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Wolf3d Haven Forum

A friendly Wolfenstein 3D community, about Wolfenstein 3D, the game that gave birth to first person shooters...


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    Project: X Insurrection (90% Done)

    Richter Belmont
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    Post by Richter Belmont Tue Jan 29, 2013 6:55 pm

    The Story

    Dracula and his legion have been wiped off the face of the Earth. The war between humans and vampires is over. But it wasn't long before both races would be caught in a different war... 


    My name is Rain. I'm one of the vampires who were able to resist Dracula's control. After the last war, I joined the newly formed Coalition of humans and vampires. The Coalition is led by Thomas, the soldier who destroyed Dracula. Despite being human Thomas has been like a father to me. 


    Yet there were many humans who still hated and feared my kind, so we decided to build our own city called "the Abyss." For years, the Abyss was a haven for all the vampires who survived the L-Bomb in the last war. Together, we were strong and safe, or so we thought. But all that changed when a new enemy arose...


    My brother Alucard and I were called for a secret mission. Thomas sent us to find out the cause of a massive energy spike which originated from a Chinese military lab.


    When we got to the lab, the place was a mess and everyone was dead. But the lab archives shed some light on what happened there. Apparently, elements within China's government had been secretly looking for a way to create their own vampire army, having seen the effectiveness of Dracula's soldiers in battle. They had taken blood samples from three dead vampires named Edmund, Isa, and Jason. Using these blood samples and some kind of advanced genetic engineering, the Chinese scientists were able to re-create them as "Neo-Vampires."




    But as with all cheap imitations, these fake vampires were imperfect... they were emotionally unstable, drank plasma, and had a tendency to sparkle and glow after death. They were a mockery of my people! And judging from all the dead scientists lying around, it seems the Chinese couldn't control the Neo-Vampires, and they got loose. So where were they now?



    Before Alucard and I could find out more, we were suddenly ambushed by a large group of newly-created Neo-Vampires...


    Features

    66 Levels With Different Settings and Themes

    14 Weapons

    Log Flies Telling The Back Story

    Reloading Weapons

    Mini-Map on Easy and Normal Mode, None on Hard and Neo-Vampire

    A Darker Story

    Lots of Enemies Many with Different Uniforms

    Download

    The Game (Not Done Yet But You Can Download The Music Early)

    Music

    Get it here!

    Music Credits

    Temco-Koei

    Konami

    Apogee

    Sonic Robo Blast 2 Team

    Clockwork Tortoise Inc

    SEGA

    Tatio

    Rare

    SNK

    Iguana Entertainment

    Capcom

    Insomniac Games

    Retro Studio

    Pictures

    Not Yet Till Mod is Done

    That's all Richter Belmont Out!


    Last edited by Richter Belmont on Fri Dec 05, 2014 10:48 pm; edited 2 times in total (Reason for editing : Story Changed!!)
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    Post by Richter Belmont Thu Feb 07, 2013 4:16 pm

    I have some Sneak Peek at some environments in this Mod

    Note: there are up too 3 or 4 environments Per chapter

    Chapter 1:

    Project: X Insurrection (90% Done) Wshot000

    Chapter 2:

    Project: X Insurrection (90% Done) Wshot002

    Chapter 3:

    Project: X Insurrection (90% Done) Wshot003

    Chapter 4:

    Project: X Insurrection (90% Done) Wshot004

    Chapter 5:

    Project: X Insurrection (90% Done) Wshot005

    Chapter 6:

    Ummm None as of this time....He hasn't Done anything for this Chapter as of yet.

    What do you think?
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    Post by Dark_wizzie Thu Feb 07, 2013 6:11 pm

    I quite like it... for the last picture, is the land further away toxic sewage like from Doom?



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    Post by Sgt. Shivers Thu Feb 07, 2013 7:41 pm

    Wow! Looks very nice!
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    Post by Richter Belmont Thu Feb 07, 2013 10:15 pm

    Sgt. Shivers wrote:Wow! Looks very nice!

    Thanks....this is Longest Mod I've Spent time doing...

    I hope It will Pay off Very Happy
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    Post by Dark_wizzie Thu Feb 07, 2013 11:54 pm

    I actually don't find downloading songs for Wolf3d mods... if I was a coding god and got WNE up and running, I'd be using MP3 files.



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    Post by WolferCooker Fri Feb 08, 2013 5:19 pm

    Can't even download the music for the mod. It's copyrighted music.
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    Post by Richter Belmont Fri Feb 08, 2013 5:50 pm

    WolferCooker wrote:Can't even download the music for the mod. It's copyrighted music.

    Nah its fine you can download it
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    Post by WolferCooker Fri Feb 08, 2013 5:58 pm

    It won't let me.
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    Post by Richter Belmont Fri Feb 08, 2013 6:00 pm

    WolferCooker wrote:It won't let me.

    that is wired....I have Other people download it...It works for them...i don't know why for you
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    Post by Richter Belmont Sat Feb 09, 2013 11:02 am

    WolferCooker wrote:It won't let me.

