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    Operation Eisenfaust: Legacy

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    Operation Eisenfaust: Legacy Empty Operation Eisenfaust: Legacy

    Post by doomjedi Sat Aug 23, 2014 4:33 am

    Over 3½ years in the making, Team RayCast would like to introduce our next mod to be released:

    Operation Eisenfaust: Legacy

    http://www.moddb.com/mods/operation-eisenfaust-legacy

    Screenshots:
    Spoiler:

    Featuring story and level design by Ronwolf, art by Doomjedi, programming from the talented Linuxwolf and WSJ, as well as an all new and original soundtrack by Lozer_42.

    The story takes place after the events that occured in Operation: Eisenfaust Origins and Operation: Eisenfaust. After Schabbs' demise, it was assumed that the Eisenfaust plans had been destroyed once and for all. But a former protégé of Schabbs has taken the blueprints of the operation and is attempting to restart it. It is up to special agent B.J. Blazkowicz to stop the Nazi's from creating another mutant army. Will B.J. stop them, or is he about to find out that the operation might have progressed a lot faster than he thought, with its effects far more devastating...

    Legacy began right after the cancellation of SonderKommando Revolt, long before Operation Eisenfaust: Origins was even discussed. 3½ years, this closely matches Sonder in development timescale. Initial ideas were taken from some ideas thrown in the discussion of the Eisenfaust: Origins remake but ended up growing into having a life of it's own.
    This is the first time Team RayCast has gone for all new sounds and music made specifically for the mod.
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    Post by lilmanjs Sat Aug 23, 2014 12:49 pm

    This is looking good. Looking forward to playing it when it gets released. Reminds me I need to complete Origins.



    Operation Eisenfaust: Legacy TeamAardwolfV2PNG
    Operation Eisenfaust: Legacy 57046cfmlabelbar
    Mods being worked on:
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    Post by WolferCooker Sat Aug 23, 2014 1:57 pm

    Looks good!
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    Post by doomjedi Sat Aug 23, 2014 2:00 pm

    This is looking good. Looking forward to playing it when it gets released. Reminds me I need to complete Origins.
    Yes you do Smile

    And thank you Smile
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    Post by JDMGD0 Sun Aug 24, 2014 5:21 am

    Wait... is that the Strife armory dude in the first screenshot?



    Let's think of a siggy... Well, I'd rather nap... :O
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    Post by doomjedi Sun Aug 24, 2014 6:38 am

    Yes, it is Smile Sharp notice Smile
    You can read the full (?) list of art ..."inspirations" in Legacy's readme once released.
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    Post by WolferCooker Sun Aug 24, 2014 1:12 pm

    No new weapons for this mod compared to Eisenfaust Origins?
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    Post by ronwolf1705 Sun Aug 24, 2014 1:26 pm

    Well, considering that the first screenshot shows a weapon that was not in Origins...



    Operation Eisenfaust: Legacy MMCS0206
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    Post by WolferCooker Sun Aug 24, 2014 1:38 pm

    a rifle is still a rifle LOL. It just doesn't have a scope... unless
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    Post by doomjedi Sun Aug 24, 2014 2:02 pm

    WolferCooker wrote:No new weapons for this mod compared to Eisenfaust Origins?
    Let me say it this way - if we would have such - we wouldn't show them on first pics of the mod Wink
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    Post by WolferCooker Sun Aug 24, 2014 7:16 pm

    ah.... okay.
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    Post by rocketjumper Wed Aug 27, 2014 8:22 am

    Awww yea. Cool I hope that this will be as awesome as Origins was.
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    Post by snuffi Wed Aug 27, 2014 10:29 am

    looks really nice. i´m looking forward to this. is there a release date already?
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    Post by doomjedi Wed Aug 27, 2014 3:49 pm

    rocketjumper wrote:Awww yea. Cool I hope that this will be as awesome as Origins was.
    Well...I hope we've advanced as a team since then... Did we? - time will tell Smile

    Unlike Origins, this one was developed from the beginning is "Eisenfaust/Mutant" mod, so hopefully it'll be more...naturally fitting the theme and exploring it deeper.
    Origins mod was too long - this one will have less maps and more themes, so hopefully it'll be less repetitive.
    Also we had one dedicated coder for the whole process - unlike Origins that switched coders like gloves.
    And one consistent mapper instead of 2 different mappers.
    Also this one already started from good solid engine (Totenkopf SDL, by WSJ permission), and that's another difference.
    All that and more...we can only hope for the mod to do well. But we do.
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    Post by doomjedi Wed Aug 27, 2014 3:52 pm

    snuffi wrote:looks really nice. i´m looking forward to this.
    Thanks Smile

    is there a release date already?
    Not yet...
    We do have our internal release goals/timeframes we'll try to stand by...but no specific date...
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    Post by Officer-Michael John Sat Sep 20, 2014 10:35 pm

    Good idea playing with mutant BJ
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    Post by doomjedi Sun Sep 21, 2014 10:32 am

    Yes, thank you.
    This worked quite well, indeed.
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    Post by doomjedi Fri Nov 07, 2014 7:02 am

    doomjedi wrote:
    Featuring .....all new and original soundtrack by Lozer_42.
    While this is still right for most of the music - it seems now not ALL music will be original music by Kris, like we've intended.
    Hope the "other" tracks will fit well in quality and style.
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    Post by WolferCooker Sat Nov 08, 2014 11:26 am

    What style is the music? IMF? MIDI? OGG?
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    Post by doomjedi Sat Nov 08, 2014 11:30 am

    OGG
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    Post by WolferCooker Sat Nov 08, 2014 3:59 pm

    ah okay

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