Last edited by Tragos2d on Sun Sep 04, 2011 3:38 pm; edited 3 times in total
4 posters
Nazi - Sprite Concepts
Tragos2d- Bring em' On!
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- Post n°1
Nazi - Sprite Concepts
New Nazi sprite I would like to eventually animate. It's a real pity I lack the funds to take this sprite past this concept idea.
Last edited by Tragos2d on Sun Sep 04, 2011 3:38 pm; edited 3 times in total
Tragos2d- Bring em' On!
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- Post n°2
Re: Nazi - Sprite Concepts
One more.
Tragos2d- Bring em' On!
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- Post n°3
Re: Nazi - Sprite Concepts
MP40 Soldier Concept. I like this one a lot!
Tragos2d- Bring em' On!
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- Post n°4
Re: Nazi - Sprite Concepts
Hitler!
Tragos2d- Bring em' On!
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- Post n°5
Re: Nazi - Sprite Concepts
High ranking Nazi.
Tragos2d- Bring em' On!
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- Post n°6
Re: Nazi - Sprite Concepts
I hope to actually gather the materials and spend the time to make full sprites one day.
If anyone is interested in this process I will be happy to elaborate. The figures are 1/12 scale and are digitized using a octagon lazy susan. I have a full studio setup for this entire process. By the end of the year I plan to digitize myself!
If anyone is interested in this process I will be happy to elaborate. The figures are 1/12 scale and are digitized using a octagon lazy susan. I have a full studio setup for this entire process. By the end of the year I plan to digitize myself!
Tragos2d- Bring em' On!
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- Post n°7
Re: Nazi - Sprite Concepts
Scout concept.
Atina- ABC-123
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- Post n°8
Re: Nazi - Sprite Concepts
ok im curious for what are you uploading them here? You gonna finish them one day and what would be the use of it then? And what would be the problem to upload all pictues in one post cause every few hours you put something new?
Tragos2d- Bring em' On!
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- Post n°9
Re: Nazi - Sprite Concepts
Its just a preview. I was too lazy to go back and consolidate everything into one post. Yes I plan on taking these out of concept and turning the into actual 8 sided sprites. Whats the problem showing off the preliminary work? They are posted here because they might be of interest to the community. (DUH) How about mentioning something constructive?
Last edited by Tragos2d on Sun Sep 04, 2011 10:37 am; edited 2 times in total
Dr.Zin- Bring em' On!
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- Post n°10
Re: Nazi - Sprite Concepts
Also, what do funds have to do with animating them?
If a packet hits a pocket on a socket on a port,
and the bus is interupted as a very last resort,
and the address of the memory makes your floppy disk abort
then the socket packet pocket has an error to report!
http://radix-16.com/
Wolf3d Chat
Tragos2d- Bring em' On!
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- Post n°11
Re: Nazi - Sprite Concepts
All those bits cost money Zin. Building my own Nazi figures would be cheaper but certain parts like uniforms and weapons can cost in excess of $20 or more a piece. Barbies can get expensive ya know? None of what you see above are actual figures I personally own but are representative of what I'd like to build. Much better looking than crappy MSpaint edits wouldn't you agree?
Dr.Zin- Bring em' On!
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- Post n°12
Re: Nazi - Sprite Concepts
PLEASE STOP EDITING YOUR GODDAMN POST AFTER PEOPLE REPLY......
If they aren't yours, seems rather odd to post them.
If they aren't yours, seems rather odd to post them.
If a packet hits a pocket on a socket on a port,
and the bus is interupted as a very last resort,
and the address of the memory makes your floppy disk abort
then the socket packet pocket has an error to report!
http://radix-16.com/
Wolf3d Chat
Tragos2d- Bring em' On!
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- Post n°13
Re: Nazi - Sprite Concepts
You would need a very high quality webcam. Digital Cameras work better. Optical Zoom is what you want when it comes to sprites because once they are shrank down to the proper size you may loose some of the finer details.
