Wolf3d Haven Forum

Please log in or register. Smile
Wolf3d Haven Forum

A friendly Wolfenstein 3D community, about Wolfenstein 3D, the game that gave birth to first person shooters...

    Blake Stone Source

    Share

    marakaate
    Freshmen
    Freshmen

    Number of posts: 12
    Age: 27
    Registration date: 2013-07-10

    Blake Stone Source

    Post by marakaate on Wed Jul 10, 2013 2:50 pm

    Hey guys,

    I got the Blake Stone source to compile properly in DOS. However, it is missing the critical palette file! I used WOLF3Ds and it works but obviously the colours are all crapped out and I have to disable lighting for it to work.

    I could post the work I have done if someone is interested in helping me. Would love to play around with a DOS port.


    Guest
    Guest

    Re: Blake Stone Source

    Post by Guest on Wed Jul 10, 2013 4:46 pm

    Hi Franklin!


    Last edited by Chokster37 on Sat Feb 08, 2014 12:50 pm; edited 1 time in total

    marakaate
    Freshmen
    Freshmen

    Number of posts: 12
    Age: 27
    Registration date: 2013-07-10

    Re: Blake Stone Source

    Post by marakaate on Wed Jul 10, 2013 5:22 pm

    I already had someone else extract the gamepal and colormap, it works perfect! I will clean up the project file and upload it. I used parts of WOLF3D.PRJ to make it work so the exe spits out as WOLF3D.EXE.

    Yes Borland 3.1, I can upload a ready to use package for it as well.

    marakaate
    Freshmen
    Freshmen

    Number of posts: 12
    Age: 27
    Registration date: 2013-07-10

    Re: Blake Stone Source

    Post by marakaate on Wed Jul 10, 2013 5:38 pm

    Here it is all ready to go. Hope someone here hacks it up proper! I am going to add some simple autorun and strafing, beyond that I will be content. Maybe someone could get GUS addressing working on it, that would be the ultimate for me. Smile

    Extract to C:\BS_SRC
    Copy Planet Strike data to C:\BS_PLANE

    Borland goes to C:\TC and run SETENV.BAT

    http://dk.toastednet.org/BS_Fire/BS_SRC.7z -> BS:PS Source
    http://dk.toastednet.org/BS_Fire/TC.7z -> Borland 3.1

    Guest
    Guest

    Re: Blake Stone Source

    Post by Guest on Wed Jul 10, 2013 5:51 pm

    Hi Andre!


    Last edited by Chokster37 on Sat Feb 08, 2014 12:50 pm; edited 1 time in total

    marakaate
    Freshmen
    Freshmen

    Number of posts: 12
    Age: 27
    Registration date: 2013-07-10

    Re: Blake Stone Source

    Post by marakaate on Wed Jul 10, 2013 5:54 pm

    Everything works except the JAM logo. I am already hacking it to have the strafing with L-R and faster mouser, etc. Just have to fix the hard limits for W,S,E,F,Q keys and remove that turning. I'll put my own version out for that. I don't care about the quick turns with those keys, just want some AWSD modern controls.

    marakaate
    Freshmen
    Freshmen

    Number of posts: 12
    Age: 27
    Registration date: 2013-07-10

    Re: Blake Stone Source

    Post by marakaate on Wed Jul 10, 2013 6:22 pm

    I also got a hold of Mike Maynard and he's going to check for the original file itself, but no promises as he said there was over 16 floppies just kind of got lucky on it.

    marakaate
    Freshmen
    Freshmen

    Number of posts: 12
    Age: 27
    Registration date: 2013-07-10

    Re: Blake Stone Source

    Post by marakaate on Fri Jul 12, 2013 6:45 pm

    Have you played with it yet? I noticed some odd bug where the barrel detonate just appears randomly on the screen for a split second in random spots sometimes whenn you are moving. I tried compiling without optimizations, etc. and nothing worked.

    Guest
    Guest

    Re: Blake Stone Source

    Post by Guest on Sat Jul 13, 2013 12:40 pm

    Hi Elmer!


    Last edited by Chokster37 on Sat Feb 08, 2014 12:51 pm; edited 1 time in total

    marakaate
    Freshmen
    Freshmen

    Number of posts: 12
    Age: 27
    Registration date: 2013-07-10

    Re: Blake Stone Source

    Post by marakaate on Sat Jul 13, 2013 1:05 pm

    The barrel sprite I have no idea how to fix. I'm guessing it's related to ASM or some sort of optimization flag they had set. Either way, it's out of my league Sad.

    The JAM logo palette seems to have been goofed possibly from some extra data being in VGAPAL. Looking at the code setting the palette for the JAM logo "movie" comes from reading that file. Which was missing, and in turn was extracted from Aliens of Gold, there may have been some extra data involved, but doubtful since the JAM logo movie files are identical.

    Guest
    Guest

    Re: Blake Stone Source

    Post by Guest on Sun Jul 14, 2013 12:55 am

    Hi Brad!


    Last edited by Chokster37 on Sat Feb 08, 2014 12:51 pm; edited 1 time in total

    marakaate
    Freshmen
    Freshmen

    Number of posts: 12
    Age: 27
    Registration date: 2013-07-10

    Re: Blake Stone Source

    Post by marakaate on Sun Jul 14, 2013 10:45 am

    thanks a lot! You mention the bs_fire.map... does this mean that the game is quite particular to the order it is compiled in via the organizing in the makefile?

    marakaate
    Freshmen
    Freshmen

    Number of posts: 12
    Age: 27
    Registration date: 2013-07-10

    Re: Blake Stone Source

    Post by marakaate on Sun Jul 14, 2013 11:23 am

    I also went ahead and updated the archive that I've linked to, giving you credit of course.

      Current date/time is Wed Oct 01, 2014 7:19 pm