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Wolf3d Haven Forum

A friendly Wolfenstein 3D community, about Wolfenstein 3D, the game that gave birth to first person shooters...


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    Castle Todkrieg 1

    doom44
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    Castle Todkrieg 1 Empty Castle Todkrieg 1

    Post by doom44 Tue Sep 06, 2011 8:25 am

    Hello! I would like to discuss my upcoming add-on.
    It is a simple SOD add-on, with virtually everything replaced.

    It involves BJ infiltrating a castle to assassinate top Nazi officials to put an end to the so-called Operation Todkrieg.
    I also would like to mention it is in Wolf4SDL! Very Happy

    Levels: 57%
    Graphics: 93%
    Code Changes: 100%
    Overall Progress: 60%

    The Team:
    Project Leader: Doom44
    Level designer: Doom44
    Beta Tester: Soldat555


    Castle Todkrieg 1 Screen2er



    LEVELS:
    1-5 Tunnels
    5-10 Storage-Barracks
    10-16 Main Halls
    16-18 Meeting Hall


    New enemies and weapons are already in!
    StG-44 Assault Rifle: Tougher than the MP-40 SMG, yet it is much more rare.
    Waffen-SS: Tougher and more dangerous than the normal Heer troopers. They pack an assault rifle and more health!

    Coding is done by Venom inc. Big thanks!


    Last edited by doom44 on Mon Nov 07, 2011 11:15 am; edited 1 time in total
    Dr.Zin
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    Castle Todkrieg 1 Empty Re: Castle Todkrieg 1

    Post by Dr.Zin Tue Sep 06, 2011 8:42 am

    Looks nice, especially the HUD. I am enjoying the classic look Smile.



    If a packet hits a pocket on a socket on a port,
    and the bus is interupted as a very last resort,
    and the address of the memory makes your floppy disk abort
    then the socket packet pocket has an error to report!

    http://radix-16.com/
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    Castle Todkrieg 1 Empty Re: Castle Todkrieg 1

    Post by WolferCooker Tue Sep 06, 2011 4:21 pm

    Will there be textured floor and ceilings, or will it remain an old Wolf3d fashion?
    doom44
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    Post by doom44 Tue Sep 06, 2011 6:17 pm

    No textured floors or ceilings, but new sounds, a new enemy, a new weapon, and other small changes, plus, all-new maps made by me.

    It is made with SoD.
    I'd like to keep it simple since it is my first add-on.
    (Wall-Textures are from the Wolf3d Texture Library from Areyep's web-site.)



    My projects
    Castle Todkrieg Part 1: In progress
    Operation Feuersturm: Coming soon!
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    Post by WolferCooker Tue Sep 06, 2011 6:39 pm

    You sure? Because I saw on DHW that you were planning to add a Rocket Launcher and Grenades. You must've changed your mind I guess.
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    Post by doom44 Wed Sep 07, 2011 7:06 am

    Yes i was, you are right, but that was in the alpha stages. I will most-likely put those in my next project.



    My projects
    Castle Todkrieg Part 1: In progress
    Operation Feuersturm: Coming soon!
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    Post by Dr.Zin Wed Sep 07, 2011 12:06 pm

    Enabling floor and cieling textures can be done in version.h by un-commenting a pre-processor directive (#define USE_FLOORCEILINGTEX).



    If a packet hits a pocket on a socket on a port,
    and the bus is interupted as a very last resort,
    and the address of the memory makes your floppy disk abort
    then the socket packet pocket has an error to report!

    http://radix-16.com/
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    Post by doom44 Wed Sep 07, 2011 5:18 pm

    I will try that, but right now I am focused on finishing up the maps.
    Do you have any floor or ceiling textures I could use, by chance? Wink



    My projects
    Castle Todkrieg Part 1: In progress
    Operation Feuersturm: Coming soon!
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    Post by WolferCooker Wed Sep 07, 2011 5:41 pm

    If you want floor and ceiling textures, you can use Chaosedit or WDC (I prefer Chaosedit) to extract textures of your choice from any past mod that has textured floor and ceilings. Just be sure to give credit to whoever used those textures.

    I'm sure you know all that, am I right?
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    Post by doom44 Thu Sep 08, 2011 7:24 am

    Okay, I have completed the next few levels.
    One of them is difficult, mainly because of all the traps.
    Here's some screenshots from some earlier levels. I will post some screenies of the new ones later.

