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    Ok for non-engine Wolf3D clones?

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    Megajim79
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    Ok for non-engine Wolf3D clones?

    Post by Megajim79 on Sat Aug 13, 2011 2:46 am

    I've just made a Wolf3D clone without the engine and I was wondering if this forum could accept non-engine Wolf3D clones. If so, then I'll put a link to it.

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    Seasoned Wolfer
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    Re: Ok for non-engine Wolf3D clones?

    Post by Per-Scan on Sat Aug 13, 2011 6:05 am

    Well, it's in the Off-Topic forum so i say game on! I'm always interested in seeing new engines. Is it raycasting still or does it just emulate the Wolf look? Smile

    Megajim79
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    Re: Ok for non-engine Wolf3D clones?

    Post by Megajim79 on Sat Aug 13, 2011 5:24 pm

    It's a simple game based on the Mac version. Here's the link to the page:
    http://gmc.yoyogames.com/index.php?showtopic=513962

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    Re: Ok for non-engine Wolf3D clones?

    Post by Per-Scan on Sat Aug 13, 2011 5:39 pm

    Cool, thanks. It's late here (01:30) but I've dl'd it and will try it out tomorrow. Smile

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    Re: Ok for non-engine Wolf3D clones?

    Post by Megajim79 on Sat Aug 13, 2011 7:57 pm

    Let me know if there's good stuff or bad stuff about it.

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    Re: Ok for non-engine Wolf3D clones?

    Post by Per-Scan on Sun Aug 14, 2011 6:24 am

    I had a (really) quick blast this morning. I really like the concept - arena shooter with alien Nazis. That's always good!

    I like the enemy sprites but I would look into the clipping. Being able to walk through the enemies causes them to feel insubstantial. Also, player speed needs to go up. You move pretty slowly - especially compared to games like Wolf3D or Doom.

    Other than that I like the idea.

    If you sort out these problems maybe more arenas with a little more complex architecture and uploadable hiscores would be good.

    Keep up the good work, bloke! Smile

    stathmk
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    Hello

    Post by stathmk on Mon Aug 15, 2011 6:57 am

    Welcome to the forums. Im the webmaster of Wolfensteingoodies.com. Id rather that you contact me by the email listed at the bottom of Wolfensteingoodies.com with Wolfenstein Goodies in the subject line than by Wolf3D Haven private message. Thats because I dont want my private message box filling up.

    One of the reasons why started wolfensteingoodies.com is because Brians (Schabbs) server cant post files of more than 3 megabytes. I think that your file is 3.92 megabytes.

    I thought that when I watched your video, it said that its the Alpha version. When you finish it, email me, and I might put it on the Wolfenstein 3D Clones Dome at http://www.wolfensteingoodies.com/wolfenstein3dclones/wolfenstein3dclones.htm or at Wolf3D in Standalone Coding Programs: http://www.wolfensteingoodies.com/wolfensteingoodies/sp/sp.htm

    Megajim79
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    Re: Ok for non-engine Wolf3D clones?

    Post by Megajim79 on Tue Aug 16, 2011 1:31 am

    I understand, but I have three things to say:
    First, the site looks like it's almost empty.
    Second, I think the problem about Schabb's server isn't that big because I'm more of a GM user than a Wolf3d player.
    Third, the trailer is the alpha version, not the game (the game's version is 1.0) and it's only a makeshift one-if the game gets enough feedback and popularity, then I can make a better trailer featuring updates and stuff.
    I hope it sounds okay if you mind. Neutral

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    Re: Ok for non-engine Wolf3D clones?

    Post by stathmk on Tue Aug 16, 2011 1:09 pm

    @Megajim79 wrote:First, the site looks like it's almost empty.
    Im glad that somebody is being honest so that I have some more incentive to update more. I spent a lot of time trying to find every Macintosh Wolf 3D conversion and Im still trying to find every Wolfenstein in Doom 2 conversion. I want to add RTCW, Blake Stone, and Rise of The Triad files. Theres so much more that I want to do on Wolfensteingoodies when I have the time. I was having some personal problems this year and I went a while without updating.

    @Megajim79 wrote:Third, the trailer is the alpha version, not the game (the game's version is 1.0) and it's only a makeshift one-if the game gets enough feedback and popularity, then I can make a better trailer featuring updates and stuff.
    Whenever you feel that you're finished with your project, then tell me. Or if you want me to upload it the way it is now, then that's fine.

    @Megajim79 wrote:I hope it sounds okay if you mind. Neutral
    OK.

    Dark_wizzie
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    Re: Ok for non-engine Wolf3D clones?

    Post by Dark_wizzie on Tue Aug 16, 2011 3:54 pm

    Sure, nothing wrong with posting Wolf3d Clones. In fact, I'm wondering if someone would do a comparison of Wolf3d across different engines. That would be interesting, I think.



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    Megajim79
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    Re: Ok for non-engine Wolf3D clones?

    Post by Megajim79 on Sat Sep 17, 2011 2:22 am

    Ok, I'm working on a sequel to Anvilstein 3D.
    It's going to have new enemies, two new weapons, and gameplay will be more like the original game than the survival-arena type like its predecessor. Smile
    I just need some ideas though. I'm making the Four Horsemen of the Apocalypse, and I'm arming them with firearms and such(chainguns, rocket launchers,similar stuff).
    What firearms should I give the last two horsemen (Famine and Death)?

    Megajim79
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    Re: Ok for non-engine Wolf3D clones?

    Post by Megajim79 on Sat Oct 29, 2011 6:29 am

    Who can stand super low-res, 8-bit retro 8*16 sprites for enemies?

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    Re: Ok for non-engine Wolf3D clones?

    Post by Dark_wizzie on Mon Oct 31, 2011 3:16 pm

    Is that worse than Mario? Because I like Mario.



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    Re: Ok for non-engine Wolf3D clones?

    Post by Megajim79 on Mon Oct 31, 2011 6:26 pm

    (enlarged for convenience)

    Something like that. I'm surprised to see how much detail I can cram into a low-res sprite like 16*32. What do you think?

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