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    WNE Full Story - (Long Read!)

    Dark_wizzie
    Dark_wizzie
    I am Death Incarnate!
    I am Death Incarnate!


    Female
    Number of posts : 5120
    Age : 30
    Location : California, USA
    Job : Investor
    Hobbie : Computers, chess, computer chess, fashion, and philosophy
    Message : I made this forum when I was 13 High on Drugs
    Registration date : 2007-03-24

    WNE Full Story - (Long Read!) Empty WNE Full Story - (Long Read!)

    Post by Dark_wizzie Tue Nov 09, 2010 3:53 pm

    WNE STORYLINE (LONG VERION) V7
    The game, Wolfenstein Never Ending was never made. But here is the story and the outline of the game as tribute. If you think this is a long read, read the shorter version. But think about how long it took me to write and edit this whole document, plus the short version!
    If you want to listen to some of the soundtrack of TLR or this game, just give me a shout at my forum or email. The music is pretty good!
    Whether you have realized or not, a lot of this game is based on The Last Remnant. It is an epic game, in my opinion, and horribly underrated. It just did not get a lot of media coverage, and I don’t know why. It was made by the same company that brought people Final Fantasy and Kingdom of Hearts… The game’s strengths? Art direction, KICKASS MUSIC, and extremely unique combat system. I’d buy the game for the music alone, even if hated the game.
    At any rate, the story in this game is not a replica of The Last Remnant, rest easy. The story had elements taken from Wolf3d, Sod, RTCW, Wolfenstein, TLR (The Last Remnant), and my imagination. I combined many things, and had to change the story a lot to make things fit. This story is made to honor TLR and Wolf3d, to provide enjoyment to readers, and hopefully get people to mod Wolf3d. Ok, enough BS. Let’s get down to business. The weird looking words above a paragraph mean the song being played during a battle or cut scene. From some points in the game, the game ends a chapter or part, and the world map is shown, showing the areas BJ has beaten now. The song “The Known World” is played.
    The story to end all stories. The power of remnants cannot be denied. The good is no longer only good, and the bad is no longer only bad. Only the player can decide if bj is, after all, the savior…
    Opening Suite – The Assault
    A cut scene is played, showing BJ running away from Nazis in one area, since he got overpowered. He runs to another part of the Nazi Base, to retrieve documents. The words, Wolfenstein Never Ending pop up, as cool as can be, when the time is right, and the player is suddenly given control afterwards. BJ escapes and reports back to authority. The next day, BJ gets a new assignment, and this time, many people think this would be BJ’s last. The mission involves infiltrating Castle Wolfenstein, retrieving documents that may or may not prove the existence of a mutant operation running by a diabolical man known as Dr. Schabbs. You are then to eliminate the threat, and take care of a chemical warfare. On your way to retrieve the documents, Hans is waiting for you. He is dispatched. BJ infiltrates Dr. Schabbs lab, and kills him. Along the way, he meets some new experiments that have been cooked up. Actually, some of the technology seems a bit too advanced, you tell yourself. How are Nazi reinforcements pouring in, seemingly endlessly? Why are Nazis armed with futuristic technology? You aim to find out. But orders are orders. You are to go stop the chemical warfare, and that’s what you need to do. You find and destroy Otto, Gretel, and Fatface, one after one, since they were all located in a conference room. Before leaving, you were ordered to retrieve documents left on the table of the discussion room. You do so. Back at the base, you find some disturbing news. The document says something about “Black Sun energy”, or whatnot, and mentions time travel. It seems obvious that this could be connected to Hitler’s ability to supply all bases with fresh troops in the front lines. What could be causing this? Well, nothing ends it all like going straight into kill Hitler, and that’s what you’ll do, right? Before going, a few things happen.

    Something about that Guy
    First, BJ goes to sleep, and he gets the dream where two mysterious figures popped up. One man in a white dress and a fan stands, talking to someone else. Then, somewhere else, a city is working normally. A seasoned female soldier stands deep inside the city, holding up a small flower, looking at it. CJ is seen, staring at this woman. Suddenly, the woman readies herself for battle.
    “Get ready!” she says.
    All a sudden, loud pounding is heard at the closed city gates. Two guards standing next to the gate panic.
    “Wha…?”
    “I don’t know, man! This is my first day on the job!”
    “What do we do?”
    The gigantic gates of the city get blown apart, as both guards get blown away and they instantly die. A fist is seen inside the gates. Apparently some man launched his hand into the gate and it blew up the premise. The hand turns around. The gate lifts. A man in crimson robes holds up the gigantic gate with one arm. He lifts it up. With a flick of his hand, the gates propel into the air, and fall onto the ground a few seconds later. This man is no ordinary man. Most soldiers dare not confront this man, and simply escort people into the cities. A voice is heard, “He’s a monster!” as a man knocks over a sign, running away. Deep inside the city, the female soldier drops the flower, and kisses her arm. She draws her sword and runs forward to the man in the crimson robes. Then, the man in the robes is seen, his left hand throwing back the head of a soldier, which is face-first in his palm. The man walks up to meet this woman. The man draws his sword. A swordfight begins. The woman is obviously a very skilled swordsman, and she tries her best. Despite her best efforts, she is fighting a losing battle. The man seems to play with the female soldier. His hits, when hitting the ground, cause a minor crater to form, to his powerful blows, yet he seems to be using no effort. The female soldier suddenly managed to hit the man. The man feels his face with his hand, and looks at his hand. There is a trace of blood. The man’s face hardens. The woman taunts the man. The man continues the swordfight. He seems to be hitting harder now. The woman struggles to keep up. Through a crafty and quick move, the woman managed to catch the man’s sword off guard, and quickly tries to slice the man’s neck. The man blocks the sword with two fingers, almost instantaneously. The woman stares in shock. The man punches the woman. The punch is so powerful, his hand got injected inside the woman. She is now fatally wounded. She staggers back, and collapses on the floor. The man then holds up his hand. A gigantic sword in the background of the city comes to life. The man seems to control the sword.
    “The Valaria Heart…? Why you….!!! Ughh….”
    The man looks at the women without saying anything. The gigantic sword (taller than the city) flies upward to the sky and launches itself next to the man on the ground. The dream shifts. The camera pans upwards and a body is seen. And it’s a corpse. And it’s the woman that got killed by that man. Someone yells out and grieves.
    “Why??? I’ll kill that bastard myself! Emma!!!!!!!”
    The dream ends as BJ quickly jolts up.
    “Just a dream...” you tell yourself.
    Reunited at Last/Family
    As BJ gets up, he sees his brother, CJ. (I can't come up with a better name, LOL.) BJ continues to walk, and he walks to the air pilot, whose job is to land BJ near the area supposed to carry the Sod. They exchange some words. Apparently people think BJ’s skills are legendary, and even though it seems like he has a knack for not dying no matter how many times he got shot at, he just might die this time. BJ says, don’t worry, that's what you guys said would happen last time, blah, blah, blah.
    “Hey!”
    “BJ! So nice you see you.”
    “Likewise. It’s been so long…”
    “Ready to kick some Nazi ***?”
    “As always, as always.”
    New Traditions, Old Methods
    “Well, ain’t nothing like blowing stuff up… It’s been hard since dad died, though.”
    “Let’s not think about that. Optimism is good.”
    “The world is being sabotaged by Hitler, BJ.”
    “Ha! And I’m going to end Hitler’s life! More reason to be optimistic!”
    The City of Heroes
    “I suppose so… But do you really have to be gone for so long?”
    “What can I say, Nazi *** kicking takes time.”
    “Well... if you ever need my help, I've got your back.”
    “I am counting on it.”
    “Yeah… well, you better report to the flight person. I’m sure he has got words to say before you embark.”
    “BJ! It is an honor!”
    “Let’s skip the formality, ok?”
    “Yes, yes. Your resume is more impressive. OSA, huh? Interesting. I suppose we all have our own secrets.”
    “Hmm.”
    “This mission ain’t no cakewalk, BJ. You gotta capture that god darn Spear…”
    “That is a mouthful…”
    “Not only that, you must stop any developing weapons the Nazis may have on their sleeves, and finally, destroy Hitler for good.”
    “Let’s take it home, then. You can start by flying me over there.”
    “That’s the spirit. Now, you go and don’t come back dead, yes indeed!”
    “That is an order I would gladly follow.”

