by Dr.Zin Fri Dec 07, 2012 11:49 am
What do you mean by functioning, exactly? The Wolf4SDL site seems to be unavailable at the moment so I am exercising my GPL rights and making available the last known sources here:
http://radix-16.com/files/wolf4sdl/Wolf4SDL-1.7-src.zip
Damn fine thing I don't throw good sourcecode things away! That said, most people seem to understand how to compile sources these days (that, and I don't know your OS), so I leave compiling to binary up to you. As for floor/ceiling textures, open the file 'version.h' and uncomment USE_FLOORCEILINGTEX
As for individual cells, that is editor specific and I strongly recommend WDC as it allows for hi-byte and lo-byte editing of the 3rd plane (the floor and ceiling textures plane). As for actually making textures available, again, that is editor specific. I know for WDC it involves going into the Map Tools menu, going into the Map Symbols dialogue, selecting editing the 3rd Plane symbol list and adding blocks in according to their resource index (i.e. not their Wall ID but the actual number, so the grey stone wall might have Wall ID 1 but is composed of indices 0 and 1). This works fine, up to a point, whereby some magic numbers (yes, that is what they're actually called) will have to be removed - altogether a complicated process. Although, I think, as long as you don't try to use any new textures as actual walls and just as floor/ceiling textures, you'll be okay. Otherwise, see here -
http://diehardwolfers.areyep.com/viewtopic.php?t=5450&highlight=1024+walls
I hope this answers your questions!