I'm trying to port over the blake stone code I finally got it compiling under visual studio, when it gets the apogee logo all I get is garbage it has something to do with VGADICT.VSI and CAL_HuffExpand does anyone have any ideas?
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Blake Stone VGADICT.VSI what is it for?
iceccoldduke- Wolf3d n00b
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Hi Roland!
Last edited by Chokster37 on Sat Feb 08, 2014 12:53 pm; edited 1 time in total
iceccoldduke- Wolf3d n00b
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Age : 46
Registration date : 2013-07-27
I've been using that already : ), but do you guys know if they changed anything related to the huffman implementation from the original code? I tried to drag and drop CAL_HuffExpand from wolfenstein in there and it's either not working right or something else is trashed :/.
Also secondly when ever I see a straight unsigned type (e.g. unsigned), that should default to a unsigned int right? Cause there is a few places where it does a size of and it expecting a unsigned short rather than a unsigned int does anyone have any ideas? This might also be causing my problem.
Also secondly when ever I see a straight unsigned type (e.g. unsigned
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Hi Arnold!
Last edited by Chokster37 on Sat Feb 08, 2014 12:53 pm; edited 1 time in total
iceccoldduke- Wolf3d n00b
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Age : 46
Registration date : 2013-07-27
I didn't even know that old dos compilers didn't treat a int as 32-bit, that does help a lot, but still my problem isn't immediatly obvious. Just got to plug through it : ).
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Hi Harvey!
Last edited by Chokster37 on Sat Feb 08, 2014 12:54 pm; edited 1 time in total
iceccoldduke- Wolf3d n00b
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Age : 46
Registration date : 2013-07-27
I imagine you will have quite a lot of work ahead of you All of the 32-bit ports for wolf3d (Wolf4SDL, Wolf4GW, ECWolf, NewWolf, WinWolf3d, etc.) seem to involve quite a lot of changes to get running in their new environment. Good luck.
I can see that now , but on the bright side I got the damn thing into the main menu :/..
JDMGD0- Sophomore
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Seems promising. Good luck on that
Let's think of a siggy... Well, I'd rather nap... :O