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    [Help] Removing scalers tutorial at Ripper's site (Chaos Software) [SOLVED]

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    Unusedbattery
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    [Help] Removing scalers tutorial at Ripper's site (Chaos Software) [SOLVED] Empty [Help] Removing scalers tutorial at Ripper's site (Chaos Software) [SOLVED]

    Post by Unusedbattery Mon Jun 23, 2008 4:39 pm

    EDIT: Whoops, posted this in the wrong forum Razz.

    Hi, it's me again Neutral.

    When I try to use the Hi-res tutorial at Ripper's site, I always get a compiling error, saying something about the WL_DEBUG.C file. I went over this tutorial over 2 or 3 times, but I still get the same error.
    Is there any different method of doing this? 😕

    Thanks.


    Last edited by Unusedbattery on Tue Jun 24, 2008 12:23 pm; edited 2 times in total
    Nexion
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    [Help] Removing scalers tutorial at Ripper's site (Chaos Software) [SOLVED] Empty Re: [Help] Removing scalers tutorial at Ripper's site (Chaos Software) [SOLVED]

    Post by Nexion Mon Jun 23, 2008 5:23 pm

    You could try to split the sprites and decrease the pixel size. So that one 
    sprite is splitted into 4 64x64 pics. Just a idea which crashed my mind.

    According to the tutorial there aren't any changes in WL_Debug. Check it for older changes or compare it with a unedited wl_debug file or post a detailed error message.
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    [Help] Removing scalers tutorial at Ripper's site (Chaos Software) [SOLVED] Empty Re: [Help] Removing scalers tutorial at Ripper's site (Chaos Software) [SOLVED]

    Post by Unusedbattery Mon Jun 23, 2008 6:39 pm

    Nexion wrote:You could try to split the sprites and decrease the pixel size. So that one
    sprite is splitted into 4 64x64 pics. Just a idea which crashed my mind.

    According to the tutorial there aren't any changes in WL_Debug. Check it for older changes or compare it with a unedited wl_debug file or post a detailed error message.

    That sounds like a great idea, but sadly, I'm not a C# coding genius :/.
    I will try and take another shot at it, and post a screenshot of my "epic failing". But for some reason, WL_DEBUG.C just doesn't like me putting the Hi-res code in, even though the tutorial had nothing to do with it.

    EDIT: Crickey! It wasn't the hi-res tutorial that was giving me trouble, it was the Removing Scalers tutorial! I made a BIG mistake in my post above Shocked.

    EDIT AGAIN: It said this tutorial doesn't work with BC 3.1, which is the compiler I'm using Sad . Thanks anyway though!
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    Post by Nexion Fri Jun 27, 2008 8:04 am

    Heh, I didn't notice your edits. Anyways, both tutorials work with BC 3.1. 
    The scaler tutorial refers to the cloud sky tutorial which requires an external asm file to work with BC 3.1.

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