Operation Hummingbird SDL Released |
Here's a 1 level set sent in by T.G. Wells. It features a recoloured SS and a boss. Text file included. Available here. Vista/Windows 7-compatible. |
5 posters
Operation Hummingbird SDL Released
Schabbs- Extreme Wolfer
Number of posts : 3036
Location : London, England.
Job : Retired
Hobbie : Playing Wolf3D/ROTT, eating out, travel, music, snooker
Registration date : 2007-03-24
- Post n°1
Operation Hummingbird SDL Released
Brian.
Cat Productions - mapper
doomjedi- Hardcore Wolfer
Number of posts : 1378
Age : 45
Location : Israel
Hobbie : Gaming and Modding, Pixel Art
Registration date : 2007-03-26
Oh. man, this is so lame....
Schabbs- Extreme Wolfer
Number of posts : 3036
Location : London, England.
Job : Retired
Hobbie : Playing Wolf3D/ROTT, eating out, travel, music, snooker
Registration date : 2007-03-24
I must admit it's not that great.
Possibly one of those mods that's only for those who collect everything.
Possibly one of those mods that's only for those who collect everything.
Brian.
Cat Productions - mapper
Andy- Seasoned Wolfer
- Number of posts : 280
Registration date : 2007-12-22
It's likely a first effort. After seeing your comment I was expecting worse when I tried it. It's not that bad. New music, nicely recolored SS guards and BJ hair, and you had to work to get the silver key to the "boss room." The mapping isn't buggy and looks nicely detailed in an editor. It does need some more varied decoration and layouts though.doomjedi wrote:Oh. man, this is so lame....
T.G. Wells, if you read this, keep at it!
Thomas- Veteran
Number of posts : 1739
Age : 33
Registration date : 2007-09-13
Gave this a go and I had fun. That's the point of mods for me, anyway - TO HAVE FUN playing them. If I want to sit down and actually use my brain for a second I'd play End of Destiny or Eisenfaust Origins. This is pure fun.
I like the title screen, and I'm glad somebody else is keen on SA/SS interplay. I had similar ideas going in Overkill, I even made a wall patch with an image depicting the respective SA and SS logos subtitled with "Neue Ordnung", forcing the two teams to work together. Of course, the levels were scattered with dead SA and SS guards. It was fun. I like it when the Nazis internally mess each other up, the same with mutants in Totengraeber's level 13-18. I get hysteric about it.
More of this, please! Though T.G. Wells sounds an awful like H.G. Wells. What, are you 108 years old?
I like the title screen, and I'm glad somebody else is keen on SA/SS interplay. I had similar ideas going in Overkill, I even made a wall patch with an image depicting the respective SA and SS logos subtitled with "Neue Ordnung", forcing the two teams to work together. Of course, the levels were scattered with dead SA and SS guards. It was fun. I like it when the Nazis internally mess each other up, the same with mutants in Totengraeber's level 13-18. I get hysteric about it.
More of this, please! Though T.G. Wells sounds an awful like H.G. Wells. What, are you 108 years old?
WolferCooker- Hardcore Wolfer
Number of posts : 1201
Age : 34
Location : Pennsylvania, U.S.A
Hobbie : Video Games (mostly PC), but been rapidly losing interest in it recently
Registration date : 2010-09-24
How is the mapping?
Thomas- Veteran
Number of posts : 1739
Age : 33
Registration date : 2007-09-13
It's very reminiscent of Gerolf's stuff, as was mentioned. Well designed, compact, relatively easy but still a good play.
WolferCooker- Hardcore Wolfer
Number of posts : 1201
Age : 34
Location : Pennsylvania, U.S.A
Hobbie : Video Games (mostly PC), but been rapidly losing interest in it recently
Registration date : 2010-09-24
oh okay