@Zin
I did make these images. (pixely) But I did not construct the figures. I cannot control when I am editing a post new ones are being posted?
@Zin
I did make these images. (pixely) But I did not construct the figures. I cannot control when I am editing a post new ones are being posted?
Last edited by Tragos2d on Sun Sep 04, 2011 10:42 am; edited 1 time in total
Dr.Zin- Bring em' On!
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- Post n°14
Re: Nazi - Sprite Concepts
What are/would they be used in?
If a packet hits a pocket on a socket on a port,
and the bus is interupted as a very last resort,
and the address of the memory makes your floppy disk abort
then the socket packet pocket has an error to report!
http://radix-16.com/
Wolf3d Chat
Tragos2d- Bring em' On!
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- Post n°15
Re: Nazi - Sprite Concepts
I could see 128x128 versions of these sprites being used for Wolf4SDL project.
Atina- ABC-123
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- Post n°16
Re: Nazi - Sprite Concepts
forum rules:
"6. Do not spam post. This means not posting 2 messages one after another within 5 seconds. [Please wait at very least 30 minutes]. Just edit your post, and put 'EDIT:'"
and you just proved you know how to edit so what was problem to do same about sprite posts?
so ok... you posted sprites from figures you dont have cause of lack of money. so it's prevew of something different that you would do wit some money funding, cause first you would have to get figures right? so now you post something just to get ppl attention to help (pay?) you with something that actually gonna look totally different? btw arent spites BIT too big?
"6. Do not spam post. This means not posting 2 messages one after another within 5 seconds. [Please wait at very least 30 minutes]. Just edit your post, and put 'EDIT:'"
and you just proved you know how to edit so what was problem to do same about sprite posts?
so ok... you posted sprites from figures you dont have cause of lack of money. so it's prevew of something different that you would do wit some money funding, cause first you would have to get figures right? so now you post something just to get ppl attention to help (pay?) you with something that actually gonna look totally different? btw arent spites BIT too big?
Tragos2d- Bring em' On!
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- Post n°17
Re: Nazi - Sprite Concepts
It was not my intention to spam. Again, must I apologize for being lazy? LOL
I could match the quality in the screens above. I created these from photos. Sprites can be scaled too practically any size needed. Anything else you'd like to know?
I could match the quality in the screens above. I created these from photos. Sprites can be scaled too practically any size needed. Anything else you'd like to know?
Atina- ABC-123
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- Post n°18
Re: Nazi - Sprite Concepts
Oki, do spites 64x64/128x128 and then show us. now you are posting something totaly off (picture size arround 300x500) thats not gonna look like what you just posted. Besides how would the figures you would buy look like, Barbie dolls with helmets and guns?
Tragos2d- Bring em' On!
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- Post n°19
Re: Nazi - Sprite Concepts
Okay I posted LARGER sprites so you can see the details. Proving I know what I am doing regarding this "DOOM process" of sprite digitizing. (what I like to call it)
The reference to Barbie was a joke. I actually use 1/12 scale Dragon figures. (I have over 20) The bits that cost the major money are the accessories. (like barbie) Sprites based upon such figures would still be usable at 64x64. If you want to see the above images in 64x64 and in the Wolf3d palette than do it yourself. I thought showcasing what I am doing spoke for itself but apparently its not obvious enough for some people?
http://www.giantbomb.com/digitized-sprites/92-2288/
The reference to Barbie was a joke. I actually use 1/12 scale Dragon figures. (I have over 20) The bits that cost the major money are the accessories. (like barbie) Sprites based upon such figures would still be usable at 64x64. If you want to see the above images in 64x64 and in the Wolf3d palette than do it yourself. I thought showcasing what I am doing spoke for itself but apparently its not obvious enough for some people?
http://www.giantbomb.com/digitized-sprites/92-2288/
Atina- ABC-123
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- Post n°20
Re: Nazi - Sprite Concepts
Resize and post maybe you will see how awesome it will look like. Then i will go on with chat and give constructive opinion =p
Tragos2d- Bring em' On!
