SDL coder needed for a small coding work for one of "Team RayCast"'s projects which is in advanced development.
While some other "Team RayCast" members are involved and will help the mapping, this particular TR project is managed mainly by myself and RonWolf (which is logical for reasons I can't mention )
Originally this one was intended and envisioned to be a "fast (even "surprise") mod" (there were more than one reason for that...), with minimum amount of coding changes and small amount of maps.
We also didn't plan to "announce" this mod, at least in such stage (and unless the need for the coder - we wouldn't).
So Ron thought he can handle project coding himself...which he did to some point. This point.
While this is still a small-scale "fast" project (and will stay such) - it did become a bit larger coding-wise than originally intended, and Ron "ran out of fuel" in that area.
So we need an SDL coder (credits guaranteed ) for a very limited amount of relatively basic coding tasks, so main mapping can start:
1. Fixing something related to interactive texture.
2. Different ammo for different weapons
3. Coding in 2 more bosses (using 2 standard types of projectiles).
4. Ambient sounds
That's all, folks (unless I'm forgetting something) As you can see - very simple mod without much "fancy"
If you are and SDL coder who is interested to help out - you can post here - or (if you want more details, like mod's theme) PM me or Ron.
While some other "Team RayCast" members are involved and will help the mapping, this particular TR project is managed mainly by myself and RonWolf (which is logical for reasons I can't mention )
Originally this one was intended and envisioned to be a "fast (even "surprise") mod" (there were more than one reason for that...), with minimum amount of coding changes and small amount of maps.
We also didn't plan to "announce" this mod, at least in such stage (and unless the need for the coder - we wouldn't).
So Ron thought he can handle project coding himself...which he did to some point. This point.
While this is still a small-scale "fast" project (and will stay such) - it did become a bit larger coding-wise than originally intended, and Ron "ran out of fuel" in that area.
So we need an SDL coder (credits guaranteed ) for a very limited amount of relatively basic coding tasks, so main mapping can start:
1. Fixing something related to interactive texture.
2. Different ammo for different weapons
3. Coding in 2 more bosses (using 2 standard types of projectiles).
4. Ambient sounds
That's all, folks (unless I'm forgetting something) As you can see - very simple mod without much "fancy"
If you are and SDL coder who is interested to help out - you can post here - or (if you want more details, like mod's theme) PM me or Ron.