This might be difficult, but what would be the best way to code a sentry turret? I should first ask whether such an object is even possible in Wolf3d.
The Sentry is of course stationary with a maximum firing range of around 100 feet. On a separate note what is the scale of measurement/distance in Wolf3d? In Doom 16 Horizontal units = 1 foot. Yeah I think that's correct?
The Sentry is of course stationary with a maximum firing range of around 100 feet. On a separate note what is the scale of measurement/distance in Wolf3d? In Doom 16 Horizontal units = 1 foot. Yeah I think that's correct?