    I see wwhat you mean now I'm uploading the Musi to a diffrent site...if that does work then I'll pack them in a PK7 file then you have to use SLADE to take them out..

    The Link has been updated!
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    Post by Richter Belmont Sat Apr 27, 2013 5:32 pm

    Update:

    Shading as been Revamped Look!

    Project: X Insurrection (90% Done) Wshot000

    Project: X Insurrection (90% Done) Wshot001

    Project: X Insurrection (90% Done) Wshot002

    But its not Prefect tho

    Project: X Insurrection (90% Done) Wshot004

    There is bugs me and WSJ can't figure out.....if anyone wants to help..Let me know ok? PLEASE!!!!
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    Post by WLHack Sun Apr 28, 2013 5:41 am

    This looks interesting... What kind of bug we are talking about?



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    Post by Richter Belmont Sun Apr 28, 2013 10:56 am

    here is more details about this Bug

    Good:

    Project: X Insurrection (90% Done) Wshot010

    Bad From the other side of the level

    Project: X Insurrection (90% Done) Wshot011

    -----------------------------------------------------------

    Good:

    Project: X Insurrection (90% Done) Wshot005

    Bad when i get close

    Project: X Insurrection (90% Done) Wshot006

    -----------------------------------------------------------


    The other side of the wall from the last pic on the topic

    Project: X Insurrection (90% Done) Wshot008
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    Post by WLHack Sun Apr 28, 2013 11:47 am

    That is interesting indeed... In the first two pictures the problem seems to
    be with recognizing the wall sizes so the problem might be in HitHoriz / HitVert...

    Just some questions...
    That green crate(?) in the second picture. Is it the vertical or horizontal
    side that is wrong? Also in the 3rd and 4th picture... That wall that turns black,
    is it the same side that is causing problems as it was in the first two pictures?
    Also does this happen with doors as well?

    If the this problem is occurring only in certain wall side, that might give us some
    hint what is wrong... Also if this is happening only in walls and not in doors,
    check what is different in shading the door and walls and see if you find the bug.

    One more though... When you generate the shading, do you clear the old shading first?
    I don't think that this causes this problem, but you should check that too...




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    Post by Richter Belmont Sun Apr 28, 2013 12:25 pm

    WLHack wrote:That is interesting indeed... In the first two pictures the problem seems to
    be with recognizing the wall sizes so the problem might be in HitHoriz / HitVert...

    Just some questions...
    That green crate(?) in the second picture. Is it the vertical or horizontal
    side that is wrong? Also in the 3rd and 4th picture... That wall that turns black,
    is it the same side that is causing problems as it was in the first two pictures?
    Also does this happen with doors as well?

    If the this problem is occurring only in certain wall side, that might give us some
    hint what is wrong... Also if this is happening only in walls and not in doors,
    check what is different in shading the door and walls and see if you find the bug.

    One more though... When you generate the shading, do you clear the old shading first?
    I don't think that this causes this problem, but you should check that too...


    WSJ added this for me

    I'm not a coding Wiz soo all that stuff you said Confused me a bit lol


    Last edited by Richter Belmont on Sun Apr 28, 2013 12:50 pm; edited 1 time in total
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    Post by WolferCooker Sun Apr 28, 2013 12:48 pm

    Interesting bug alright. It only affects one side of the 4 right?
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    Post by Richter Belmont Sun Apr 28, 2013 12:51 pm

    WolferCooker wrote:Interesting bug alright. It only affects one side of the 4 right?

    I honestly have no idea how this work Laughing
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    Post by WLHack Mon Apr 29, 2013 12:51 am

    Richter Belmont wrote:
    WolferCooker wrote:Interesting bug alright. It only affects one side of the 4 right?

    I honestly have no idea how this work Laughing

    I think I need to contact WSJ... Anyway some quick test you could do.
    Place a single wall in the middle of a room and walk around it. Now you can see whether this
    bug occurs only when you are facing the wall in a certain direction.

    I think doing this would help us to figure out what is going on with the bug.



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    Post by Richter Belmont Mon Apr 29, 2013 2:16 pm

    ok here it is the Pictures

    the Light in this pic is on the east side of the wall

    Project: X Insurrection (90% Done) Wshot000

    Project: X Insurrection (90% Done) Wshot001

    the Light in this pic is on the west side of the wall

    Project: X Insurrection (90% Done) Wshot002

    Project: X Insurrection (90% Done) Wshot003

    the Light in this pic is on the North side of the wall

    Project: X Insurrection (90% Done) Wshot004

    Project: X Insurrection (90% Done) Wshot005

    the Light in this pic is on the South side of the wall

    Project: X Insurrection (90% Done) Wshot006

    Project: X Insurrection (90% Done) Wshot007


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    Post by Richter Belmont Sun Jul 28, 2013 11:15 pm

    The Project is going Stronger then i thought.