    Memories Regained
    During the flight, BJ looks out the plane. Cloudy night sky. He starts to get nervous about the upcoming mission, and starts to think about his dream. He begins to think about the man in crimson robes. He mouths the words, “It’s time to awaken.” seemingly absent minded. He turns around, and there the crimson man is. “Yes…It’s time to awaken! Remember your true self!” The man walks closer and closer to BJ. BJ starts to get scared. He runs over to the pilot, asking for help. The pilot looks back, and sees nobody. He thinks BJ has gone a bit coo-coo. BJ looks back. The man is gone.
    The Conqueror’s Message
    Somewhere, in some other world, a world flourishes. This is obviously another planet. “People” of different races exist; men with four hands, men who are huge, etc. Among this hustling and bustling, men trade and exchange words. All that suddenly comes to a stop. The man with the fan in BJ’s dream appears in the street. He holds his fan. Men depart like the Red Sea, scared of this man.
    “The Conqueror’s force comes to show his fellowship to you all! His promise will be apparent to the world! We have the jurisdiction of the God Emperor. Move along! Seize the Ark!”
    An army behind this mysterious man comes forward. Men run away. When the “Ark” is seized, the man with the fan chuckles.
    He holds out his hand, and a blue flame erupts above his hand. He holds it out, and it expands into a gigantic inferno, lighting the whole city on fire. The man with the fan conjures up some pathway, and walks off.
    “The seizing of the Ark is complete, my lord. The time to cross over is soon. Are you sure you want to meet him?”
    Without an audible reply, the man walks off. An officer walks up to the man with the fan.
    “Are you sure what you are doing is the right?”
    “It is not my place to question these things. We are merely doing what the Remnants desire of us. Move along.”
    BJ infiltrates the area holding the spear. He fights the original bosses of Sod. He then goes the holding area for the Sod. IT’S NOT THERE! Instead, there is a teleported. He touches it and is transported into Antarctica. He runs around, and eventually he discovers that Hitler hid the spear deep in ice. An Ubermutant is guarding it though. At the spear, BJ fights the Death Knight again. Eventually he gets the Spear and…. He is transported into part of the dimension of hell.
    Accepting the Challenge
    The AoD awaits.
    “BJ, I have longed for this day. It is fated that I defeat you, this time around. Prove your worth, human!”
    BJ beats him. And now, in order to end the war, he must beat Hitler. He throws the Sod into a river. But wait... what did the Angel of Death mean by “this time around”? Has all this happened before? It all seems oddly familiar, yet the answer is just out of his grasp, like a forgotten dream.
    BJ makes his way toward the bunker. After some resistance, he enters. He finds that the bunker has been changed into a lab. Only this lab is special. BJ reads some of the reports. Black Sun energy is energy generated from Hell in another universe. The Nazis are using crystals from that dimension as power. In attempts to create some super soldier, people have been used as lab rats, subjected to large quantities of Black Sun energy. Some man named Deathshead is in charge of oversight for this program. BJ glances over at the pods, and one experiment breaks loose from his pod and attacks BJ. BJ destroys it, and keeps going. He goes deeper and deeper underground, past radioactive sewer sludge. He eventually finds a gigantic barrier. He disables it and goes past it.
    Arcane Mysteries
    After a while, he finds a giant door. He opens it and walks. WHAT? It’s outside? He is way down in the earth? How is this possible? Things get frantic as a gigantic soldier, the Ubersoldat, marches in. (Perhaps a super duper version of the Supersoldat from RTCW?) The soldier is big, but BJ is more awesome. He beats it. He continues down. BJ eventually finds Hitler, in this screwed up place that is outside while being inside the earth at the same time. BJ dispatches Hitler. Suddenly, the door way the man with the fan used to walk away from the city engulfed in flames, appears. Out comes the man with the fan.
    Slipping Through Your fingers
    “Who the hell are you?”
    “I am Wagram, the king of the former empire of Glenys. I have observed you, BJ.”
    “I bet you have. You have one minute to tell me your intentions before I blow you up. Hitler was not as fortunate.”
    “Ahh… Hitler. His blatant disregard for the rules… his abuse of the power of Black Sun… has allowed me to come here. Hitler has tried this before… mind you. Why do you feel as if this has all happened? Because it has. He won the first time, against you, BJ. God had to step in and rewind time… Hitler took the world by storm.”
    “Keep talking.”
    “Well, you see, there are things even God may not do. Hell keeps God in check… and I am the curator of Hell… The reverting of time allowed me to send an agent here to ensure that upon Hitler’s death, I may cross worlds…”
    “Another world? Now you are talking crazy!”
    “BJ, you still have a chance to live. I will spare your life. I will ensure a great existence for you… if you join my side. I am not at all the bad guy, mind you. It’s the perspective… each person has their own perspective…”
    “Hitler had a perspective too; with his own jacked up perception of the world. What exactly do you want with the world? What do you want with me?!”
    “BJ, the world has been abusing the power of Remnants for far too long. In my world, it led to the downfall of Glenys… and its unfortunate residents… Over here I see Hitler desperately using the power of the Spear of Destiny, one of the chief Remnants of all universes. This cannot be allowed.”
    “…Multiple universes?”
    “Yes, BJ. Open your two little beady eyes and see your true crusader. I am here to punish this world for their sins. To that end, I shall provide. Another will soon come to ensure that Remnants will never fall into the hands of men… no longer, no longer…”
    “What did you do to Hitler?”
    “He is merely a result of an experiment… Unfortunately, it showed the negative consequences of our goals… Alas, one must make sacrifices to achieve their true goal.”
    “You don’t decide who to experiment on, nor do you get to decide whether we sin or not!”
    “Yes, I do.”
    “Your confidence suggests that you have an ally. Who is it? That man in crimson robes, perhaps?”
    “By now you should have received the response from God. Or lack, thereof.”
    “No, “God” must be a good entity. He must be…”
    “As I say, everything from perspective, son.”
    “I’ll teach you not to call me son again!”


    Unrelenting Advance
    BJ gets angry and runs up to Wagram. Wagram restrains BJ in flames. CJ pops up, seemingly out of nowhere, and tries to rescue BJ. Wagram is too powerful for him, and he consumed CJ in flames. Wagram says that CJ is “just as naïve as David”. This actually doesn’t explain much. Wagram, seeing that BJ is so determined to stop Wagram, fights him. During the fight, it seems like Wagram was holding back. He seemingly changes his mind about fighting BJ and tells him to stay away from divine will. As Wagram leaves, BJ runs back to CJ and talks to him, and tries to revive him.
    “BJ, listen to me. Lissss-ten…huhhhh….”
    “Shut up and breathe!”
    “The C-conquer-or… he m-must be stopped…”
    “What? You’re speaking nonsense. You’re going to be fine, CJ.”
    “I’m di-eing, BJ. I feel so cold…”
    “When we get back, dinner’s on me, alright? Just work with me here.”
    “B-J, take heed on my dying wor-ds… the Conquer-ror must be st-stopp-ed…Ughh….uhh…”
    CJ dies and BJ goes in a fit of sadness and rage.
    A Son’s Loss
    BJ feels hopeless, and runs back to base. There is a problem in that. THERE IS NO BASE. On his mission, BJ’s base gets nuked. Of course, back then, no one knew what atomic bomb was. It was devastating. BJ feels lost and alone. He wanders around, hoping to find Wagram. He calls up a small group of soldiers to help him beat Wagram.
    The Young Marquis
    In another universe, a man sits on his throne. 4 of his bodyguards stand before him. The man is revealed to be named David. He knows about the existence of CJ and BJ. He seems intent on helping BJ and CJ. He says that he must strike now that Wagram is gone to the other universe, and that he will not tolerate giving in. It is revealed that the city he is the king of is the city of Athlum, and that he owns a something called the Gae Bolg, and that his city owns something called the Valaria Heart. David says that he will send the Gae Bolg to BJ when the time is right. He feels emotional to BJ for some reason. BJ doesn’t even know who this man. “What am I doing, sitting here?”
    Slipping through your fingers
    At the spot of BJ’s dream, stands Wagram. He stands alone. BJ confronts him. Wagram says that there is no hope for this sinning world unless they begin to obey the rules.
    “Before men so much as crawled upon this earth, Remnants existed, bringing harmony and balance. They were divine creations, made to be worshipped by men. That changed with one who could control them all. Over time, men grew more and more audacious, treating Remnants as nothing more than beneficial tools. So foolish are men. Now comes a Remnant that can express his wishes and desires. We must obey, and listen to all he has to say, at whatever the cost. That is the only role of such unworthy creatures! Men must learn to fear the power of Remnants once more.”
    “Who is that other man in my dreams?”
    “You of all people must understand, BJ. It is the Conqueror. He is now seizing remnants so humans will not abuse them.”
    “What if the Conqueror is planning something terrible, like taking over the world or something?”
    “Don’t you hear me, my boy? Whatever the cost.”
    BJ figures that apparently, men were sinning by not worshiping Remnants. He decides to fight Wagram again. Wagram looks at him and shakes his head.
    “Hmh… This is our cue.” Wagram says to himself, his fan in front of his face.
    “Wagram!”
    “BJ?”
    “If you don’t surrender, I will have to force you to stop. Under the laws of the USA, I will have to take you in.”
    “I tire of this talk, BJ. Enough! Be gone!”
    “No, you will answer me. I don’t let people hurt my brother for nothing! You won’t be running away this time!”
    “Do you think I will not harm you just because you are BJ?”
    “What?”
    “Both of us are men of reason. And one can surely understand… the impracticality to obeying all laws. But I will leave, if that is what you wish. I shan’t dare put you out. We merely got off on the wrong foot.”
    “No! Your story seems plausible at best. You will come with me and I will confirm your intentions. If you don’t, you will rue the day you touched my brother!”
    “You do not take my word as fact? Perhaps I will convince you… BY FORCE!”

