Wolf3DGuy wrote:Let's go back to this thread.
Well... you didn't tell that much about the issue. Is it the god mode graphs that is messed up or the entire thing when the game starts, like it's the wrong graphics are showing up everywhere?
If it's the latter then I believe I know what's the problem. If you have the Apogee release with all the "read this" option images put in the vga files, I think you should get rid of those graphics, they are located right at the beginning, remove the ones before the OPTIONS sprite, but keep the BJ crouching and holding his gun, the castle on the hill, BJ firing both chainguns and the read this grey stone border images, these are necessary! Hope this works out!
I didn't say much because we were getting way off topic for that thread. I can say more here.
The god mode
sprites didn't show up in the game at all. Other
sprites were either trashed, displayed in the wrong place, or both. I went back to square one. First, I was looking again at the E2L8 puzzle when I noticed that the Apogee sprite was not in the file I was looking at. Turns out it was the file that was updated to 1.4 by the patch utility included with ECWolf. I looked at the original 1.1 version I had and it was there, but I also noticed that there are a few other
sprites in that version that don't exist in the patched version. I plan to make a detailed list of the sprite differences between them. I think that may have been part of the problem, as I believe it was the 1.1 version I added the god mode
sprites to, and then ran it with the newly compiled exe that was most definitely the last 1.4 version, since the documentation says it was the last version Id worked on.
I am going to try again, and this time I'm going to make sure that I am working with the correct version files. The patch utility reported patching 1.1 -> 1.2 -> 1.4 (Apogee) -> 1.4 (something else) -> 1.4 (something else again) -> 1.4. I don't know if that data was saved anywhere as I only saw it in the updater window. Anyway, ECWolf runs fine with those files, no wad file (even though it says you can create one), so I'm guessing it is really a wolfenstein engine coupled with a doom engine (doom made backward compatible to wolf maybe?).
Anyway, I am going to try again and see what happens. What sucks is the patch doesn't add any new
sprites, but it does remove the Apogee sprite. I think this may be a problem, because when I tried to warp to Level 8 of Episode 10 in ECWolf, it wouldn't go there. it would go to 7 or 9, but not 8. I looked at the map and it's still showing the Apogee sprite there, so I'm guessing the lack of an actual sprite is causing issues. I will find out as I experiment.