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Wolf3d Haven Forum

A friendly Wolfenstein 3D community, about Wolfenstein 3D, the game that gave birth to first person shooters...


2 posters

    Editing texts on the memory screen

    wolfszemi
    wolfszemi
    Freshmen
    Freshmen


    Male
    Number of posts : 19
    Age : 34
    Location : Hungary
    Hobbie : Game modding or making
    Registration date : 2015-02-17

    Editing texts on the memory screen Empty Editing texts on the memory screen

    Post by wolfszemi Tue Jun 09, 2015 9:10 am

    Can anybody tell me how to edit texts on this screen?

    https://dl.dropboxusercontent.com/u/4975825/wolf3d_004.png
    Nexion
    Nexion
    Seasoned Wolfer
    Seasoned Wolfer


    Number of posts : 277
    Age : 111
    Location : Dimension of Anti-Time
    Hobbie : bringing chaos & madness into universe
    Message : Planet N
    Registration date : 2008-02-27

    Editing texts on the memory screen Empty sign in and sign on, login screen

    Post by Nexion Tue Jun 09, 2015 12:49 pm

    It's the "signon" screen. It's directly eating it's way through the exe and is stored within the file. If you check signon.c or signon.cpp (wolf4sdl) in the source it will be the actual picture you see there. "Press a Key" and "working..." at the bottom are text strings in the code. You can find them in WL_MAIN.C.. under the "FinishSignon" function.
    One of the two converters (the bmp2c is older and was used for most DOS mods) can convert an image to the signon source file. You will have to compile the code for the new picture of course.


    http://www.kfhgames.com/files.php (WolfSignon)
    http://www.belowe.com/bmp2c.rar (supports only wolf3d palette)

    If you want to have more fun you can always take the palette values and convert it manually by hand in a text editor : P

      Current date/time is Thu Nov 07, 2024 3:35 pm