    Remnant of Fear
    “Mystic magicks bound to my call. Within the void, envelope all!”
    He strikes the ground with his fan, and the black symbol of magicks appears on the ground. High up on the sky, the same symbol is shown. Flame appears out of nowhere, encircling the symbol. From the ground, a foul creature appears. It is the Gates of Hell.

    Gwayn’s Bellow
    BJ eventually defeats the Gates of Hell after a very challenging fight. Wagram then opens up a portal, and out comes the man in crimson robes. It is revealed that he is the Conqueror. The Conqueror talks to BJ. He says that even if BJ opposed his plan, he cannot stop him. The Conqueror vanishes. Wagram then looks at BJ intently.

    “If you think you can manipulate the Conqueror, then you are as arrogant as you are foolish.”
    Wagram leaves. BJ then goes on his trail, running to a Black Sun worshipping spot. On his way, he meets Nazis guarding the area, and zealots. This is weird, since Hitler is dead. He continues onward. The Black Sun worshipping spot is after a series of sewers, and they are extensive. After a long trek, BJ sees a man. It is David.
    Bonds of Friendship
    “Who are you?
    “Whoa, don't be so trigger happy, BJ. My name is David. By now I'm use Wagram has talked you up about his little crusade across universes...”
    “Yes he has. Why are you here?”
    “There are as many universes as there are grains of sand. Each represents a different version of the world. When the world was created, God made humans as images of him... and Remnants, the projections made to rule over humans. In each universe, all the people on a planet... well, most of them... are just mirror images of the same person across universes.”
    “What?”
    “BJ, I am your brother, as a mirror image across another universe.”
    “You are him but you are not him?”
    “Precisely. Look BJ, I would love to sit here and chat all day, but my city is under siege. When the time is right, I will send my most precious weapon to aid you in combat... That is, the Remnant, Gae Bolg. You'll need it. This Wagram figured popped up and ransacked my city, so I'll do all I can to help you.”
    “So now you leave?”
    “Yes. One last thing, BJ. Wagram's power stems from hell. He will summon the Apocalypse to try to bring down the Devil multiply the Conqueror's power. Stop him by...”
    And David disappears. After all, David didn't cross universes, he just sent video link through universes. Guess Wagram's army is closer to David's city than he assumed.

    Gathering Clouds
    BJ takes a short rest. He dreams of the Conqueror… he activates a device… his power reigns supreme… men are tortured somehow remotely, although this connection is unclear…
    A Special Girl
    Wagram is seen, walking to the Conqueror. He speaks to him.
    “My lord, what shall we do with this BJ figure?”
    “Hmm…”
    “He has shown every sign of being against us and our efforts… Perhaps… it is time for him to disappear from the picture altogether…”
    “Enough talk. Do what you can to spare his existence. That is all.”
    “Yes, my lord.”
    Truths Revealed
    Eventually BJ makes his way onward and finds the place to house 3 monsters. BJ solves this by raining a shower of lead on them.
    “Impressive.” Said Wagram, but he isn't here...?
    “What?”
    All a sudden, some supernatural stuff begins to happen, and a monster begins to appear from the ground.
    “David actually dared to use a Remnant against ME? Of all people...! Then, I must punish him. You first though. In the core of your planet, Earth, is Remnant locked away by the intense heat and pressure. Let's see how the Cyclops does with David's Gae Bolg... *Laughs* But you see, here is the kicker. All I need to do is brain wash Cyclops to destroy good instead of preserve it. And now he is my little agent. Let's see you talk your way out of THIS, BJ.”
    Unexpected Betrayal
    The Cyclops appears.

    Out of Control
    Eventually, BJ wins.
    “Now, a real man would face me instead of conjuring up pawns to do his work. Why are the Nazis helping you?
    “BJ, is your skull really that empty? I am LORD Wagram. Deathshead is the mirror image of Schabbs... just as David is to CJ. Deathshead was sent here to ensure that upon Hitler's death, a phenomenon would accord allowing me to walk across universes. So I did. Deathshead had the whole Nazi army brainwashed.”
    “Just for the Sod? The most powerful Remnants of all, is that it?”
    “There is one Remnant above all. He is made as a neutral Remnant. Then, the Scepter, a Remnant made to conjure up Hell, was formed. To balance out the bad, the Spear of Destiny was made, to do good. But that's not how the Sod is being used here, is it?”
    Seeing as BJ is rendered speechless, Wagram says: “You beat the Gates of Hell. There is potential in you. I can help unlock it. It's not too late. Join me... otherwise... Enjoy your feast today, for you shall starve tomorrow... Goodbye, BJ.”
    Catafalque/Fallen
    BJ eventually camps outside, confused and lost.
    “BJ... I'm so sorry; I didn't realize that Wagram would use the Gae Bolg like that...”
    “You idiot!!!”
    “Look, I hate Wagram as much as you. He caused Emma to die... She's like a mother to me... I will avenge this, OK?”
    “I don't even know where to go now...”
    “The fight will show up at your doorstep.”
    The fight did show up at BJ’s doorstep. In the middle of USSR, some strange phenomenon spawned, and BJ went to check it out.
    Enter the Seven

    BJ goes around the shores up a mountain, and finds six bases guarding something in the middle. In the middle, a gigantic beam of light extends upward to the clouds. BJ goes in. Each base is guarded by a guardian chosen by the Conqueror, although one base features two girls who are twins. Each person gives up a great fight. BJ has to hurry to reach the middle before something horrible happens. BJ eventually reaches the center.
    Ancient Magicks
    “I believe you’ve been warned about this. Continued association with the Conqueror will be harmful to your health. “
    “Wagram!”
    “You still have a chance to escape with your lives. Get out of here.”
    “And if I refuse?”
    “As you wish. I SHALL WIPE YOUR VERY EXISTENCE FROM THE THIS EARTH!”
    He gets out his fan. He chants, “The binding oaths of magicks old, summon your being and your soul! From whitest heavens you shall soar! To darkest earth your home no more! Coooommmmeeee forth!” He closes his fan and aims it at the sky. The clouds whiten, as Armageddon descends to earth! Wagram’s fan is the scepter!




    Wheat from the Chaff
    Eventually BJ lives through Armageddon.
    “I am most impressed. You potential far exceeds my expectations.”
    “What was that thing??”
    “That, BJ, was the Apocalypse. The icon of sin. Its goal is to die. To die is to bring about the Devil into this universe. Eons later, the Apocalypse will regenerate, ready to wreak havoc onto another world.”
    The sky turns blood red. BJ does not see the Devil himself.
    “Take heed, BJ. Leave the Conqueror be. Your life may be in jeopardy if you don’t.”
    “Wagram! You coward! You just summon some monster and run off like a little girl!”
    “If I ever see you again, BJ, I will ensure your demise. Consider yourself warned.”
    “What’s so special about this place, anyways?”
    “The Sacred Lands stretch across multiple dimensions and universes, and are the birthplace to all Remnants. I'm on my way there... Now, you will have to excuse me…”
    “I’ll take you down right now! Don’t you dare run from me!”
    “All in due time, BJ. You too, Marquis of Athlum. I despise your treachery. When the powers of Remnants sweep multiple worlds, you will know. The divine judgment that is me will come and haunt you.”
    “That’s not even what the Conqueror wants!”
    “Hmm. Who is to say that I am only loyal to the Conqueror?”
    “The Conqueror will strike you down. And after that, I will strike him down.”
    “Hmmm… you have mistaken me. You have no idea, BJ. Let’s leave it at that. My loyalties are still with the Conqueror... Heh. I am merely doing what the Remnants desire of us.”
    “But…”
    “You dare deny the Conqueror? Don’t you dare question me, either! I will split your fragile existence on a whim. Your life is no longer of any consequence. The Conqueror can back me up on this one. All you are now is a nuisance. You still can switch sides, BJ, but I know you won’t. If that is so… expect considerable ramifications that will result, even after my supposed death…”
    “We’ll see who gets the last laugh, Wagram.”
    “Don’t follow me. This is your last warning.”
    Wagram bores a hole into the ground, and disappears. The Conqueror appears near the hole. He looks at BJ. BJ charges in a pent of rage. The Conqueror blocks all of BJ’s attacks. He does a few attacks to BJ, but BJ gets back up. The Conqueror teleports to behind BJ, and gives him a good whack. “Foolish boy.” he mutters. Then he teleports away.BJ runs back to where he threw away the Spear. He grabs it, knowing this might increase his ability to fight the Conqueror. BJ finds that place Wagram opened up and runs down. He finds some aqueducts, with some puzzles he must solve. He eventually reaches the center of the aqueducts.
    The Binding
    In the center of the giant room is a depression. And standing in the middle is the Conqueror. He moves his hand a bit, and a red sea of aura appears, as if the room is flooded with it. BJ comes in just in time to see the Conqueror in a sea of red. The Conqueror spots BJ, and shakes his head. And just like that, the Conqueror descends into the depression. BJ runs up to the depression. He feels a bit of a tingling. Then, all of a sudden, as if consumed, a green sea of aura appeared, and just like that, BJ descends into the depths of Hell, on hot pursuit of the Conqueror, himself.
    The Marshalls
    “BJ.... BJ, can you hear me?”
    “Yeah. Speak your mind.”
    “I cannot extend my image down into the depths of Hell. You are going to be alone, BJ. Very alone. But you have no choice. To reach Elysion, the birthplace of Remnants, you must cross part of Hell. No man has ever laid his eyes on that place since the world dawned. Good luck BJ, for not just your sake, but ours too...”
    BJ goes into the depths of Hell. Hell seems like it's some underground place, although that's not the case, since it's in another dimension altogether. Lava, dead bodies, and crazy people are everywhere. He eventually reaches a large door, up at a cliff, seemingly leading to nowhere, floating in midair. BJ opens it, and walks into it.
    One Step
    All of a sudden, he finds himself standing at some platform. This area is fantastic. There are platforms everywhere, and as BJ moves, platforms descend and ascend by themselves. These long platforms glow with text written on the platforms. BJ continues his journey. As he continues, it begins to get dark. Mystical towers are seen, glowing with light. The light turns on, and off, on and off, glowing with mostly orange. BJ eventually finds another odd looking door. He opens it up.
    The Ageless Mage
    It is the Conqueror, looking at a machine far off.
    “Conqueror! What are you up to?”
    “You now wield the power of the Spear. How can anyone know you won’t abuse its power?”
    “What are you doing here?”
    “If you have not awakened by now, then you are no longer necessary.”
    “What about…”
    “I turned Hitler and Deathshead into their current conditions. All for the best. BJ, you must know why I am doing this. When one Remnant is overused, it will trigger the calamity known as the Collapse. All men and Remnants alike will be destroyed if this happens. There will be nothing left in all universes. The death toll will be calamitous. I am merely doing what saves more lives. Even if you… cannot do it.”
    “Men can learn to stop abusing Remnants, especially if it means their death.”
    “I see people destroy worlds for greed alone. Their immense greed swallows planets whole, and when all is destroyed, they consume their selves.” He shakes his head.
    The Conqueror disappears further into this area, near a machine. BJ runs towards it, but two men are at the door.

