I can give you code for decompiling/compiling the map formats. I got it to work by studying the TED tools by John Romero. He did the work on wolf3d map formats in the first place. John Carmack just did the engine.
Well linuxwolf, maybe you can save us.
. That would be lovely, thanks in advance.
TED tools. Arent those Rise of the Triad related?
Waiting for your help.
I need to say this:
All the people in this forum has been always very cooperative; DemedgruppeStudios is integrated only by me and my brother, we has been working in this mod for Wolf4sdl since 2 years (more or less), my brother start maybe 1 year before.
I personally always been focus in Half Life modding. Since we start this wolf3d project -i love wolf3d-
we have like 10 ideas for maps, coding, spriting, etc....almost every day.
With some lacks in coding knowledge, many of our ideas are maybe to big for us -We always try to solve by ourself first, then, if we didnt success...ask here.-. But you know how this is, when you have something new....you wanna be like "the first man who did it". Our mod will doesnt look like wolf3d anymore, is a total TC. All, absolutely ALL is changed, gameplay, weapons, enemies, allies, props, lightning, sounds, music, menu, and more. I play many wolf3d mods and there are only a few that i consider like worth the effort to play, and those mods are our "objetive", we wanna create something "better" than those mods -please dont take it in a bad sense- even when i really enjoy mods like spear resurrection, Federal Cases: Tara Carmichael, the epic Operation Eisenfaust : Origins, and some others. Always has the feeling of "why they did this in this way, and not in another",
then an idea comes out like a "whooshh"
"i could do that better"....and that is how we live
since we start wolf3d modding.
So we have a really big project -thanks to many of you people, with the help, tutorials and the coolness- but that has his negative point -we are fighting against that negative point since last year almost-; the wolf3d engine and editors limits.
With more than 20 years old, i firstly believe that this engine will be absolute revamped, like happens in Half life, Doom or even Duke Nukem. But sadly, is not. Yes, we have wolf4sdl -is awesome-, that give us more freedom in comparison with the original- without mention those opengl based version of wolf3d, those also are good but i personally dont like too much.
But people, listen to me, nobody has even tried to create a different system for those crappy IDs, something more easy to work and read? Anyone try to overcome the texture limit (without "unstable" tricks)? Those are basic things to do in every old-engine that anyone modding, if we dont do that, we will have more "map packs" than really mods.
And what about the Editors tools?
Why are the editors "limited" to X number of Ids?
Because if you solve some things like i mention above -and we did- you cannot use it, due the editors limit.
Why are those editors "close source"??
It would be more practical making then "open source", so the community will help with the development, adding features and ideas.
For us, the editors are like a bottle neck ( and i think, many of you will agree with me); the editors are the main limit for every big project in wolf3d modding.
I sincerely believe that wolf3d modding is stagnant.
If that "limit" is overcome, a full new generation of wolf3d mods will come, more people will be insterested in modding for this old engine because is more easier to do, more powerfull. Right now, you need to think in many limits, and problems due the lack of proper and generic tools.
The solutions for this things are in your hands community, we hardly try to help solving them but this requires coding skills besides goodwill,
honor and courage...
. This is NOT one man`s work, is a community need, the basis of future evolution in wolf3d modding.
Ideas for making good editors?
Well, my dream (a man can dream, right?) it would be a mix between Multimedia Fusion (the drag and drop thing) and Valve Hammer Editor (all what you need in some buttons). but that is just me.
Remember this words in the future, remember. I hope you join us in this "crusade".
Thats all folks, i dont speak english so sorry if i am not clear enough.....(U CAN ASK ME
Thanks in advance.