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A friendly Wolfenstein 3D community, about Wolfenstein 3D, the game that gave birth to first person shooters...


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    Operation: Mutant Strike SDL Released

    Schabbs
    Schabbs
    Extreme Wolfer
    Extreme Wolfer


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    Operation: Mutant Strike SDL Released Empty Operation: Mutant Strike SDL Released

    Post by Schabbs Sat Aug 20, 2011 7:36 am

    Operation: Mutant Strike SDL Released

    Operation: Mutant Strike SDL Released OMS
    More Screenshots


    Majik Monkee is pleased to present the re-release of OMS1, now with SDL support (the original DOS exe is included still). The game is identical to the original DOS release with some very minor code fixes, and an updated "readme" which gives credit to Andy Nonymous for the SDL version of the exe. Available here. The SDL version is Vista/Windows 7-compatible.




    Brian.
    Cat Productions - mapper
    Tragos2d
    Tragos2d
    Bring em' On!
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    Operation: Mutant Strike SDL Released Empty Re: Operation: Mutant Strike SDL Released

    Post by Tragos2d Sat Aug 20, 2011 8:11 am

    Very hard or maybe I just suck? Smile

    I liked it. The only complaint I have is sometimes I would get hit point blank by a zombie before a door would fully open. This could be a limitation of the engine though? A few times I died because of this and it felt cheap. Overall nice work.
    Per-Scan
    Per-Scan
    Seasoned Wolfer
    Seasoned Wolfer


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    Operation: Mutant Strike SDL Released Empty Re: Operation: Mutant Strike SDL Released

    Post by Per-Scan Sat Aug 20, 2011 8:48 am

    Yeah, it's pretty solid. I have to be in a pretty good mood to play this mapset! I'll give the SDL version a bash once I've had my tea. Smile
    Dean
    Dean
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    Operation: Mutant Strike SDL Released Empty Re: Operation: Mutant Strike SDL Released

    Post by Dean Sat Aug 27, 2011 3:48 pm

    Tragos2d wrote:Very hard or maybe I just suck? Smile

    I liked it. The only complaint I have is sometimes I would get hit point blank by a zombie before a door would fully open. This could be a limitation of the engine though? A few times I died because of this and it felt cheap. Overall nice work.
    This has always been in the original Wolf. The only bonus is that you can kill them too in the same way, as long as you know they are there of course!



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    Per-Scan
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    Seasoned Wolfer
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    Operation: Mutant Strike SDL Released Empty Re: Operation: Mutant Strike SDL Released

    Post by Per-Scan Sat Aug 27, 2011 4:12 pm

    Too true. If I die that way going into a room the next time through I'll always fire a shot or two 'for luck'. It often pays off!

    The SDL version has really made this come alive. I love it. Sneaking around corners and up to 'corpses' with the nice smooth movement is a godsend. I can't wait for (hopefully!) OMS2 SDL... and OMS3!

    If I was to be nitpicky I would ask for textured floor and ceiling but that's just me being fussy. Smile

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    Operation: Mutant Strike SDL Released Empty Re: Operation: Mutant Strike SDL Released

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