    Nisus
    It is Wagram and Deathshead.
    “My young BJ, you and I both know that the Conqueror would prefer it if you bid a hasty retreat. Leave now or I will have to deal with you… personally. I hope to not have more blood on my hands, BJ.”
    “Tell me about Hitler!”
    “Hmph. His abuse of remnants led to his eventual downfall. He cannot unlock the true power of the remnants! He is merely fuel for their fire… You see, only Remnants or those of the Marshall bloodline such as I may control Remnants to their full extent. Hitler is neither of those things.”
    “I will find the Conqueror, even if it means going through you.”
    “As I said… not going to happen.”
    “BJ, BJ, BJ! I finally get to chat with you in person once again. You must be so short minded as to think that I would just ally with Hitler. HA! I know you, BJ. *** headed and naïve. But you also have a tendency to show up at the worst possible moment, so we have taken certain precautions.”
    “Oh yeah?”
    “Class is in session. Prepare to get schooled!” yelled Deathshead.
    “Hmmm... indeed. Ready yourself, BJ! I won’t back down. This fight is to the death.”
    Wagram summons the AoD. Wagram then appears on top of the gate and watches. Then, as the battle starts, the screen turns whitish like in TLR bosses. Eventually, Deathshead is dead. The AoD, up until now, have been invincible since Wagram was shielding it. Then, when Deathshead dies, Wagram jumps down from the gate. He seemingly unleashes some dark power, risking his life to increase his power. He then summons a monster from hell, and launches a gigantic inferno at BJ. Aod's shield collapses. It is now Wagram + Aod vs BJ. With the extreme power that comes from the 3rd most powerful Remnant in all universes, BJ eventually wins, and the gates open.
    The Warden and the Activator
    It is the Conqueror. BJ walks up to the Conqueror, time is slowed down and the scene is dramatized. The Conqueror is standing as he does in original cut scene of TLR.
    “You’ve arrived.”
    “What’s your game, Conqueror?”
    “I desire to release Remnants from the hands of men.”
    “Release?”
    Time for Release
    “The beings of this planet have become far too accustomed to using Remnants as their tools. At this rate, they will push the power of Remnants beyond their limits. They will destroy all existence.”
    “Ridiculous. Do you really think so little of us?”
    “Do you really think your trust in mankind is founded?” asked the Conqueror.
    “My duty is to prevent that eventuality.” , said the Conqueror, walking down a set of stairs.
    “Who… what really are you?”
    “Merely one warden of the Remnants.” Said the Conqueror, walking down the steps of stairs, his body pulsating with orange energy as he walks down the stairs.
    “Warden...? ...So, there’s something in Elysion that you need to release the Remnants, is that it?”
    The Conqueror sighs. “You should know. This was not originally my task to complete! With the activation of this machine, all of the world’s Remnants will be freed!”
    “While we are answering questions, maybe you can answer me this! Why did you brainwash Hitler and Deathshead?”
    “I desire to learn to what extent releasing Remnants would affect this world. Thankfully, I found that Remnants merely consumer lesser life forms. Like men.”
    *Shows Hitler and Deathshead going crazy.*
    “People consumed by Remnants? Then… if all of the world’s Remnants were released…”
    “Well, do you finally understand?”
    “I understand that you don’t really give a damned about people’s lives! But me? My friends and family are something I wouldn’t trade for the world. I’ll protect them, no matter what!”
    The Conqueror shakes his head.
    “As you wish. I won’t hold back.” He closed his eyes, and then opens it. His pupils are dilated, and orange. An orange aura temporarily appears, and he spread out his arms.
    “Come.” He said, in a low voice, his face showing murder.
    And just like that, BJ pumped up with the power of Sod, faces the man that swallowed a city, whole.

    Nisus – First form
    Schismogenesis – Last Form
    BJ eventually does a crapload of damage to the Conqueror. The Conqueror then sees that he cannot defeat BJ by himself, so he calls in the Devil. He binds himself to the Devil. Now the Conqueror is at his true potential. The Conqueror staggers as if weak, and then regains his focus, groaning loudly. A red aura appears, persisting. He now levitates. Now he becomes bullshittingly overpowered. He binds himself to the Devil that was summoned by Armageddon. Eventually, BJ finds some way to beat him.
    The Final Sacrifice
    The Conqueror lays on the ground, bleeding and worn out. His sword flings from the sky, piercing the ground near him. BJ is seen, kneeling, obviously worn out as well. He pants a bit, savoring his victory. The machine behinds the Conqueror begins to start, even without his own command. BJ realizes that the machine might activate by itself. BJ hesitates, thinking about what to do. The Conqueror begins to get up. This bastard never dies, does he?!?
    BJ runs up to attack the Conqueror. The Conqueror magically has the sword come to his hand, and battles BJ.
    “So long as humans go unchecked, you are a weapon. That’s all you are! You cannot stop me, BJ... You don't understand... I am your mirror image in another universe! This is divine will! You and I... we are Remnants. Why would you betray your own kind? You can still save lives, BJ. Do you not see that this is for the greater good?”
    The fight is uphill for BJ, and the Conqueror managed to get BJ caught off guard, and fatally wounds him. BJ is thrown backwards from the hit.
    BJ heroically gets up and runs toward the Conqueror. His true Remnant glow appears, and he glows green as opposed to the Conqueror’s red.
    The Conqueror attempts to activate the device, freeing all Remnants. BJ runs toward the Conqueror… The time is slowed down. Clips of BJ’s past are shown; this includes his chat before he begins his final mission, his fight with the Aod, his encounter with Hitler, and Wagram, and the Conqueror… Sound is played, as the player hears what the Conqueror said in the past. Everything feels like a blur, yet time is slowed down. BJ makes it to the Conqueror. BJ smashes his hand, with his last burst of power, into the Conqueror. BJ's hand is lodged inside the Conqueror, but he lacks the strength to pull it out. BJ sacrifices his life to stop the Conqueror. The Conqueror’s red aura shines around the area, but BJ’s green aura soon fills the room as well. It’s almost as if the Conqueror is the opposite of BJ, yet he is the same.
    “……Such… power… and you chose to be used by humans?”
    “But me? My family and friends are something I wouldn’t trade for the world. I’ll protect them, no matter what… even if it means reversing the process… goodbye, all Remnants…”
    A voice is heard; it is David…
    “You’ll die, BJ. It’s not worth it. You’ll die.”
    “I know. Because I’m a Remnant too, right?” said BJ.
    “You’ve all done so much for me. I can’t just let you all die! People will find a way to live without us.” Said BJ. “David, I’m sorry. I’ll never see you again.”
    The Conqueror groans loudly. BJ then melds inside the Conqueror himself. Both BJ and Conqueror scream in pain. The device in Elysion begins to spin out of control, and the clash of red vs. green can no longer be ignored. BJ’s green creeps up everywhere, overpowering the red. BJ beings to die, his face softening, his body slouching. The Conqueror stands still, not able to move. The place explodes. The Conqueror dies.
    Journey’s End (By Donna Burke)
    Hell is gone. There is no more sin. There is no more war.
    In Wagram’s world, men are astonished at the Remnants, all fading into the void. Not even the Conqueror has any say. David walks through Athlum, obviously sad. His bodyguards keep men from getting close to him. David stops midway on his walk. He looks up at the sky. His bodyguards look up as well. The missing Valaria Heart must be gone forever. Some phenomena of Remnants disappearing are seen. It then shows from different places, Remnants disappearing. Children and men stare up at the disappearing Valaria Heart. Across the countless forests, Remnants, both discovered and undiscovered, disappear into oblivion. Through the seas, magical figures are seen, floating and swooshing around as Remnants cease to exist. David Nassau is seen, feeling his eye patch that was used to power the Gae Bolg. David cries.
    A quick video of BJ’s start, fighting all the bosses in the game. A few clips of Wagram talking to BJ, his summoning of the Gates of Hell, and the Conqueror invading Athlum is shown. Between each scenario mentioned, the video switches or pauses by showing more Remnants disappearing, with magical figures floating about.
    The madness of Hitler and Deathshead are shown. As the music fades, Hitler’s mad face begins to fade as well.
    As this song, “Journey’s End”, is played, subtitles for the lyrics are shown.

