Original Alone in the Dark Trilogy VS Resident Evil?
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Alright, I am sick of everyone thinking ''Survival Horror'' (The game type and the phrase'') started with Resident Evil. It started with Alone in the Dark as ''Ambient Survival Horror'', or even if you want to go back the ''Horror'' thing was done with Sweet Home, but in no way besides graphics was Resident Evil ANYTHING new. Lets look at a few things Resident Evil blatantly copied from Alone In The Dark, and even a few inferiorities.
1) Things copied: Hellhounds, Zombies, Scare Scenes, the Engine, the Mansion, the list goes on. Really, for such a ''Revolutionary'' game, Resident Evil sure seems to be quite a lot like AITD.
It even has some major downfalls to AITD, mainly being:
1) You can use just about any item as a weapon, chuck it at the enemy!
2) If you happen to be unarmed, you can still fight like a man, using your fists and feet to down any foe.
3) You can save anywhere! and
4) Almost Unlimited Inventory space!
More Explanation on Combat
I would rather play Alone in the Dark instead of RE when fighrting undead because RE's melee combat system is so poor developed. Even with a knife you will get slaughtered easily as the knife does so little damage and barely pushes enemies away enough for them not to be able to reach you with strikes. Don't get me started on how all you can do when unarmed is push the zombies away and you have no way of even slightly hurting enemies in the game unarmed. Alone In the Dark on the other hand probably has the best melee combat system of any traditional survival horror game. You can pick up a variety of items around you to use as a weapon such as a hard stick. You can throw objects such as vases or empty hard boxes to hurt and/or push enemies away from coming close to you. Unlike Resident Evil where you only have one basic strike with the knife that does almost no effective force against enemies, in Alone in the Dark you have a variety of different strikes to hurt your enemy with a melee weapon from a left slash to slice from the top of the enemies' forehead. You can combine these strikes in a deadly combo. By combining strikes you hit faster and harder than if you repeatedly do one type of blow. Plus different strikes hit enemies in different angles more effectively such as a left strike hitting almost all enemy attacking you from the left and a strike from above only hurting the enemy in front of you. Your characters hit so hard that it is always guaranteed your enemy will recieve good amounts of damage and be pushed back significantly (around 2 feet away from you) even with an individual strike not unlike those **** knife attacks in RE. Calculating range and using different attacks in different ranges is a must in these game as if must opponents get too close before you could land a blow you are certain to be put in jeopardy. The variety of strikes in the game are best use for different ranges; the regular strike on the forehead with a sword is best for enemies feet away while the right strike is better to use if enemies get close to you in punching range.
Plus the best thing in Alone in the Dark's combat system that is never implemented in traditional survival horror games: an unarmed combat system that actually works!
With your character in the game being well trained and proficient in the French martial art of Savate, you will never have to worry when you run out of ammo (unless you are fighting bosses or special creatures)! You have the ability to kick and throw hooks. Unarmed combat works similar to using a weapon; you have a variety of different strikes and combining these different punches and kicks enable you hit faster and harder than if you repeatedly do one type of blow. Like using a weapon doing the different punches and kicks are more effective in different angles and the different Savate techniques do best in different ranges; a right hook and left hook obviously hits left and right while a foutte(Savate version of roundhouse) is better against opponents chargins straight at you. Fouettes are the best strike against far away opponents but are almost suicidal in close range while hooks are the best attacks in punching range and grappling range. Basically your character in AITD is deadly in martial arts.
The second AITD games improves the combat system even more; hooks are replaced by much quicker jabs and straight punch and the fouette is replaced by the slower but much more powerful Reverse Lateral (Crescent Kick in Savate). A headbutt attack was even added for grappling range combat!
Alone In the Dark is pretty much the only survival horror game where you have a chance of surviving unarmed.
Story
Alone In the Dark is also vastly superior to RE in story. This is why:
Story: Wow, deep stuff for a survival horror game like this. No rabid zombies running around because rats had a virus or other blasphemy like that. AITD pulls it's story from the mythos of the ''Others''. An HP Lovecraft tale. It takes place as either Edward Carnby (No, not Keanu Reeves from the fourth game, the fat guy with the mustache!) or Emily Hartwood. The game plays identical really with both characters. They both want to get the hell out of Derceto (Cool name eh?) Mansion.
Innovation
Up to this time, the only decent ''True 3d'' game had been The Terminator by Bethesda Softworks, which all used monochrome polygons. No such thing as texture mapping back then. In alone in the dark though, if you do look hard enough, there is a SMALL bit of texturing, such as on the doors. It may be poor, but it IS there. Anyways, at the time, the look and fluidity of the graphics were honestly something to write home about, they made the game lifelike. Plus lots of things in RE and other Survival Horror games such as the fixed camera angle and emphasis on puzzles were first pioneered and mastered by the Original Alone in the dark Trilogy.
A neat innovation also was the fact you could prevent almost all enemy encounters by pushing a cabinet over a window so hellhounds cannot jump in, or simply closing a door behind you (Although, some ghouls will open the door and just waltz right in on you). Pretty much AITD was the first action Adventure game where you could use your environment to set traps or block enemy path ways and avoid enemy encounters.
And to say Resident Evil perfected AITD, thats a longshot watson... Anyone here agree AITD is the best Survival Horror and is superrior to RE in every way?
