Hey everyone, it's Milanor here and while I have posted in another topic (The Shadow Genesis topic on page 7) regarding recording gameplay, I've decided to start a topic that will focus on it specifically because I have a two-pronged problem. Before I start, I will give the specifications of my laptop.
OS: Windows 7 Professional 64-bit
RAM: 4GB
Processor: Intel Core i5 CPU at 2.5GHz
DirectX Version: DirectX 11
System: Dell Latitude E6410
Graphics card: NVIDIA NVS 3100M
Display mode: 1280 x 800 (32bit) (60Hz)
(If there are more specs that are needed let me know).
So far, I've thought about not including commentary, but that may change. If it does, then I also need to look into audio editing, having a good microphone, and that's more of a hassle. So far, I'm still struggling to find a good recording software (without having to pay hundreds of dollars for it). FRAPS, Bandicam, OBS comes to mind but so far I haven't been able to get it to work well.. Then I would need a reliable video editing software to edit the footage. The crappy WMM won't do for serious editing, but I also don't have the money for Sony Vegas Pro or other fancy video editing software.
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Next is the gameplay recording part (yes Mario has responded to this but I thought I elaborate a bit further).
So in short, when I play wolf3d mods, I often save very oftenly as I play blind (sometimes even when I know the level well enough, there are too many factors that could screw me over or become unfavorable quickly) through it most of the time and on the highest difficulty, Death Incarnate.
Mario has mentioned good ways to record a long level, in segments, or levels that give a lot of trouble, which for the most part I've already had that in mind. However, here are some ideas that I have but I don't know how feasible they are in terms of recording.
A) Record the level and since I save oftenly, pause the video recording as I save, then resume recording once I'm back to where I am, so that way the audience would not notice save save save (oops died), then reload reload, save, etc.
B) Record the level many times and have "cute" transitions in between trouble areas. Like during parts of a level where I know I'll abuse the save file to get the right result, then have a picture up in between the video segments to make it seamless or comedic. (Thinking of level 31 during the island hopping teleport where the random spawns of enemies) The problem with doing this is that it will be very time consuming to draw all the pictures and then edit it all together.
C) Do what Mario suggests about re-recording. I could do that but also this seems to be very time consuming too.
So right now, I'm just focusing on getting all the right software and technical side of things sorted before worrying about how to record. Once I have things sorted then I will start worrying about how to record the level, transitions, and all.
OS: Windows 7 Professional 64-bit
RAM: 4GB
Processor: Intel Core i5 CPU at 2.5GHz
DirectX Version: DirectX 11
System: Dell Latitude E6410
Graphics card: NVIDIA NVS 3100M
Display mode: 1280 x 800 (32bit) (60Hz)
(If there are more specs that are needed let me know).
So far, I've thought about not including commentary, but that may change. If it does, then I also need to look into audio editing, having a good microphone, and that's more of a hassle. So far, I'm still struggling to find a good recording software (without having to pay hundreds of dollars for it). FRAPS, Bandicam, OBS comes to mind but so far I haven't been able to get it to work well.. Then I would need a reliable video editing software to edit the footage. The crappy WMM won't do for serious editing, but I also don't have the money for Sony Vegas Pro or other fancy video editing software.
-----------------------------------
Next is the gameplay recording part (yes Mario has responded to this but I thought I elaborate a bit further).
So in short, when I play wolf3d mods, I often save very oftenly as I play blind (sometimes even when I know the level well enough, there are too many factors that could screw me over or become unfavorable quickly) through it most of the time and on the highest difficulty, Death Incarnate.
Mario has mentioned good ways to record a long level, in segments, or levels that give a lot of trouble, which for the most part I've already had that in mind. However, here are some ideas that I have but I don't know how feasible they are in terms of recording.
A) Record the level and since I save oftenly, pause the video recording as I save, then resume recording once I'm back to where I am, so that way the audience would not notice save save save (oops died), then reload reload, save, etc.
B) Record the level many times and have "cute" transitions in between trouble areas. Like during parts of a level where I know I'll abuse the save file to get the right result, then have a picture up in between the video segments to make it seamless or comedic. (Thinking of level 31 during the island hopping teleport where the random spawns of enemies) The problem with doing this is that it will be very time consuming to draw all the pictures and then edit it all together.
C) Do what Mario suggests about re-recording. I could do that but also this seems to be very time consuming too.
So right now, I'm just focusing on getting all the right software and technical side of things sorted before worrying about how to record. Once I have things sorted then I will start worrying about how to record the level, transitions, and all.