    The credits come on, as the Finale music is played. It starts by showing the main people that took part in making this game, with the text showing up and the disappearing after a set amount of time. Then, as all of those are shown already…
    The credits roll up, up showing many people’s names. This long list of names includes everyone IN the wolf3d community, both in Wolf3d Haven AND DHW. The background to the text is a picture of The Last Remnant’s Cover.
    After all is shown, every possible person I can think of has been given credit, artwork and pictures without any sounds are played. (BTW, the player cannot skip the credits.) Pictures of the people who took part in making the game are shown. A few more pictures of the main characters only (in the game) show up. After that, banners of Wolf3d fan sites show up, including DHW, Wolf3d Haven, and such. Banners for the tools used in making of this game are shown. The background turns pitch black as the banners scroll. Some BS’ed copyright crap is shown. Then, afterwards, a very short version of the story of this game is shown, summarized into a few phrases. Then, the screen goes black. The Finale music finishes playing. A short video appears, with Wagram saying:
    “My goals have been met. I would run, if I were you. Unless you truly wish to die…”
    And the screen fades back to black, and the game ends.
    What? What the hell was that last line about? You may know, you may never know. Better keep it that way.
    Then, the last screen is shown.



    .....................The Conqueror and bj are one in the same.
    ...........................................................Set apart by time and space,
    ...............................................................................but they’ll be one again.




    The game ends without showing any other screen or high-scores.
    Why were there two BJs? Why did God make BJ? What truly is different from the Conqueror and BJ? How did CJ know about the Conqueror? Is Wagram still alive? Why did God make remnants? Will Hell launch a full scale assault after this? Who really are BJ’s parents?
    That, my friends, is another story for another time.
    THE END. YOU HAVE BEATEN WOLFENSTIEN NEVER-ENDING.
    You have unlocked the Hardcore Difficulty Level and Extra Missions!

    The true question is, is BJ really the good guy? The Conqueror is here to save Remnants first, humans second, but he is, after all, probably saving more lives that way. By leaving Remnants unattended throughout multiple universes, some idiot is bound to overload a Remnant. And when that happens, all is lost. Who do you think is the good guy?
    The Conqueror is BJ's mirror image, as David is to CJ, and Deathshead is to Schabbs. Both the Conqueror and BJ are Remnants. Because of this, BJ was able to utilize the Sod to its full potential, allowing BJ to win.
    From the description I put earlier, you might think that I would give the Nazi fights and levels less priority, but that’s not true. It just that, more of the story progresses per event after Hitler dies.
    And finally: English is not my first language, but I hope you understood and enjoyed the story.


    Credits for this story:
    Me, Dark_wizzie – For making the story
    iD software – For making the Wolfenstein series
    Square Enix – For making TLR, FF5 Kefka Boss, and Final Fantasy music
    Wolfercooker – For some story ideas
    Schabbs – Not sure, but I’m positive I will end up needing his help for something eventually, so I’ll just credit him now.
    Areyep and MCS - For the idea of using Sod as a weapon
    My forum – Because I said so.
    …And you, of course, for reading! Thank you.


    Last edited by Dark_wizzie on Fri Jul 27, 2012 12:56 am; edited 10 times in total
    Dark_wizzie
    Dark_wizzie
    I am Death Incarnate!
    I am Death Incarnate!


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    WNE Full Story - (Long Read!) Empty Re: WNE Full Story - (Long Read!)

