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    Havoc's Wolf3D (HWE) Editor Released

    Schabbs
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    Havoc's Wolf3D (HWE) Editor Released Empty Havoc's Wolf3D (HWE) Editor Released

    Post by Schabbs Sun Apr 24, 2011 4:50 pm

    Havoc's Wolf3D (HWE) Editor Released



    Havoc has released the first public version of HWE, a Wolf3D editor. The current version of the editor includes the following features:

    - Map support for Blake Stone: Aliens of Gold, Blake Stone: Planet Strike, Corridor 7, Operation Body Count, Spear of Destiny, and Wolfenstein 3D

    - Exporting and importing (multiple) maps (in ChaosEdit, HWE, FloEdit, MapEdit, and WDC map format)

    - High and low byte editing (e.g. useful for the textured floor and ceiling feature)

    - Ability to search for and replace tiles / objects in a map

    - Maps up to a size of 256x256 tiles

    - Built-in map symbols editor

    - Undo / redo functionality

    - Unlimited plane support

    - Unlimited map support

    - Clipboarding

    - Map editing

    - Autofloor

    You can find it here.





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    Post by Akuul Mon Apr 25, 2011 6:20 am

    Schabbs wrote:Havoc's Wolf3D (HWE) Editor Released
    Havoc has released the first public version of HWE, a Wolf3D editor.
    The editor HWE can open levels Wolfenstein Sextilogy 3 or Spear End of Destiny?
    Dark_wizzie
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    Post by Dark_wizzie Mon Apr 25, 2011 7:21 am

    The undo option has me excited. Hope this project doesn't die out like all the other editors.



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    Havoc's Wolf3D (HWE) Editor Released Empty Re: Havoc's Wolf3D (HWE) Editor Released

    Post by Havoc Mon Apr 25, 2011 10:53 am

    Akuul wrote:
    Schabbs wrote:Havoc's Wolf3D (HWE) Editor Released
    Havoc has released the first public version of HWE, a Wolf3D editor.
    The editor HWE can open levels Wolfenstein Sextilogy 3 or Spear End of Destiny?

    Yes, you can open levels from Spear of Destiny and Wolfenstein Sextilogy 3. You can even edit the levels.
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    Mortimer
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    Post by Mortimer Tue Apr 26, 2011 5:44 pm

    first of all, congratulations on the editor.

    anyway, i would like to ask:

    can i make the window bigger or it has to be that size? because for bigger maps, its a bit annoying.
    Dark_wizzie
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    Post by Dark_wizzie Tue Apr 26, 2011 6:45 pm

    Yes, some people complain about the small editing screen for Chaosedit. Be good to not have that here.



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    Havoc's Wolf3D (HWE) Editor Released Empty Re: Havoc's Wolf3D (HWE) Editor Released

    Post by Havoc Wed Apr 27, 2011 1:36 am

    Mortimer wrote:first of all, congratulations on the editor.

    anyway, i would like to ask:

    can i make the window bigger or it has to be that size? because for bigger maps, its a bit annoying.

    Well, if your map is bigger than 64x64 tiles scrollbars are getting displayed in order to reach the remaining tiles of the map. Anyways, I can make the window size changeable in the next version. This way you don't have to use the scrollbars anymore, if your screen resolution is high enough. I might even add a zoom feature for people who think that the current size of the map symbols (8x8 pixel) is too small for them - no promise, though.
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    Post by Mortimer Wed Apr 27, 2011 12:33 pm

    ok, it would be nice to be able to see the entire map (or at least more than 64x64) at the same time.

    thanks for the attention Smile
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    Post by Havoc Wed May 04, 2011 1:16 am

    Alright, I've added the zoom functionality to the editor. You can also change the editor's size now, in order to see more than 64x64 tiles at a time; given that the map is bigger than 64x64 tiles or if the zoom level is higher than 1. Both features will come with the next version of HWE.

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