Beta 2 released!
Splitwolf beta 2 - from 25.11.2012
(video of pre-Beta 1....meaning old)
New in this version:
Support of more Wolf3D/Spear versions, new art and animations (including (but not only) new Boss art by Untrustable), many bugfixes (including art fix of the famous "missing frame"), tweaks and changes based on user feedback to improve the coop experience (for example player 1 is now intuitively on the right screen etc....have fun discovering the rest of the tweaks yourself), tweaks of one of the Boss fights (find out yourself why it's not a good idea to die during that one)...and more things you have to discover yourself
SplitScreen for up to 4 players in cooperative mode on a single PC!!! (SDL)
Support for both vertical and horizontal splitscreen!
Minimap/radar support.
Coding: LinuxWolf
Additional art: DoomJedi
New Boss art by Untrustable
Beta testing by HexaDoken
Readme:
- Spoiler:
- SplitWolf Beta 2 - version from 25.11.2012
Created by LinuxWolf and DoomJedi - Team RayCAST
Wolf4SDL by Moritz "Ripper" Kroll (http://www.chaos-software.de.vu)
Original Wolfenstein 3D by id Software (http://www.idsoftware.com)
=============================================================================
Thank you for downloading "SplitWolf" beta - the first and the only 2-player
splitscreen coop Wolfenstein 3D port - on a cross-platform Wolf4SDL engine.
This port brings you the ability to play your favourite Wolfenstein 3D with
your friends, on modern computers!
Installation instructions:
------------------------------------
Simply unzip the files into your Wolf4SDL folder (with your original Wolf3D
files) and use Run_SplitWolf.bat to play (you can select version, as described in SplitWolf4SDL_versions.bat)
How to play:
------------
Simply run the Run_SplitWolf.bat to play.
Batch file format:
"Wolf4SDL.exe --split 2 --splitres 640 400 --splitlayout 2x1"
You can enable 2-4 player mode in the Split Screen settings page. It can be
found under Control, then Split Screen Settings.
Two layouts are supported in 2 player mode. Choose 2x1 to position the players
horizontally. Choose 1x2 to position the players vertically.
Controls:
---------
| Controls for Player 1 |
|----------------------------------------------|
| Key | Action |
|----------------------|-----------------------|
| Left Arrow | Turn Left |
| Right Arrow | Turn Right |
| Up Arrow | Move Forwards |
| Down Arrow | Move Backwards |
| Control | Shoot |
| Alt | Strafe |
| Shift | Run Speed |
| Left Mouse Button | Shoot |
| Right Mouse Button | Open/Use |
| Middle Mouse Button | Toggle Minimap |
| Mouse Wheel Down | Cycle Next Weapon |
| Mouse Wheel Up | Cycle Previous Weapon |
| Page Up | Toggle Minimap |
| Page Down | Change Color |
| 1 | Select Knife |
| 2 | Select Pistol |
| 3 | Select MP40 |
| 4 | Select Chaingun |
| Controls for Player 2 |
|----------------------------------------------|
| Key | Action |
|----------------------|-----------------------|
| A | Turn Left |
| D | Turn Right |
| W | Move Forwards |
| S | Move Backwards |
| Q | Shoot |
| E | Open/Use |
| X | Toggle Minimap |
| Z | Cycle Next Weapon |
| C | Change Color |
| Controls for Player 3 |
|----------------------------------------------|
| Key | Action |
|----------------------|-----------------------|
| Keypad 4 | Turn Left |
| Keypad 6 | Turn Right |
| Keypad 8 | Move Forwards |
| Keypad 5 | Move Backwards |
| Keypad 7 | Shoot |
| Keypad 9 | Open/Use |
| Keypad 2 | Toggle Minimap |
| Keypad 1 | Cycle Next Weapon |
| Keypad 3 | Change Color |
| Controls for Player 4 |
|----------------------------------------------|
| Key | Action |
|----------------------|-----------------------|
| J | Turn Left |
| L | Turn Right |
| I | Move Forwards |
| K | Move Backwards |
| U | Shoot |
| O | Open/Use |
| , | Toggle Minimap |
| M | Cycle Next Weapon |
| . | Change Color |
| Minimap Controls |
|----------------------------------------------|
| Key | Action |
|----------------------|-----------------------|
| [ | Zoom In |
| ] | Zoom Out |
Credits:
--------
Coding: LinuxWolf
Additional art: DoomJedi
Most Boss art: UnTrustable
Testing: HexaDoken
- Special thanks to id Software! Without the source code we would still have
to pelt Wolfenstein 3D with hex editors and disassemblers ;D
- Thanks to Moritz "Ripper" Kroll for Wolf4SDL.
Last edited by doomjedi on Thu Jun 12, 2014 8:25 am; edited 17 times in total