I've had an idea for a mod for a while that I'd like to start as a side project, and I wanted to see if anyone was interested in the overall idea and would like to contribute to the project (This mod is of course not related to the contest I'm currently holding).
Anyways, the title and idea for my mod:
The Wolfenstein Boss Battle Cavalcade
The idea is to forego conventional Wolfenstein level-making and instead replace the entire original 60 levels in Wolfenstein 3D with levels dedicated to new and original bosses.
The bosses I have in mind for the mod are to be completely new in Appearance, in AI-script, in Attack method, or in any combination of the three.
To elaborate:
- Bosses would preferably at least be a palette-swap or an alteration of existing Wolfenstein bosses.
- The bosses could act in-game like the original bosses, but can act differently, such as a boss walking on a set path via the Directional Arrows or a boss that can't move from it's position at all, etc.
- The attack methods should be preferably different from that of the original Wolfenstein bosses (though alterations of the original bosses, such as Otto firing two Rockets to the left and right, etc. would be acceptable), and perhaps brand new or original (such as Guard spawning or launching Grenade projectiles, etc.)
The code used would be a slightly modified version of the original Wolf4SDL code with all of the original guards removed, and only a few of the original Wolfenstein and Spear of Destiny bosses left in (for instance, removing Trans but keeping in Gretel as they're identical, but also keeping in Hans because Hans has better aim than either of them or keeping Fettgesicht but leaving out Wilhelm, as they're identical as well) for use for individuals that can't think of original AI or attack scripts but have original graphics that could replace those bosses.
All of the rest of the bosses in the game would preferably be original in the above-mentioned sense.
Since the original guards would be removed, new guards could be added, but only if they serve the bosses' attack method or script specifically (i.e. enemy spawning, or the boss sends out a true/fasle signal that activates inactive guards).
If you have further questions or are interested, please let me know.
Anyways, the title and idea for my mod:
The Wolfenstein Boss Battle Cavalcade
The idea is to forego conventional Wolfenstein level-making and instead replace the entire original 60 levels in Wolfenstein 3D with levels dedicated to new and original bosses.
The bosses I have in mind for the mod are to be completely new in Appearance, in AI-script, in Attack method, or in any combination of the three.
To elaborate:
- Bosses would preferably at least be a palette-swap or an alteration of existing Wolfenstein bosses.
- The bosses could act in-game like the original bosses, but can act differently, such as a boss walking on a set path via the Directional Arrows or a boss that can't move from it's position at all, etc.
- The attack methods should be preferably different from that of the original Wolfenstein bosses (though alterations of the original bosses, such as Otto firing two Rockets to the left and right, etc. would be acceptable), and perhaps brand new or original (such as Guard spawning or launching Grenade projectiles, etc.)
The code used would be a slightly modified version of the original Wolf4SDL code with all of the original guards removed, and only a few of the original Wolfenstein and Spear of Destiny bosses left in (for instance, removing Trans but keeping in Gretel as they're identical, but also keeping in Hans because Hans has better aim than either of them or keeping Fettgesicht but leaving out Wilhelm, as they're identical as well) for use for individuals that can't think of original AI or attack scripts but have original graphics that could replace those bosses.
All of the rest of the bosses in the game would preferably be original in the above-mentioned sense.
Since the original guards would be removed, new guards could be added, but only if they serve the bosses' attack method or script specifically (i.e. enemy spawning, or the boss sends out a true/fasle signal that activates inactive guards).
If you have further questions or are interested, please let me know.