wildweasel wrote:Any list of the changes? Don't want to have to migrate to a new version of the source if I don't have to...
Here's a list of the changes:
Wolf4SDL v1.7 (released 2011-05-15, revision 256)
- Added support for Mac OS X
(thanks to Chris Ballinger)
- Added support for .sd1 SOD game files as delivered by Steam
by changing --mission parameter slightly
(thanks to Pickle)
- Added --windowed-mouse parameter to start windowed mode with grabbed mouse
(thanks to Jared Breland)
- Rain and snow speed fix (thanks to Tricob)
- Floor/ceiling fix (thanks to Tricob / Adam Biser)
- Fixed moon out of screen bug (thanks to Tricob)
- Rain/snow leaking ceilings fix (thanks to Adam Biser / Tricob)
- Per-user configuration/savegame directories (~/.wolf4sdl) on
Linux like systems per default (thanks to Jared Breland)
- Added --configdir parameter
- Use SDL_DOUBLEBUF for vsync to avoid or at least reduce flickering
(thanks to Greg Ayrton for the hint, use --nodblbuf to disable it)
- Removed remainings of the frame rate counter on screen, when disabled
- Don't quit game when using TAB+E with --tedlevel
- Added --extravbls parameter
- Changed default for "extra VBLs" from 1 to 0
- Fixed missing umask parameter for open with O_CREAT
(bug reported by Daniel Fass)
- Fixed support for 1.0 shareware data files
(bug reported by Marcus Naylor)
- Fixed xtile and ytile not being valid in HitHorizWall and HitVertWall,
respectively. This caused problems with some tutorials.
- Removed unused HitHorizPWall and HitVertPWall.