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    Abandon 2020: Released!

    Thomas
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    Post by Thomas on Mon Apr 13, 2020 1:51 pm

    Abandon 2020: Released! UKL6fy2

    Here's something I threw together over the past week. Essentially, my first mod the way I always wanted it to be. If anybody remembers Abandon, it definitely had a lot of shortcomings, including a nonsensical storyline in horribly written English, a confusing mixture of sprites and a poor sense of guard placement and differences in difficulty.

    Abandon 2020 fixes all that. And what are the contents?

    * 60 seamless levels (50 originals and 10 of the 11 levels from Abandon v0.0 - omitted from the 2020 version is E2M2)
    * Increased ammo rate (500 - should come in handy)
    * More variation in ceiling colors and a new music order
    * A handful of the "new" sprites I tacked on near the end of the mod's making are there; but it is more or less a "deluxe" map set of sorts, very much in style with original Wolf3D
    * A rock-solid Wolf4SDL EXE thanks to AlumiuN

    For this project I have made no new levels. All levels originally appeared in Abandon or Abandon v0.0, though I have had my hands on all of the levels. None of the levels had proper floor code placement, and almost all of them had guard placement and variation that left a lot to be desired. The odd wall may look out of place... Some guards may still be put in awkward positions... But bear in mind this was my very first effort, I was 13 when I made this and had no experience, knowledge (or the balls to ask for either of this back then) of editors and the Wolfenstein 3D engine. I just wanted to make maps and have fun.

    I hope people get a kick out of this, at least I feel quite satisfied in that most levels are now playable and fair in terms of difficulty - ammo and health pickups were severely lacking when it was originally released. The reasons why the mod turned out like it did is explained in the attached Read Me file. To me this project was more therapeutic than it was something I felt had to be done, it all started when I wanted to check out just how bad the floor code placement was and then it just started to unravel. I had to fix the whole damn thing... So if the player has that in mind, then I think it will be a worthwhile experience to play.

    Some screenies...

    Abandon 2020: Released! G1awQX1
    Abandon 2020: Released! USpM3Zp
    Abandon 2020: Released! DVQ5xKB
    Abandon 2020: Released! 8od7CWb
    Abandon 2020: Released! HuEUgqp

    DOWNLOAD HERE

    Hope you enjoy it!
    quartzdoll
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    Post by quartzdoll on Mon Apr 13, 2020 7:41 pm

    Been 2 months i played some new mod. Going to try this.
    GeezerBot
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    Post by GeezerBot on Tue Apr 14, 2020 7:41 pm

    Just downloaded it, fired it up, and ran around a bit. Cant wait to try it, but wanna finish game I'm playing first. I don't think I ever played your original version. Replaying one of Majik Monkees old games right now. I keep fun games and play them year after year. Thanks for the new toy!
    Roebloz
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    Post by Roebloz on Tue Apr 21, 2020 8:36 am

    Ill probably try it out soon Smile I always love me some new Wolfenstein challenges after all.
    GeezerBot
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    Post by GeezerBot on Fri Apr 24, 2020 1:00 pm

    13 yrs old huh? Amazing. Lotsa great hidden tricks. Cool artwork I havnt seen before. Got stuck on Level 30 tho. Shot boss, got gold key, found door, but no working elevator. Been around map several times, but cant find other secret passages.
    Thomas
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    Post by Thomas on Fri Apr 24, 2020 1:14 pm

    This set has been updated with that bug rectified. If you want, e-mail me your saved game and I will port you to level 31. Sorry for not posting the update here. I live under a rock. And a heavy one at that!
    Princess Peach
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    Post by Princess Peach on Sat Apr 25, 2020 6:03 am

    quartzdoll, on Level 25 wrote:Then i got an idea, i saved game just before pushing wall, pushed the wall and ran faster to back side before wall blocks the treasure and collected it. My stats are 100% on the level now without cheat. 

    Nice feature! Race to get the treasure before the pushwall runs over it Smile
    quartzdoll
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    Post by quartzdoll on Sun Apr 26, 2020 7:31 pm

    @Princess Peach wrote:
    quartzdoll, on Level 25 wrote:Then i got an idea, i saved game just before pushing wall, pushed the wall and ran faster to back side before wall blocks the treasure and collected it. My stats are 100% on the level now without cheat. 

    Nice feature! Race to get the treasure before the pushwall runs over it Smile

    oh dear you copied my trick from other forum to here. Laughing
    GeezerBot
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    Post by GeezerBot on Thu Apr 30, 2020 3:07 pm

    Just finished the game. Really enjoyed it. Thanks for the help.

    licalvel likes this post

    Ryu-sama
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    Post by Ryu-sama on Tue May 12, 2020 8:22 am

    Very nice!

    I got a different problem though.

    Level 18. I found all the secret doors, and still it says "86 % secret", "93 % (or something like that) kills". And I am 100% sure that I killed all "staff".
    quartzdoll
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    Post by quartzdoll on Fri May 15, 2020 5:02 pm

    There are so many bugs in the game that i had to edit few levels to play them with 100% stats. There are 60 levels but i stopped after playing 40 levels. Bored of editing buggy levels. Thomas didn't respond to the bugs i specified. He might be busy in his life.
    Ryu-sama
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    Post by Ryu-sama on Sat May 16, 2020 5:54 am

    @quartzdoll wrote:There are so many bugs in the game that i had to edit few levels to play them with 100% stats. There are 60 levels but i stopped after playing 40 levels. Bored of editing buggy levels. Thomas didn't respond to the bugs i specified. He might be busy in his life.

    That might explain my "problem". Thank you, my friend.

    Sharing something from my play: I killed the boss (I think it's General Fettgesicht?) of level 20 in the room with health and ammunition. =oD Luckily, I was able to finish the level because of a saved game in a state *before* that. But it's quite hilarious.

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