    Castle Todkrieg 1 Unledlqa
    Hmmmm....

    Castle Todkrieg 1 Unledfxg
    A statue of the Oceanquake, down in the tunnels...



    My projects
    Castle Todkrieg Part 1: In progress
    Operation Feuersturm: Coming soon!
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    Castle Todkrieg 1 Empty Re: Castle Todkrieg 1

    Post by WolferCooker Thu Sep 08, 2011 2:14 pm

    Looks good. Looking forward to playing it.
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    Post by doom44 Thu Oct 13, 2011 10:08 am

    I'll try to post new screenies this weekend, just to show this project isn't dead.



    My projects
    Castle Todkrieg Part 1: In progress
    Operation Feuersturm: Coming soon!
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    Post by doom44 Mon Nov 07, 2011 11:11 am

    Progress is going nicely.

    Sorry for not posting some screenshots like I promised though... Embarassed



    My projects
    Castle Todkrieg Part 1: In progress
    Operation Feuersturm: Coming soon!
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    Castle Todkrieg 1 Empty Re: Castle Todkrieg 1

    Post by Dark_wizzie Mon Nov 07, 2011 4:57 pm

    Y-y-you lied to us!! Sad



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    Post by doom44 Mon Nov 07, 2011 6:05 pm

    Just kidding, here you go.

    Castle Todkrieg 1 Pics2z
    Firefight in the mines!

    Castle Todkrieg 1 Picser
    B.J. get's some target practice on the barrels...



    My projects
    Castle Todkrieg Part 1: In progress
    Operation Feuersturm: Coming soon!
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    Post by doomjedi Tue Nov 08, 2011 7:59 am

    Looking good...though doesn't show much.
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    Post by doom44 Tue Nov 08, 2011 9:08 am

    I know, I haven't got much time for screenshots, I've been working on the maps mostly.



    My projects
    Castle Todkrieg Part 1: In progress
    Operation Feuersturm: Coming soon!
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    Castle Todkrieg 1 Empty Re: Castle Todkrieg 1

    Post by doom44 Thu Nov 10, 2011 6:11 am

    Pushing for a release in December/January.
    Stay tuned!



    My projects
    Castle Todkrieg Part 1: In progress
    Operation Feuersturm: Coming soon!
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    Post by doom44 Wed Nov 30, 2011 11:09 am

    Progress is going swell. Shouldn't be too long until a release!



    My projects
    Castle Todkrieg Part 1: In progress
    Operation Feuersturm: Coming soon!
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    Post by doom44 Mon Nov 19, 2012 1:28 pm

    Hey guys, long time no see.
    Yeah, this project may be scrapped unless i get it back from the old hard drive. In the meantime, i will try to start another project. I will not give up on modding!



    My projects
    Castle Todkrieg Part 1: In progress
    Operation Feuersturm: Coming soon!
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    Post by doomjedi Mon Nov 19, 2012 1:32 pm

    Why don't you use Dropbox?
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    Post by doom44 Mon Nov 19, 2012 1:35 pm

    I wish you had said that much sooner, but it is too late. The hard drive is sitting in a shelf gathering dust at the moment, and the only way i can access it now is to plug it into my computer, which i don't think can hold a second drive. I'm hoping i could somehow extract it from the old drive, but that may be awhile from now.
    It's mostly a stupid move on my part, i should have moved it to dropbox while i still had the chance.



    My projects
    Castle Todkrieg Part 1: In progress
    Operation Feuersturm: Coming soon!
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    Post by Andy Mon Nov 19, 2012 3:47 pm

    doom44 wrote:I wish you had said that much sooner, but it is too late. The hard drive is sitting in a shelf gathering dust at the moment, and the only way i can access it now is to plug it into my computer, which i don't think can hold a second drive. I'm hoping i could somehow extract it from the old drive, but that may be awhile from now.
    It's mostly a stupid move on my part, i should have moved it to dropbox while i still had the chance.
    Most computers can take a second hard drive as a slave. If yours can't maybe a friend can do it and post the contents to mediafire or somewhere in the cloud for you to recover. At worst, you can pay some geek shop to recover it for you and put it on a CD/DVD. Don't let years of work go to waste!

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