A Time to Die released in SDL |
Lakota Bucksnort's first mod, 'A Time to Die' has been converted to SDL by Andy Nonymous. There are 5 well decorated and quite extensive levels. Fast moving, it's quite a difficult set to beat at times and level 3 needs some pushwalls opened to complete the level. Available here. Vista/Windows 7-compatible. |
3 posters
A Time to Die released in SDL
Schabbs- Extreme Wolfer
Number of posts : 3036
Location : London, England.
Job : Retired
Hobbie : Playing Wolf3D/ROTT, eating out, travel, music, snooker
Registration date : 2007-03-24
- Post n°1
A Time to Die released in SDL
Brian.
Cat Productions - mapper
linuxwolf- Bring em' On!
Number of posts : 160
Age : 42
Location : Australia
Hobbie : Games
Registration date : 2011-12-25
- Post n°2
Re: A Time to Die released in SDL
I like the smooth wall art. I can't get the blue key in first map though. The push wall nearby only moved one tile. I think it was blocked by SS enemy. Do I need the blue key to advance in map 1?
Andy- Seasoned Wolfer
- Number of posts : 280
Registration date : 2007-12-22
- Post n°3
Re: A Time to Die released in SDL
Looks like the SS that was right next to the key was alerted somehow. The blue key is needed to get to the elevator.
Either start the level over -OR- temporarily use the Tab-N no-clip cheat to get by that pushwall.
If you start the level over, that problematic SS should not move if you don't shoot in the room where you see the key behind the flag.
Either start the level over -OR- temporarily use the Tab-N no-clip cheat to get by that pushwall.
If you start the level over, that problematic SS should not move if you don't shoot in the room where you see the key behind the flag.