    Post by Dark_wizzie Tue Nov 09, 2010 4:11 pm

    Note from the author: While coming up with ideas for these boss fights, I wanted to come up with something different from the traditional and boring, strafe and shoot. I mean, a first grader can do that. I wanted to come up with something that demands more from the player, requiring more attention, more practice, and more strategy. Of course, this is why all coders saw the coding list and took a beeline into the opposite direction of this mod. At any rate, enjoy.
    Chapter One – First Awakening
    Hans Grosse the Badass
    Difficult: 10% (Moderately Difficult) Song: Sword Sparks
    This is the first actual boss in the game. He storms in with two chain guns… But that’s not it, is it?
    • Power of the Sun – Once in a while, Hans will get consumed by darkness, and gain in power. During this period of the power up, he will be able to do double to triple damage, attack without reloading, and walk a bit faster.
    After he takes a chunk of damage and he nears death, a cut scene shows, in which Hans pretends to be incapacitated. As BJ walks closer, Hans suddenly springs back, pulling out a rocket launcher. This rocket launcher has a decent blast radius. (Compared to the teeny weeny blast radius of EoD rockets…)
    • Out of Control – Hans screams in rage, and fires his rocket repeatedly, spamming the level with rockets. He stops after he receives certain amount of damage, in which case, the power up automatically ceases.
    Schabbs the Evil Maniac
    Difficulty: 15% (Moderately Difficult) Song: Flamedrop
    Schabbs now throws syringes that actually actively try to make BJ into a mutant. Schabbs also gets a rocket launcher. Schabbs decides to throw syringes in bursts, meaning that he throws them really quickly for a short period of time. He also uses his rockets, and those have a special effect. The rockets quickly poison the air in the room, bringing back mutants from their deaths in the level after a while. They automatically get up from their death, and run to BJ. The rockets have decent blast radius. Be careful of mutants ambushing you from behind during this boss fight. If you get hit with a syringe, you will begin turning into a mutant. The player begins to get hit by damage, bit by bit, almost like a poison. At lower HP, your screen begins to warp around, as BJ begins to lose consciousness. When the player’s HP reaches 75% or under, with each damage he takes, there is a chance that the player will be turned into a mutant. When the player is under the chance of being a mutant, the player’s face flashes into that of a mutant and back into BJ’s face again. The chance of turning into a mutant increases as BJ’s HP falls lower and lower. The cure for this ailment is to find a medical syringe around the level. (The ones that heal you over 100% HP). Failure to get a syringe before turning into a mutant means game over.
    • Hawkeye – Schabb’s damage per syringe is increased. He stops firing his rockets for some time, but each syringe you get hit with will do large amounts of damage. This ups the chance of turning into a mutant drastically.
    Gretel the Female ***-kicker
    Difficulty: 20% (Moderately Difficult) Song: Class of Opposites
    Gretel herself is not very difficult, but in this brawl, you have to take on Gretel and Otto together. In addition, the player must be ready for enemies re-spawning. The Black Sun energy is spewed every which way in this map, pulsating the whole level teal. This causes enemies to come back to life even after being shot at. Killing enemies close to anything glowing causes them to re-spawn at a faster rate.
    • Code Red – She begins to bend in dark red pulsating energy. Her firing rate slows down, but each of her bullets increases in damage drastically. You might want to simply run away from her when this happens. You don’t want to get hit by her bullets at this time.
    Otto the Rocket Henchman
    Difficulty: 20% (Moderately Difficult) Song: Class of Opposites
    Otto Giftmacher’s rockets have a very decent blast radius, more so than any previous bosses’ rockets. He also has two special moves…
    • Farsight – Some of his rockets go right through walls and objects. BJ will get a hint of incoming rockets that can pierce walls.
    • Target Lock – His rockets now moderately lock onto BJ! Not only that, Otto might just pair up this special attack with Farsight, leading to some unpleasant and inescapable damage from seemingly nowhere.
    “The Guns” Fettgesicht
    Difficulty: 25% (Relatively Difficult) Song: Reversal!
    In addition to facing Fettgesicht, the player also must be ready for infinite waves of chain-gunners marching into the battlefield. This is, after all, a military base. The enemies that die don’t respawn, but with each coming minute, more chain-gunners are called into the scene. There is a time limit to beating Fettgesicht, as if BJ just gets a stalemate for too long, Hitler will call in a whole army of infantry to clean up BJ, meaning game over.
    Fettgesicht himself still has his faithful rocket and chain-gun. His has the chain gunning prowess of Hans, and the rocket power of Otto. Because of this, he has all of the special attack Hans and Otto have. Fettgesicht also has an increased walking speed.
    In addition to all this crap, Fettgesicht locked himself in a room with 4 doors. The room is decently large, and this is a problem for BJ. You see, each door is guarded by a power generator. The only way to even get in is the use an energy weapon on three of the four doors' generator. (Funny enough, Fettgesicht can attack you, but you can’t attack him back due to the force field at the door…) When that is done, the fourth door will automatically open. However, don’t think that would be the end of it. After some time, BJ is automatically teleported to outside of Fettgesicht’s room, having to do the whole routine again. Not only that, don't forget that chain gunners will be marching around the whole entire premise.
    Chapter Two – Means to an End
    Trans the Dummy
    Difficult: 15% (Moderately Difficult) Song: Bandos Battalion
    Trans Grosse, you little girl. He got scared so he ordered on officer to carry an energy source that shields Trans Grosse from any of your attacks! BJ has to find the officer before attacking Trans, and kill him. He must then destroy the energy source before another stupid officer comes and picks up, and runs off. Just an officer you say? Well, since the officer is carrying the energy source, some of the shield is diverted into the fleeing officer, meaning that he can resist more attacks than your average officer. This is not all, though. The route the officer will run around in is filled with doors that are shielded with energy, which he can run through, but you can’t move nor shoot through. There is no way to get across those specific doors, so the player must improvise and user alternate and slower routes. Once the device is gone, though, it’s gone for good.
    Trans himself doesn’t have much up his sleeve, so taking him down won’t be too much of a problem.
    • Overload – Trans firing rate goes crazy, as he goes berserk. His damage per bullet remains constant, making him deal much more damage. Some of the bullets pierce obstacles, and there is no way around this. Trans suddenly does not need to reload. During this period of time, Trans has increased defense.
    Blistering Barnacle
    Difficulty: 25% (Relatively Difficult) Song: FF7 normal fight song as intro, then FF7 Zero Bahumut as actual song
    Barnacle is blue, and he likes having blue comrades help him in battle. That’s right; this level is filled with SS in blue uniform. The battlefield in question takes place outside, so Barnacle has ordered infinite incoming tanks as well as infinite SS troops to flood the level. Unfortunately for Barnacle, the tank and the SS seem to be crawling inwards towards BJ at a slow rate, from the other side of the map. Dispatch Barnacle ASAP. You probably will not be able to kill him before a sizable force of SS and Tanks arrive, however. Use your rocket launcher effectively for this task. You will do almost no damage to tanks with bullets, no matter the gun; rockets are your friend.
    Barnacle himself is not obscenely powerful, but his rockets do as a bit more damage and have a higher blast radius than Otto’s. His chain gun power is a bit low, however.
    • Power of Blue – Barnacle gets angry and runs fast. He shoots rockets and fires his chain gun as he runs. He fires both at the same time. His rockets have increased power and radius. His chain gun does more damage, and its bullets are almost not affected by range. This means that you can be 1000000000 feet from Barnacle, and he can still hit you decently well.
    Ubermutant the Mutant Master
    Difficulty: 25% (Relatively Difficult) Song: The Ultimate Challenge (From Sod)
    The Ubermutant is outside, in Antarctica. The cold has an effect on you, yet seemingly not the Nazis. You reload slower and move slower during the fight. In addition, your health decreases at a slow and steady pace, as you being to die from the cold. The outline of the map is so that BJ gets hit by snipers. Once those get taken out, they rarely get reinforced. However, what do get reinforced are the many soldiers and SS that decides to surround you by flanking you from all sides.
    The Ubermutant itself is different. The knives that the Ubermutant hold do significant damage. If BJ gets in contact of the Ubermutant’s knives, it can spell disaster, as the Ubermutant can also fire his chain gun while he slices you with his knives. What? You won’t let it happen? Need I remind you, you move slower in the snow. The Ubermutant is a mobile enemy. You are also distracted by incoming troops. Do your best.
    • Slice n’ Dice – The Ubemutant throws his four knives at you. They fly around, then fly back into his hands. Each extra knife you get hit with will do much more damage. For example, getting hit with 1 is no problem. However, the second knife will do x1.5 damage of the first one, the third will do x2.5 damage of the first one, and the fourth will do x4 the damage of the first one. Dodge, dodge, dodge, or prepare to die, die, die!
    Death Knight, Keeper of the Spear
    Difficulty: 40% (Challenging) Song: Beat the Odds!
    The Death Knight is your first challenging boss scenario. First of all, the map is strategically favoring the enemies. Second, snipers have decided to camp out. SS and many different infantry units are deployed in the area. Third, there is a looming fog. This fog is a fog that BJ cannot see very well through, yet enemies can. Fourth, some un-killable mutants are found. Some cannot be killed and can only do melee damage. Some can be killed, yet respawn after a while. These can use guns. Fifth, the ammo in the area is not laid out all over the floor; BJ must find stashes hidden away by bushes, secret areas, or in small storage rooms around the map. The supplies automatically respawn after a set time. Sixth, some of the enemies camp out with their mounted machine guns – that are protected by force fields. You can use one after you find one, but be careful of dangers that lurk behind you… Seventh, there is the Death Knight himself.
    The Death Knight can shoot out 8 rockets in rapid succession. These rockets are not quite as powerful in blast radius as Fettgesicht’s, but have only a bit lower damage than Otto’s. The power of the chain guns is identical to Hans. The Death Knight rarely leaves a set perimeter, and if he does, it is only to flush out BJ for hiding in an area for too long.
    • Fog of War – Increases the density of the fog, meaning that BJ has an even harder time seeing anything through the fog.
    • Dark Storm – All enemies other than the Death Knight itself automatically have full HP once again. The Death Knight gets healed by a bit, and the player gets hit by a weak AoE, dealing 20 damage to HP and armor. It begins to rain after this, making it harder to see, and the footsteps of enemies harder to hear. And no, the storm doesn’t get worse after the Death Knight does this move for the second time. We don’t want the level to flood, now, do we? 
    • Evil’s Advancement – All enemies move, fire, and reload at a faster rate. The Death Knight does not have to reload at all. The Death Knight’s rockets now rush out at an incredible pace, flooding the whole map with rockets. The blast radius of rockets is increased, matching Fettgesicht’s. The Death Knight’s chain guns increase in speed, and are less affected by distance than normal, although to a smaller extent than Wilhelm’s.
    • Teleport – The Death Knight teleports to somewhere close to BJ, and immediately goes towards BJ.
    Angel of Death
    Difficulty: 25% (Relatively Difficult) Song: Evil Incarnate (From Sod)
    This battle is actually not as difficult as the Death Knight battle on purpose, as the player will rematch the Angel of Death later in the game. One contributing factor to the easiness of this fight is the fact that by touching the Spear, BJ gets a small permanent power boost. Your max HP is now 150%, and you reload a little bit faster. This carries on to other levels as well. For this battle, ghosts once again are present. However, as soon as BJ starts the level, all ghosts immediately set on a course for BJ. They will never idle in some ditch. Some ghosts move at a faster rate than others, and require more bullets to be killed. There are invisible walls around the premise, which the enemy can pass through, but you cannot. The Angel of Death’s projectiles have a large blast radius, with a blast radius larger than Fatfaces. The AoD need not delay after shooting out some projectiles. The projectiles automatically go through any static object without a special attack.
    • Demonic Farsight – AoD’s projectiles now go through walls AND static objects, and partially lock onto the player. The AoD gets a defense boost.
    • Shatter – Aod gets increased blast radius projectiles. By now, the blast radius is getting pretty darn fearsome.
    • Call to Arms – All dead ghosts automatically live again. In addition, undead Nazi guards/officers/SS appear. (They are similar to the Nazi Zombie Guards from The Lost Relic; lots of HP.)

