The contest will officially begin upon the mod's release and this thread will chronicle who has won the contest, how many requirements for the contest they have fulfilled, and which levels (if any) they are providing to the public secondary release Mapset. The contest is officially over when all of the mapslots are filled.
Contest winners and participants can come here to discuss their prizes, map making, or assistance for acheiving the requirements.
The following is a list of the current levels left available for participants to accept as their prizes. Prizes are first-come, first serve. Any participants that wish to remain anonymous need only to request and shall remain anonymous through the secondary public release. Anyone who meets the requirements for the contest, but does not wish to part take in the prizes is not obligated to do so. Participants that do part take in the prizes are only allowed up to a maximum of 4 levels, max.
-EDIT-
Well, the contest is obviously not seeing any inductees of any kind so I'm instead changing the format of this thread from the "Contest Winners Thread" to the "Community Mapset Thread."
So instead, now anybody that wants to is free to vouch to make as many levels as they please (a predisposed limit of 4 will be set, but if there isn't much interest in the idea as before then those who are interested can have more as they see fit). I will also be making several maps myself for the mod when I've the disposition or time to do so.
So, as it stands anyone is free to contact me and request to make some levels for a Community mapset. The mapset will not contain a new EXE for thsoe wodnering, so, aside from the possibility that the maps will deviate completely from the original game's story, it will still be compatible with the base game. New music additions will be allowed, and users should provide both an MIDI and OGG version for use with their level, otherwise, the level will be assumed to use the music used for the original level of the base game.
There's no real deadline on this, however, as always it's first come, first serve, and also because I plan to make levels for it myself, the levels will slowly fill up, regardless of if others wish to contribute or not. As it stands, the project already has 1 finished level, which is the level I made for the Contest as part of my original contribution to the community mapset.
The following, again, is the list for the available mapslots, which may or may not remain open long:
-EDIT- I've decided to allocate a number of levels for myself, the table below has changed to read as such:
Maps:
1. Taken - Metalor - 100%
2. Taken - Metalor - 0%
3. Taken - ronwolf1705 - 100%
4. Available
5. Available
6. Available
7. Available
8. Available
9. Taken - Metalor - 0%
10. Available
11. Available
12. Taken - Metalor - 0%
13. Available
14. Taken - Metalor - 0%
15. Available
16. Available
17. Available
18. Taken - Metalor - 0%
19. Available
20. Available
21. Available
22. Available
23. Taken - Metalor - 0%
24. Available
25. Taken - Metalor - 0%
26. Available
27. Available
28. Available
29. Available
30. Available
31. Available
32. Available
33. Taken - Metalor - 100%
-EDIT- I may allocate more, but for now, these are the maps I will personally be replacing. Remember that the maps will all be non-sequitors of each other in this community release. They do not have to tie into each other in any way.
As with the original post of the contest thread, the following users are still entitled and encouraged to provide a map to the new mapset:
Dean (1 level), WolferCooker (1 level), mbender (2 levels).
And as stated above, I will be providing all new maps myself periodically to this set. In doing so, I will attempt to make levels that are overall easier and more enjoyable for newer players. Although the new maps will not follow the formula or original map order as far as overall theme, they will hopefully increase in difficultly very gradually and other wise be much easier for new players to play. My new levels will also not be encumbered by the taboo of using elements from secret levels in regular levels, so in this way, players who may have missed out on the secret levels, either by sheer difficulty or inability to locate them will get to enjoy the content made and used therein.
Please check back often and if you'd like to contribute a couple of maps, please pm me or email me at: harkodos@gmail.com
Title your message: "Community Mapset" or somehing along thsoe lines when PMing or emailing me.
Thanks, and keep Wolfing!
-EDIT-
Oh yes, and the map editting files are for Chaos-Edit adn I will include a couple of extra documents that contain information in regards to using certain features in-game.
Last edited by Metalor on Sat Sep 15, 2012 11:47 am; edited 6 times in total