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- Post n°21
Re: Nazi - Sprite Concepts
Since you're lazy and lack skill? I went ahead and made another edit.
Obviously I need a different palette. But I am working on breaking the awful 256 color limitation so this won't be an issue when I sit down and make all 50+ frames. If someone feels like retouching my graphics to conform to 256 colors then be my guest!
Obviously I need a different palette. But I am working on breaking the awful 256 color limitation so this won't be an issue when I sit down and make all 50+ frames. If someone feels like retouching my graphics to conform to 256 colors then be my guest!
Atina- ABC-123
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- Post n°22
Re: Nazi - Sprite Concepts
* you are lazy one that you didnt edit post.
* you made topic so its your work to prove what you wanna show.
and how can you assume i lack skill / assume i never tried something like that or similar?
still waiting for how sprites would really look like, also in 64x64.
and hay, consider to stop beeing arogant ^^ for your own good xd
* you made topic so its your work to prove what you wanna show.
and how can you assume i lack skill / assume i never tried something like that or similar?
still waiting for how sprites would really look like, also in 64x64.
and hay, consider to stop beeing arogant ^^ for your own good xd
Guest- Guest
- Post n°23
Re: Nazi - Sprite Concepts
Yeah, I'm with Atina. What's the point of posting random pictures if they don't work in wolf3d anyway?
Check out this cool random picture! With enough editing, I'm sure you get it to work in wolf3d too:
Now send me $1,000,000 for no reason because I made aw3ome3 postz omfglolwtfbbq.
Check out this cool random picture! With enough editing, I'm sure you get it to work in wolf3d too:
Now send me $1,000,000 for no reason because I made aw3ome3 postz omfglolwtfbbq.
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- Post n°24
Re: Nazi - Sprite Concepts
I'm guessing I wasn't the only one who felt like they were being solicited by the phrase "It's a real pity I lack the funds to take this sprite past this concept idea".
If a packet hits a pocket on a socket on a port,
and the bus is interupted as a very last resort,
and the address of the memory makes your floppy disk abort
then the socket packet pocket has an error to report!
http://radix-16.com/
Wolf3d Chat
Tragos2d- Bring em' On!
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- Post n°25
Re: Nazi - Sprite Concepts
Atina wrote:how can you assume i lack skill / assume i never tried something like that or similar?
Then prove it. I can't help how you people feel? But solicited?? I was stating a fact that it would cost materials beyond what I can afford at this time to make proper sprites out of these figures. The images are proof on concept showing what could be if I built my own variants. I'm really starting to think this community is full of adolescent minded nitwits. Sorry but that's just how I feel?
I doubt anyone's MSpaint skills here can make a halfway decent Waffle sprite but I will be posting a concept idea soon. Thanks for the support and once again staying on topic. Must discussions always turn into mindless drivel? Would it kill anyone to provide constructive feedback? I guess so.
Guest- Guest
- Post n°26
Re: Nazi - Sprite Concepts
http://www.google.ca/search?q=free%203d%20rendering%20softwareTragos2d wrote:Must discussions always turn into mindless drivel? Would it kill anyone to provide constructive feedback? I guess so.
Atina- ABC-123
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- Post n°27
Re: Nazi - Sprite Concepts
256 default palette, 64x64
Tragos2d- Bring em' On!
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- Post n°28
Re: Nazi - Sprite Concepts
Finally something productive. I am still working on my waffle.
@Chokster37
No I'll stick with Autodesk but thanks anyway.
@Chokster37
No I'll stick with Autodesk but thanks anyway.