    I've lost a mapper for Chapter 6 but the Good news is I've found someone to replace him.

    Bad News..We Reverted the Advance Shade Code to the old one....I'm sorry its still buggy and uneven shading...

    But this Project is ALSO DONE!! just a Few Months to go....

    BTW the whole story is being Rewritten!
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    Post by Richter Belmont Fri Dec 05, 2014 10:44 pm

    WOW I haven't been on this Forum in a very long time I almost forgotten about this lol

    I know all of you want an Update for this mod..Well I have some Good news. Its Almost Finished just a few more maps, story editing, code changes, and polish and my Final big TC will be Released for all to play.

    I want to thank all the people in the wolf3d community for sticking by me and helping out it really means alot to me.  Very Happy

    Some of you Like my Work, some of you Hated me and my work but I don't care at all  Very Happy

    Glad to be back!

    Also Look a the 1st post the Story has a huge overhaul.
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    Post by Milanor Sat Dec 06, 2014 9:09 pm

    Glad to see you are still around Wolf3d Haven Richter! Smile Also, looking forward to Project X Insurrection Smile
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    Post by Richter Belmont Sun Dec 21, 2014 2:16 pm

    This is the Last set of Pics i'm posting for the mod as it is inching closer to Release

    Project: X Insurrection (90% Done) WSHOT000

    Project: X Insurrection (90% Done) WSHOT001
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    Post by quartzdoll Sun Dec 21, 2014 7:40 pm

    waiting .. Smile)
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    Post by doomjedi Sun Dec 21, 2014 10:24 pm

    Nice screens Smile
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    Post by WLHack Wed Dec 24, 2014 1:18 am

    Looks good as always.



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    Post by Thomas Thu Dec 25, 2014 1:53 am

    I like the status bar, very modern looking. I don't know whether or not it fits (as the screens portray what to me looks like old castle surroundings) but you usually use an interesting variety of guards, so I don't have any hangups about it. Your usage of 128x128 and extravagant coding is usually top notch. This must be mod number 30 or something from you... lol. Not that there's anything wrong with that! Your recent works have been pretty slick, both coding and difficulty-wise.
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    Post by Richter Belmont Mon Jan 05, 2015 8:14 pm

    Thomas wrote:I like the status bar, very modern looking. I don't know whether or not it fits (as the screens portray what to me looks like old castle surroundings) but you usually use an interesting variety of guards, so I don't have any hangups about it. Your usage of 128x128 and extravagant coding is usually top notch. This must be mod number 30 or something from you... lol. Not that there's anything wrong with that! Your recent works have been pretty slick, both coding and difficulty-wise.
    I always love to mix things up like modern with fantasy medieval type. its always been my thing to experiment with themes Smile
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    Post by Richter Belmont Sat Jan 31, 2015 5:23 pm

    I have some Sad news for you all....

    WSJ who is doing Chapter 5 Quit Mapping for that chapter do to life and stuff...

    soo now Chapter 5 is up for grabs Anyone wants to fill in for WSJ? its only 4 more maps to go tho in that Chapter.

    Please The Mod is soo close to be Finished Sad
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    Post by Richter Belmont Wed Apr 29, 2015 9:12 pm

    Man its very hard to get this game out huh? lol

    its been close to 6 years since I've started Project: X Insurrection and the game is slowly inching its way out, but I've been hiting speed bumps like my Let's Play Channel, Life, work, going to meet my Girlfriend or anything else its really putting the pressure on me.

    Also I'm not going to Cancel the game at all no no no not by a long shot lol, But there is one things I wana give out to the community here...I'm giving up my Lost World Series Mods to someone else...i was thinking of giving the Series Reboot to WSJ, Doomjedi but i have little to no intrest in making a part 2 or a 8 as promise since i'm more into making Project: X, Wolf of Rage, and my soon-to-be-announce survival horror (maybe).

    Is anyone still waiting on this mod to be finished, i don't want to dissapoint every single one of you guys at all I am giving my all on this mod and its really putting the pressure on me sadly.

    Thanks I look forward to your comments.
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    Post by Guest Wed Apr 29, 2015 9:42 pm

    .


    Last edited by    on Tue Aug 04, 2015 7:04 pm; edited 1 time in total
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    Hobbie : Makeing Games, Playing Castlevania
    Message : Playing Lord of Shadows And I love it!!!
    Registration date : 2007-07-09

    Project: X Insurrection (90% Done) Empty Re: Project: X Insurrection (90% Done)

    Post by Richter Belmont Wed Apr 29, 2015 9:48 pm

    Richter Belmont wrote:Thanks I look forward to your comments.

    I freaking love Gardevoir bro!

    heh Off topic a bit, but thanks anyways lol

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    Project: X Insurrection (90% Done) Empty Re: Project: X Insurrection (90% Done)

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