    Chapter 3
    Trail of the Madman

    Ultra Mutant, the Horror of Experimentation
    Difficulty: 25% Song: Zamorak Zoo (From Runescape) Second and last forms: Wolfenstein 2009 music
    The Ultra Mutant is fast and furious. Do not let it get too close to you, for it will slash you into pieces. You must move backwards while shooting at the Ultra Mutant. However, while you are shooting the mutant, you are not looking at what’s behind you, aka obstacles. Do not back up into an obstacle! In addition to this, throughout the fight, various mutants will come out of their stasis chambers and begin to fight BJ.
    • Resurrection – Brings back any dead mutants near the Ultra Mutant, in a radius.
    • Cleave – Knives do insane damage. Run speed increase.
    After the mutant takes enough damage, the mutant transforms. It loses the knife cleaving arms, and instead has one arm. The arm has a gun inside, almost as the bone inside the arm. The gun is a green energy weapon, shooting out energy every which way. The mutant’s attacks can even kill other mutants; use that to your advantage.
    • Overcharge – AoE attack that does ~50 damage. Everywhere lights up of green. Mutants not affected.
    After taking enough damage, the Ultra Mutant undergoes the last transformation. It now has two arms now. It goes on a rage, and eats up any mutants nearby (if any are still alive by then). For each mutant this mutant eats, the mutant will gain more max HP. The Ultra Mutant then shoots out green projectiles in pretty rapid succession.
    • Acid Rain – AoE attack that drains all armor the player has on and does ~25 damage.
    • Muck Amok – Attack speed decreases. Each projectile now has a blast radius. They actually also have large blast radius.
    Ubersoldat, the Pinnacle of Technology
    Difficulty: 30% (Relatively Difficult) Song: Turn the Tide
    The Ubersoldat will be accompanied by elite SS officers. You should take them down first, but they are pretty stubborn about living. Try to dodge the many incoming rockets, flying your way. After they are killed, you are rewarded with a moment of relief as all there is now is only the Ubersoldat. However, eventually soldiers and tanks appear. Supersoldats also begin to pop up.
    The Ubersoldat in itself is heavily armed. Its rockets have a large blast radius, that of the AoD’s. Its advanced chain guns do the most damage for chain guns so far in the game, and reload very, very fast.
    • Mire – Cause time to slow down for the Ubersoldat only. The Ubersoldat begins to do any action at a much faster pace. This power up does not last very long, though.
    • Gun Nut – The Ubersoldat goes crazy and shoots out his two advanced chain guns everywhere, making things around you get perforated. Don’t get clobbered with it.
    Once enough damage is done, the Ubersoldat drops its advanced chain gun (Go pick it up, noob!) and draws a new energy weapon. In fact, there are two. One is a plasma gun, the other is the Leucherfaust. It is a projectile that is not very easy to see, it almost looks like a greenish-bluish light approaching BJ. It does supreme damage, compared to this much into the game.
    • Blight – AoE that does ~80 damage. This damage will be halved based on armor.
    Hitler
    Difficulty: 50% (Very Challenging) Song: Struggle Eternal
    Time for your first very challenging fight. From now on, all boss fights will be very difficult. It’s no longer kid’s games; you are about halfway done with the game!
    In this fight, Hitler starts off with a pesky shield that protects him from harm. Two priests are spread out in the level, holding the shield. You must defeat both in order to damage Hitler. There is a problem, though. To get to them, you must go through Hitler’s army and Hitler himself. Try to avoid them if possible, since many soldiers will ALSO be shielded as well. Not all, but some. The priests are not just running officers holding shields, either. They can do mire without any delay. In fact, they practically spam it all the time. Good luck doing damage to people that run at a supernatural pace in mire. Also, priests can shoot out projectiles that deal hardcore damage, but most of the time, they just resort to running around so you cannot hit them. Priests cannot be shielded, for your information.
    On your way to finding priests, you will encounter stealth killers. They are invisible most of the time, and their melee damage is pretty damned strong, too. They are hard to take out, making them very dangerous. If you get a stealth killer close to a priest, the priest will SHIELD the stealth killer, making the situation almost hopeless. (The stealth killers and priests are from Wolfenstein 2009.)
    As if all this crap isn’t enough, some doors also have the nasty shield to them, meaning you must take alternate routes. When the priests and stealth soldiers fall, now is a good time to confront Hitler.
    Hitler, as you may have guessed, is not an easy to kill person. Even without his shield, his defense is very, very high. You must use a high powered weapon that can do high damage per ammo used. In fact, at the start of the battle, Hitler’s defenses are so high to the point that you still cannot deal significant damage to him. You must use a container of Black Sun energy. You will glow green. Your attacks will then finally be able to deal some damage to Hitler. After a while, you no longer need to use Black Sun energy, since Hitler’s armor starts to get weak. Using additional Black Sun energy will aid you in doing more damage, regardless, but they will run out.
    • Strong Malice – Hitler does an attack that is similar to AoE, but has a bit less range. It does damage and decreases the effectiveness of BJ’s weapons, and decreases reloading speed.
    • Dark Awakening – Hitler’s defenses increase. His general firepower increase. His general speed increases.
    After a while, Hitler’s defenses get worn out. A cutscene is shown as Hitler pops out of his armor.
    Hitler then comes out, still heavy duty. He only uses chain guns now, but his mastery with chain guns in this form is unmatched. All areas concerning the effectiveness and reloading of the chain gun are top notch, so he does a fast firing rate, doing high damage per bullet. His defense against rockets increase.
    • Mire – Slows down time.
    • Rushing Recklessly – Hitler’s defense decreases. He is healed by a bit. He begins to fire rapidly, and teleport to a location some steps away, and fires really fast, and teleports a few steps away. He does this fast, so it’s very hard to actually hit him. No use in ducking either, since he is teleporting.
    After being done enough damage, Hitler becomes less bulky and heavy duty. His defense decreases, but his speed increases drastically, as if he is in semi-mire all the time.
    • Mire – Slows down time (So do we have Mire x2 now?)