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Alright, I am sick of everyone thinking ''Survival Horror'' (The game type and the phrase'') started with Resident Evil. It started with Alone in the Dark as ''Ambient Survival Horror'', or even if you want to go back the ''Horror'' thing was done with Sweet Home, but in no way besides graphics was Resident Evil ANYTHING new. Lets look at a few things Resident Evil blatantly copied from Alone In The Dark, and even a few inferiorities.
1) Things copied: Hellhounds, Zombies, Scare Scenes, the Engine, the Mansion, the list goes on. Really, for such a ''Revolutionary'' game, Resident Evil sure seems to be quite a lot like AITD.
It even has some major downfalls to AITD, mainly being:
1) You can use just about any item as a weapon, chuck it at the enemy!
2) If you happen to be unarmed, you can still fight like a man, using your fists and feet to down any foe.
3) You can save anywhere! and
4) Almost Unlimited Inventory space!
More Explanation on Combat
I would rather play Alone in the Dark instead of RE when fighrting undead because RE's melee combat system is so poor developed. Even with a knife you will get slaughtered easily as the knife does so little damage and barely pushes enemies away enough for them not to be able to reach you with strikes. Don't get me started on how all you can do when unarmed is push the zombies away and you have no way of even slightly hurting enemies in the game unarmed. Alone In the Dark on the other hand probably has the best melee combat system of any traditional survival horror game. You can pick up a variety of items around you to use as a weapon such as a hard stick. You can throw objects such as vases or empty hard boxes to hurt and/or push enemies away from coming close to you. Unlike Resident Evil where you only have one basic strike with the knife that does almost no effective force against enemies, in Alone in the Dark you have a variety of different strikes to hurt your enemy with a melee weapon from a left slash to slice from the top of the enemies' forehead. You can combine these strikes in a deadly combo. By combining strikes you hit faster and harder than if you repeatedly do one type of blow. Plus different strikes hit enemies in different angles more effectively such as a left strike hitting almost all enemy attacking you from the left and a strike from above only hurting the enemy in front of you. Your characters hit so hard that it is always guaranteed your enemy will recieve good amounts of damage and be pushed back significantly (around 2 feet away from you) even with an individual strike not unlike those **** knife attacks in RE. Calculating range and using different attacks in different ranges is a must in these game as if must opponents get too close before you could land a blow you are certain to be put in jeopardy. The variety of strikes in the game are best use for different ranges; the regular strike on the forehead with a sword is best for enemies feet away while the right strike is better to use if enemies get close to you in punching range.
Plus the best thing in Alone in the Dark's combat system that is never implemented in traditional survival horror games: an unarmed combat system that actually works!
With your character in the game being well trained and proficient in the French martial art of Savate, you will never have to worry when you run out of ammo (unless you are fighting bosses or special creatures)! You have the ability to kick and throw hooks. Unarmed combat works similar to using a weapon; you have a variety of different strikes and combining these different punches and kicks enable you hit faster and harder than if you repeatedly do one type of blow. Like using a weapon doing the different punches and kicks are more effective in different angles and the different Savate techniques do best in different ranges; a right hook and left hook obviously hits left and right while a foutte(Savate version of roundhouse) is better against opponents chargins straight at you. Fouettes are the best strike against far away opponents but are almost suicidal in close range while hooks are the best attacks in punching range and grappling range. Basically your character in AITD is deadly in martial arts.
The second AITD games improves the combat system even more; hooks are replaced by much quicker jabs and straight punch and the fouette is replaced by the slower but much more powerful Reverse Lateral (Crescent Kick in Savate). A headbutt attack was even added for grappling range combat!
Alone In the Dark is pretty much the only survival horror game where you have a chance of surviving unarmed.
Story
Alone In the Dark is also vastly superior to RE in story. This is why:
Story: Wow, deep stuff for a survival horror game like this. No rabid zombies running around because rats had a virus or other blasphemy like that. AITD pulls it's story from the mythos of the ''Others''. An HP Lovecraft tale. It takes place as either Edward Carnby (No, not Keanu Reeves from the fourth game, the fat guy with the mustache!) or Emily Hartwood. The game plays identical really with both characters. They both want to get the hell out of Derceto (Cool name eh?) Mansion.
Innovation
Up to this time, the only decent ''True 3d'' game had been The Terminator by Bethesda Softworks, which all used monochrome polygons. No such thing as texture mapping back then. In alone in the dark though, if you do look hard enough, there is a SMALL bit of texturing, such as on the doors. It may be poor, but it IS there. Anyways, at the time, the look and fluidity of the graphics were honestly something to write home about, they made the game lifelike. Plus lots of things in RE and other Survival Horror games such as the fixed camera angle and emphasis on puzzles were first pioneered and mastered by the Original Alone in the dark Trilogy.
A neat innovation also was the fact you could prevent almost all enemy encounters by pushing a cabinet over a window so hellhounds cannot jump in, or simply closing a door behind you (Although, some ghouls will open the door and just waltz right in on you). Pretty much AITD was the first action Adventure game where you could use your environment to set traps or block enemy path ways and avoid enemy encounters.
And to say Resident Evil perfected AITD, thats a longshot watson... Anyone here agree AITD is the best Survival Horror and is superrior to RE in every way?