That's right, after lots of pondering and deliberation, I've decided to work on an SDL remake for Spongebobstein. Before you begin to speculate, I am still working on Resident Doom, I will just now spend half of my Wolfing Time working on the Spongebobstein remake (so that if I get bored of one during production I can switch and work on the other and still get work done).
Anyways, I began work a few days ago, and I've been toiling on the game's all-new textures, which are completely 100% hand-drawn (in MSPaint), and are 1,000,000x the quality of the original wall textures from the original.
And for those wondering what exactly the remake will entail, here is a list of features and changes that I plan to implement that will be different from the original:
- A whole gaggle of new enemies (Of course the famous faces, Spongebob, Patrick, Squidward, etc.) with a few not seen in the original, and all new original animations and AI scripts.
- Unlike the original, the new rendition will feature new music
- Textured ceilings and floors
- be based on the Wolfenstein code and feature 6 episodes
- Feature animated items and objects
- Utilize the "Guns and Glory" method of gameplay (with severe tweaks to make the game MUCH easier)
- 3 difficulty settings, an Easy mode for beginners, a Normal setting for those more experienced, and a Hard setting for those that really want to test their mettle
- And much more!
Because of how different the remake will be from the original, it is essentially a sequel, though I'm considering it a remake (Though I will probably be enticed to update the original maps at some point and release them with the new content if enough people would like me to).
I don't want to spoil too much other than that, but people are free to ask me questions regarding the remake if they like. I will also eventually provide a few sneak peeks at some of the work I've done to wet your whistles while you wait.
More to come soon, stay tuned!
Anyways, I began work a few days ago, and I've been toiling on the game's all-new textures, which are completely 100% hand-drawn (in MSPaint), and are 1,000,000x the quality of the original wall textures from the original.
And for those wondering what exactly the remake will entail, here is a list of features and changes that I plan to implement that will be different from the original:
- A whole gaggle of new enemies (Of course the famous faces, Spongebob, Patrick, Squidward, etc.) with a few not seen in the original, and all new original animations and AI scripts.
- Unlike the original, the new rendition will feature new music
- Textured ceilings and floors
- be based on the Wolfenstein code and feature 6 episodes
- Feature animated items and objects
- Utilize the "Guns and Glory" method of gameplay (with severe tweaks to make the game MUCH easier)
- 3 difficulty settings, an Easy mode for beginners, a Normal setting for those more experienced, and a Hard setting for those that really want to test their mettle
- And much more!
Because of how different the remake will be from the original, it is essentially a sequel, though I'm considering it a remake (Though I will probably be enticed to update the original maps at some point and release them with the new content if enough people would like me to).
I don't want to spoil too much other than that, but people are free to ask me questions regarding the remake if they like. I will also eventually provide a few sneak peeks at some of the work I've done to wet your whistles while you wait.
More to come soon, stay tuned!