier, but when I knifed it ,the half of the screen had black stripes, and the game freezed then crashed. Crying or Very sad Mad

    EDIT2: Yes, closing the game and opening it again will usually fix it.
    [*Plays until level 15. Kills Ubermutant without any problems. Plays until Level 18. Gets killed OVER 9000 times by Death Knight thanks to a very bad save. Kills death knight. THE REST WOULD BE SPOILERS*]
    Well, there was not really A bug, there where lots of "Invalid Instructions".

    Oh, maybe all of you should noticed that there is a fifth locked difficulty level, when you unlock it, beware, as BJ's face is a bit creepy, believe me. XD


    Last edited by HombreloboAlan on Fri Oct 15, 2010 4:46 pm; edited 2 times in total
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    Post by Tenamk Thu Oct 14, 2010 8:44 am

    Wow!!! A major bug Neutral



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    Post by Per-Scan Thu Oct 14, 2010 8:53 am

    Codetech84 wrote:Looks like some of you helped him find an alternative for recording, he's now made another video. Let's hope there'll be more. I appreciate him doing this and hope that people view/rate/comment/subscribe or whatever to show it Smile

    Anyway here's the clip:

    Level 6 - Smelly Sewers (100%)
    https://www.youtube.com/watch?v=AWo4w-awlok

    These vids are quite nice. Thanks for sharing. I've now subscribed so that I can leave (positive!) comments. Smile
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    Post by Codetech84 Thu Oct 14, 2010 12:19 pm

    @HombreloboAlan
    Is this happening with the DOS or the SDL version?

    I'm not sure what happens there, try closing the game and then reload your savegame. No one likes random bugs, they are near impossible to fix as they can be caused by various things that seem like are not even related.

    If you find a way to repeat this over and over, then I might be able to fix it.
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    Post by Codetech84 Fri Jun 10, 2011 1:39 am

    Not that this is related to Spear Reloaded, but I didn't feel like creating a new topic, so here goes...

    KFH Games now on Facebook:
    https://www.facebook.com/pages/KFH-Games/208322055876472
    Cool
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    Post by Codetech84 Sat Sep 03, 2011 1:39 am

    Today I decided to add something new to Spear Reloaded (Yes we decided to remove the "of Destiny" part). It is now possible to warp to a level without having the game think you are cheating via the "Personal Records" menu. Just press enter, or like you normally accept menu options, on selected map/difficulty and the game launches into that map and difficulty. Currently I'm adding these features to SDL, but I may do that for DOS too.

    Please note that this is not released yet!

    Current changelog to version 1.2 (work in progress):

    • You can now start from select map and difficulty via "Personal Records" (SDL)
    • Hints are closed faster. (SDL)
    • Fixed a possible crash in the hint system. (SDL)
    • Changed the "Attention!" screen text. (SDL/DOS)
    • Proper scaling applied to moon sprite. (SDL)
    • Game name was changed to Spear Reloaded. (SDL/DOS)
    • Console messages now display centered to screen. (SDL)
    • Updated engine to Wolf4SDL 1.7 (SDL)
    • Added ten times more precision to angles. (SDL)
    • Added proper scaling to moon and stars. (SDL)
    • Fixed gamma correction affected shadetable generation. (SDL)
    • Added number of optimizations. (SDL)
    • Replaced (c)2008 from memory screen and main menu (SDL/DOS)
    • Modified "Read This" (SDL/DOS)
    • Fixed beta-testing credits. Two missing names: lilmanjs and Schabbs
    • Fixed enemy minecarts appearing without triggering on Level 4 (SDL/DOS)
    • Fixed all minecart movement related issues (SDL/DOS)
    • Suicide messages (SDL/DOS)

    Note that this version is not out yet!

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