The sprites and whatnot that Wlhack did for me in his exe all those months ago is good. But some objects are wrong. By wrong, I mean, you cannot walk through the pots and pans static objects. It's weird, and it makes one of my levels unfinishable. So does anyone have an *easy* solution to this? Because if I change the exe I might have to re-add those static objects again. (In case you were wondering, it's Sod with Wolf3d objects)
3 posters
How to make a static object be able to be walked through...
Dark_wizzie- I am Death Incarnate!
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Registration date : 2007-03-24
Wolf3d Haven
Minute Logic Blog
Andy- Seasoned Wolfer
- Number of posts : 280
Registration date : 2007-12-22
Changing the EXE is the easiest solution, and you won't have to change your maps.
The static sprites are listed in WL_ACT1.CPP
Determine which one (??) is your pots and pans, and remove that line's "block" type:
(SPR_STAT_??, block),
to
(SPR_STAT_??),
and re-compile.
If you can't change the EXE, you'll have to re-assign the sprites in the VSWAP and use a non-blocking one for the pots and pans.
Hope this helps,
Andy
The static sprites are listed in WL_ACT1.CPP
Determine which one (??) is your pots and pans, and remove that line's "block" type:
(SPR_STAT_??, block),
to
(SPR_STAT_??),
and re-compile.
If you can't change the EXE, you'll have to re-assign the sprites in the VSWAP and use a non-blocking one for the pots and pans.
Hope this helps,
Andy
Dark_wizzie- I am Death Incarnate!
Number of posts : 5120
Age : 30
Location : California, USA
Job : Investor
Hobbie : Computers, chess, computer chess, fashion, and philosophy
Message : I made this forum when I was 13
Registration date : 2007-03-24
Then I start with a normal Sod source, and then I do some coding. I can do the max static object coding stuff anyhow. Easy as cake. But I think adding the other sprites will be hard. I'd have to re-add them.Andy wrote:Changing the EXE is the easiest solution, and you won't have to change your maps.
The static sprites are listed in WL_ACT1.CPP
Determine which one (??) is your pots and pans, and remove that line's "block" type:
(SPR_STAT_??, block),
to
(SPR_STAT_??),
and re-compile.
If you can't change the EXE, you'll have to re-assign the sprites in the VSWAP and use a non-blocking one for the pots and pans.
Hope this helps,
Andy
Wolf3d Haven
Minute Logic Blog
Thomas- Veteran
Number of posts : 1739
Age : 33
Registration date : 2007-09-13
Place a guard marching into the object right next to it. Oldest trick in the book... These days it's obsolete. Not to mention tacky.
Dark_wizzie- I am Death Incarnate!
Number of posts : 5120
Age : 30
Location : California, USA
Job : Investor
Hobbie : Computers, chess, computer chess, fashion, and philosophy
Message : I made this forum when I was 13
Registration date : 2007-03-24
Too bad I can't place a guard to march into pots and pans at every loction, since it'd look weird.
Wolf3d Haven
Minute Logic Blog
Andy- Seasoned Wolfer
- Number of posts : 280
Registration date : 2007-12-22
@Wizzie: Just do it where you need it to finish the level.
@Thomas: nice thinking!
@Thomas: nice thinking!