After years in exile I have returned to say heidi ho neighbor
(just being dramatic , I was very busy)
So I have dusted off my mod series project, and breathed life back into it, but having done so, I can only rightly delay it until atleast next fall.
Runes of North Castle Court being a demo for the Knights of SS series, I want it to both "demo-nstrate" the feel of the series, and fit into the series as the first episode of the saga, which means it needs to have the majority of the code changes in the engine, and some tweaks to the storyline and levels, perhaps 30% of the coding remains to be done which is actually a substantial amount, some new levels may be added(could be up to a 10 level demo), and some of the levels may be significantly remodeled, and I have to line up some good contractors to do those renovations and construction and put a deposit down the bricks and all that, were talking 3.5 million USD in renovations and construction ...... JK LOL.
With so much left to be done, and being that I need to shift most of my focus back onto business soon, that means I need to delay the series,
KSS is one of my life's creative project babies, musn't be pushed out before it's ready.
And the rest of the series will be much easier to create once the base engine and multimedia resources are completed.
However, I will also be wrapping up a few more changes and creating an engine and suite to use to make some levels and mini games outside of the KSS series.
I may port Spooky 3D into that, switch it up a bit, and add another level, regardless I just want to make some fun and challenging levels for people to play in the mean time.
(just being dramatic , I was very busy)
So I have dusted off my mod series project, and breathed life back into it, but having done so, I can only rightly delay it until atleast next fall.
Runes of North Castle Court being a demo for the Knights of SS series, I want it to both "demo-nstrate" the feel of the series, and fit into the series as the first episode of the saga, which means it needs to have the majority of the code changes in the engine, and some tweaks to the storyline and levels, perhaps 30% of the coding remains to be done which is actually a substantial amount, some new levels may be added(could be up to a 10 level demo), and some of the levels may be significantly remodeled, and I have to line up some good contractors to do those renovations and construction and put a deposit down the bricks and all that, were talking 3.5 million USD in renovations and construction ...... JK LOL.
With so much left to be done, and being that I need to shift most of my focus back onto business soon, that means I need to delay the series,
KSS is one of my life's creative project babies, musn't be pushed out before it's ready.
And the rest of the series will be much easier to create once the base engine and multimedia resources are completed.
However, I will also be wrapping up a few more changes and creating an engine and suite to use to make some levels and mini games outside of the KSS series.
I may port Spooky 3D into that, switch it up a bit, and add another level, regardless I just want to make some fun and challenging levels for people to play in the mean time.
- Attachments
- l2.png
- behind enemy lines
- You don't have permission to download attachments.
- (70 Kb) Downloaded 3 times
- Temple Of Horus 93.png
- at home base
- You don't have permission to download attachments.
- (60 Kb) Downloaded 5 times
Last edited by Agent_Falcon93 on Sun Dec 05, 2021 12:57 pm; edited 4 times in total (Reason for editing : removing strange arrows, typos, OMG, such typos)