Guest- Guest
- Post n°29
Re: Nazi - Sprite Concepts
Guys, I figured out how to block Tragos2d. Just go to this link:
https://wolf3d.darkbb.com/profile?mode=editprofile&page_profil=friendsfoes
Then add his name to the bottom where it says "Add a foe". I've done it, and this forum looks a lot cleaner already.
https://wolf3d.darkbb.com/profile?mode=editprofile&page_profil=friendsfoes
Then add his name to the bottom where it says "Add a foe". I've done it, and this forum looks a lot cleaner already.
Tragos2d- Bring em' On!
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- Post n°30
Re: Nazi - Sprite Concepts
You just figured out how to use the forum? Congrats. Your post once again reflects that my assumptions are true.
May this haunt your nightmares.
May this haunt your nightmares.
Dr.Zin- Bring em' On!
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- Post n°31
Re: Nazi - Sprite Concepts
Tragos2d wrote:Atina wrote:how can you assume i lack skill / assume i never tried something like that or similar?
Then prove it. I can't help how you people feel? But solicited?? I was stating a fact that it would cost materials beyond what I can afford at this time to make proper sprites out of these figures. The images are proof on concept showing what could be if I built my own variants. I'm really starting to think this community is full of adolescent minded nitwits. Sorry but that's just how I feel?
I doubt anyone's MSpaint skills here can make a halfway decent Waffle sprite but I will be posting a concept idea soon. Thanks for the support and once again staying on topic. Must discussions always turn into mindless drivel? Would it kill anyone to provide constructive feedback? I guess so.
Excuse me?
If a packet hits a pocket on a socket on a port,
and the bus is interupted as a very last resort,
and the address of the memory makes your floppy disk abort
then the socket packet pocket has an error to report!
http://radix-16.com/
Wolf3d Chat
Tragos2d- Bring em' On!
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- Post n°32
Re: Nazi - Sprite Concepts
A moderator just needs to lock this thread. Also we should block any future attempts at decent looking sprites because they don't belong here at Wolf Haven.
I am not trying to solicit anyone Zin.
I am not trying to solicit anyone Zin.
Dr.Zin- Bring em' On!
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- Post n°33
Re: Nazi - Sprite Concepts
It probably wouldn't have gotten to this point had you just ignored the other's remarks. You're grown enough to know better and to know that this is a forum. We aren't sitting at a table so you're not obligated to respond to anyone's remarks. You talk about being a grown up and what not in your post report but wouldn't the adult thing to do have been simply purge your mind of this topic's existence? They would've stopped posting here eventually. Sometimes trying to get the last word or explain things is like adding petrol to a fire, and we all know how that works, right?
You're 26, just ignore it, it isn't a big issue.
You're 26, just ignore it, it isn't a big issue.
If a packet hits a pocket on a socket on a port,
and the bus is interupted as a very last resort,
and the address of the memory makes your floppy disk abort
then the socket packet pocket has an error to report!
http://radix-16.com/
Wolf3d Chat
Tragos2d- Bring em' On!
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Hobbie : Talent is so unpopular...
Registration date : 2011-07-06
- Post n°34
Re: Nazi - Sprite Concepts
I mostly agree with you Zin. But I have little tolerance for such BS and I belief I have every right to defend myself.
Heck.... I just wanted to have a discussion about digitized sprites.
Heck.... I just wanted to have a discussion about digitized sprites.
Dr.Zin- Bring em' On!
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- Post n°35
Re: Nazi - Sprite Concepts
Frankly, if you don't have a thick skin your internet experience is going to be very, very unpleasant. If you cannot tolerate some internet bullshit then I don't know what to tell you. The best defense is simply to not get involved. As far as what you're wanting to discuss, feel free to do so but please take the advice I sent you in the latest PM, for all our sakes.
If a packet hits a pocket on a socket on a port,
and the bus is interupted as a very last resort,
and the address of the memory makes your floppy disk abort
then the socket packet pocket has an error to report!
http://radix-16.com/
Wolf3d Chat
doomjedi- Hardcore Wolfer
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- Post n°36
Re: Nazi - Sprite Concepts
Topic locked by request of topic creator.