by Eternal_Inquirer Sun May 24, 2015 6:54 pm
Dakota Hedgepeth wrote:Hey, I got a question. How to import graphics to Wolf 3d mac version, I wonder because I plan to make a mac mod and I just want to know what format they have to be. Thanks.

Dakota, it's great to see that somebody wants to make a mod for Mac Wolf3D! The Mac version has a lot of great features, but most level authors prefer to develop for the DOS version. I have really enjoyed collecting and playing through Mac scenarios, and I hope you enjoy creating yours.
Greg Ewing's program "WolfEdit" will allow you to change almost every aspect of a Wolfenstein scenario. You can import custom graphics for enemies, walls, objects, and other resources. As for which format they should be, the manual doesn't specifically say. I would recommend trying .jpg at first and move on to others if that doesn't work.
At the following link is a download for "WolfEdit2.0.4.sit". This includes the application and a user's manual (note that the manual can only be opened on a Mac or using a Mac emulator). The section "9. Art Editing" should tell you what you need to know about importing graphics.
http://www.hiaaron.com/wolf3d/gutentag-content.html
The graphics are NOT being imported to the application "Wolfenstein 3D" - they are being imported to a level file which must be placed in the "Levels" folder. For graphics which appear as blank, the default original graphic from the game will be used.
Please post a reply here if you have any questions about using WolfEdit!