So it's official - we have a new mod from Gary after over a dozen years - and it's the first and only to date to use the super-sized 128x128 map grid at that, all while wonderfully maintaining the same feel of the original game at the same time. As such, what's your thoughts on this new release? As always in addition to votes, commentary is welcome.
2 posters
Leiche Soldat, by Gary Ragland
Poll
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Total Votes: 2
WolfForever- Senior Member
- Number of posts : 864
Age : 34
Registration date : 2010-12-05
- Post n°1
Leiche Soldat, by Gary Ragland
Guest- Guest
- Post n°2
Re: Leiche Soldat, by Gary Ragland
Hi Kirk!
Last edited by Chokster37 on Wed Jun 25, 2014 6:39 pm; edited 1 time in total
Dark_wizzie- I am Death Incarnate!
Number of posts : 5120
Age : 30
Location : California, USA
Job : Investor
Hobbie : Computers, chess, computer chess, fashion, and philosophy
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Registration date : 2007-03-24
- Post n°3
Re: Leiche Soldat, by Gary Ragland
...Chokster37 wrote:Just beat the game on easy. Here were my first-run level times:
- Code:
01 - 29:37
02 - 17:23
03 - 03:34
04 - 20:03
05 - 04:13
06 - 20:14
07 - 07:39
08 - 04:14
09 - 09:39
10 - 04:08
11 - 09:09
12 - 29:14
Some levels had me running around in circles over and over like a mental ward patient before finding a new section, and it took me forever to find the key on level 12 for some reason. Now I must go mow the lawn. Will probably try another round later.
Wolf3d Haven
Minute Logic Blog
WolfForever- Senior Member
- Number of posts : 864
Age : 34
Registration date : 2010-12-05
- Post n°4
Re: Leiche Soldat, by Gary Ragland
Did you enjoy it Chris?
Oh and Level 11 in 9:09? That seems insanely fast, it's one of the full 128x128 behemoths!
Oh and Level 11 in 9:09? That seems insanely fast, it's one of the full 128x128 behemoths!