    Chapter 4
    Through the Maw of Hell
    Wagram, the Crusader

    Difficulty: 35% (Moderately Difficulty) Song: Sliver of Hope
    After the last fight, this one should feel almost like a cakewalk. But don’t think it so, or you will die anyways. (Haha, dying at a cakewalk.) Wagram’s walking speed is a bit slower than average… however, he doesn’t rely on walking, per se. He teleports. His attacks include teleporting close to you and stunning you with his fan and dealing damage with his fan. Sounds easy, but he has really high attack/defense and such, making him more difficult as you would guess at first thought. Wagram uses his AoE attack more often than any other previous bosses.
    • Flamedrop – He ignites a flame from the palm of his hand, moves it towards BJ, and as the flame nears BJ, the flame increases in size. The further the projectile has to travel to hit something, the stronger the result. The flame explodes on contact, and burns up the area, hurting BJ if he walks through the burned up area.
    • Roman Candle – Many random columns of fire project from the ground, dealing damage.
    Gates of Hell, Your Worst Nightmare
    Difficulty: 60% (Superbly Challenging) Song: The Gates of Hell
    As you can see, 60% difficulty is very difficult! The Gates of Hell is a difficult boss. At the start of the fight, multiple monsters guard the Gates of Hell, forming a formation. While each monster is not too strong, there are about 8 groups of them, and they can and will be very overwhelming. Try sprinting around the battlefield to prevent from getting cornered. To increase your firepower, some allies have come to help you. However, they will die after taking sufficient damage… You must kill as many as possible, since after a set amount of time, the Gates of Hell will open, and it will be activated. When that happens, the Gates of Hell joins in on the fight. Ouch. Using rockets or any other weapons that can do mass damage to multiple enemies at once is a decent idea, but the monsters all have higher defense against those types of attacks. So, guns or projectiles? Your choice.
    The Gates of Hell eventually activates. It hovers over the land, going towards BJ. You cannot duck and hide, since there is nothing to duck and hide with. You must man up the damage as much as possible, zigzagging in attempt to dodge attacks. You want to kill all of the minions before the Gates of Hell activates, but that’s not possible. Not only that, the massive HP of the Gates of Hell quickly turns this fight into a nightmare. You will remember the tune of the song playing by the time you beat this boss, guaranteed.
    • Gates of Hell – The Gates of Hell activates, its arms spread out, and it joins in on the fight.
    • Blues Flames – Little black critters from the top of the monster shoots out, hitting BJ, smearing his vision, and dealing high damage.
    • Pandemonium – The Gates of Hell makes a loud noise, and lines or strings shoot out from the sky, hitting dead units, and bringing them back up to life. The lines and strings then still persist, almost as if the enemies are being Pinocchio. Even dead allies on the ground will turn against you. You can kill them all, as well, though. This attack is used very often.
    • Hellfire – The Gates of Hell drops iron hot blobs of coal onto the ground. Instantly, the ground comes alive in acid. Deals high damage, crippling your limbs and your ability to sprint.
    Cyclops Standard Model, Brainwashed to do His Bidding
    Difficulty: 60% (Superbly Challenging) Song: Out of Control
    The Cyclops uses the Gae Bolg pretty often. It also has high defense and attack. Other attacks include:
    • Arm Whip – Does high melee damage, sweeping across a very, very wide radius. (But the attack only swoops 180 degrees.)
    • Catastrophe - Does close quarter melee damage, dealing very, very high damage. (Just doing long range combat makes the Cyclops use the Gae Bolg and long range attacks more often, however!)
    • Confuse – Deals damage and decreases the accuracy of your attacks.
    • Berserk – Deals damage and decreases your damage output.
    • Addle - Makes every aspect of your character less powerful. (Speed, reload speed, power, etc.)
    • Gae Bolg III – The Cyclopes wields its Gae Bolg. A white energy moves slowly out of the gun, making a sphere of whitish energy at the tip of the gun, building up. After a few seconds, the sphere is ejected. For 3 or 4 seconds, the screen turns into only white, as the brilliant energy is dispersed. Then a giant column of white energy is seen, with giant floating spheres of white energy unwrapping.
    The thing that makes this fight memorable is the Gae Bolg AoE that the Cyclopes just LOVES spamming. The AoE is the most awesome looking in the game, in my opinion.
    Six Bases
    Difficulty: 70% (Hardcore) Song: Press to Victory
    This is the largest level in the game. This works against you, since there is a time limit for finishing the level. The player has to hurry up in the level. While the time limit is not THAT difficult to pass, there is no time for idling around. If you can, sprint instead of walk. Push forward, every time, all the time. One major obstacle is the boss and his or her guardians in each base. You almost must defeat all 7 bosses in 6 bases under the time limit, and exit to the center of the level. After completing each base, the player receives a minor ability boost, be it reloading speed, power, or whatnot. Each general is accompanied by an assortment of its unique guardians. Each the 7 bosses really like to spam their special attacks, so be careful! Here is a tip: Do the easiest bosses with best reward first, so you have the maximum power-ups to face the strongest of the 7 bosses. If you think you spent too long to beat a base, you’re a probably right. Replay from an earlier save game.
    Snievan
    This is the dude is armed with four Remnant guns called Bromniac... Sounds hard?
    • Lungh’s Revenge – Snievan fires his Remnants. Its power does not degrade over long distances and can lock onto the player. The bullets rain death and lock onto the player. Bring on the pain!
    Milton
    This guy is one angry human. He likes to teleport near you, run up to you, and slice you to ribbons with his sword.
    • Iron Will – The man goes berserk and counters any attack with 5 attacks. The attacks could be anything, but they are executed quickly. How long this special attack lasts depends on how much damage you did to him 30 seconds earlier. Try to belt him with tons of damage a while after he last used this attack, since he is gearing up to use that attack again.
    Zuedo
    This huge guy doesn’t like you, and he wants to get his message across. His gigantic sword is slower than average, but the damage is horrendous. In fact, he can just slam his sword on the ground, shaking up the earth, dealing damage to BJ. He has very high defense against weapons that do low damage per ammo used.
    • Overdrive – Instead of doing one attack each time, the enemy does x5 attacks each time. OUCH!
    Young the Belligerent
    Young really likes to spam his Brawl attack. He really loves spamming it. So be prepared to see it pretty much all the friggin’ time. Young’s mastery with his sword is fine, but his real power is his Brawl attack that he uses oh-so-often. You might slam your computer a few times in frustration. Try doing this base last, since it is the hardest.
    • Brawl – Young gets a bloodlust and spams combos with his fists and such, beating you up with really fast martial arts.
    Ludope
    This Qsiti is superior in magick. He does not have powerful close range attacks, but his long range attacks will wreak havoc. His main super attack is galaxy.
    • Poison Gas – Poisons BJ and deals damage. May be cured by syringes.
    • Paralyze Gas – Deals damage and decreases BJ’s reloading speed and movement speed.
    • Maledict – Curses BJ. The attack does damage right off the bat, and does periodical and random chunks of damage. Cannot be cured and goes away after some time.
    • Smoke Bomb – Creates a looming black fog that BJ cannot see very well in, and does damage.
    • Orphanic Ward – Greatly increases the enemy’s defense. Adds a bit more defense to high powered weapons as well versus gun damage.
    • Galaxy – AoE that does high damage. Shows a galaxy forming,
    Hannah and Hinnah
    These are twin sisters that use the Remnant, Nightbloom. Their sword mastery is pretty high, and they can both use long range attacks. They also like to spam their special attacks pretty often. This fight can be a massive time hog if done wrong. Try to damage each sister so that they are almost even in HP. After one falls, turn around and start destroying the other one. If given time to live, the sister might revive the other sister.
    • Twin Snowpetals – Hannah and Hinnah team up to do magical sword attacks in the air, causing AoE damage, and causing the area to snow. You know the effects of snow? Check back to Ubermutant boss scenario. This attack may only be done with both Hannah and Hinnah are alive.
    • Snowpetal – One person does this attack instead of two. Does high melee damage, causing short term snow.
    • Kiss of Life – Revives a fallen sister. The sister is then revived with full hp. This attack may only be used 1-3 times in the whole entire fight.


    Rewards: You get rewards for beating each boss. For each boss beaten, you get an upgrade.
    Snievan – Ability to use Lugh’s Revenge. It shows up under the Remnant weapons tab.
    Hinnah and Hannah – Regenerate HP automatically.
    Young – Ability to hold more ammo than normal, more than even with a backpack.
    Milton – Ability to attack, reload, and run faster.
    Zuedo – Ability to regenerate armor automatically.
    Ludope – Ability to use magicks. It needs time to regenerate, and is found under the same tab as Remnants.
    *More in-depth info on Remnant weapons can be found at the end of the document.*
    Apocalypse
    Difficulty: 50% (Very Challenging) Song: Dancing Mad Symphony (All four parts)
    The Apocalypse is a unique boss. You cannot kill it by weapons, and your goal is to cling to survival. This means that the enemy will have pretty strong attacks. It has four forms, which the boss will switch after a set period of time. You can decrease the damage you receive by dealing damage, however. Either way, I hope you are very proficient at dodging attacks. Look out for patterns and try to exploit it. The upgrades from the 7 bases help make this boss fight easier. There are four stories to this monster. Three parts of the monster are part of the monster on the ground; one is an unholy angel that descends from the sky.

    REST OF THE DOCUMENT IS ON POST 4.


    Last edited by Dark_wizzie on Fri Jul 27, 2012 12:43 am; edited 2 times in total



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    WNE Full Story - (Long Read!) Empty Re: WNE Full Story - (Long Read!)

    Post by Per-Scan Tue Nov 09, 2010 4:39 pm

    Wow! That's a lot of reading there!! I've read half of it and I've taken a break but so far it all seems pretty damn cool (and ambitious!). It's obvious you've put a lot of work into this 'storyboard' for your uber-mod. I would love to see this come to fruition! I'll definitely read the rest later - once I've got my breath and eyesight back again! Smile
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    WNE Full Story - (Long Read!) Empty Re: WNE Full Story - (Long Read!)

    Post by Dark_wizzie Tue Nov 09, 2010 4:52 pm

    Chapter 5 – Confrontation
    Wagram/Deathshead/Angel of Death

    Difficulty: 50% (Very Challenging) Song: Nisus
    The combined scenario features much more powerful enemies than before, but BJ, after using the power of the Spear after the last boss fight, now plays in semi god-mode. Since you now have the Spear. Your HP, ammo, and armor regenerate automatically, at ever faster pace than before. You reload and run faster than before. Your projectiles now have a semi-lock on effect. Each attack you do now does more damage. Your max HP is now 999, and you can hold vast amounts of ammo now. While wielding the Sod, even if you can’t use it as a weapon yet, your defense increases. Use it as a “shield”. This is required to survive the strongest boss attacks of the Conqueror.
    At first, the player just fights Deathshead and the AoD. The AoD at this point is invincible, so only attack Deathshead. Deathshead wields the Leucherfaust, so watch out! The AoD still seemed like the same AoD from the first fight.
    Deathshead
    • Artillery Barrage – Deathshead has this attack in both forms. He waves his arm, pointing at BJ. Periodic bombardment of the ground occurs.
    • Fire Support – Deathshead has this attack in both forms. He motions airplanes to come to his aid. Airplanes drop very rapid and powerful bombardment of an area. The bombardment is much more damaging than Artillery Barrage, but it lasts only for several seconds.
    • Overcharge – Deathshead breaks out a green/blue power aura. His movements and actions all increase in damage. His can now push out more energy attacks per attack. His Leucherfaust does 3 attacks at one shot. In addition, shrapnel of energy come shooting out of the gun. It’s like a lot of smaller energy bursts shooting every-which-way. Deathshead’s plasma weapon now spams the battlefield full of projectiles.
    After a while, Deathshead drops his Leucherfaust and pulls out two Supreme Chainguns. It’s the strongest chaingun in the game, appearing even after the exalted Advanced Chain guns.
    • Chain-gun Synergy – Both of his chain guns meld into one huge chain gun. This new chain gun fires pretty fast, with EACH BULLET doing the damage of a rocket!
    • Lugh’s Revenge – You already know what this attack does.
    • Ex Machina – Deathshead pulls out a mini Gae Bolg. He quickly fires it. And in a very quick fashion, BJ is locked on and a smoky, black explosion takes place, dealing very, very high damage. Be on a lookout of this attack. It happens fast and is deadly if paired with AoD’s attack.
    After Deathshead dies, Wagram jumps down from the gate he was observing the fight. He risks his life in order to power up himself and the AoD. The AoD now has his shield taken off. You need to kill AoD before killing Wagram.
    Wagram
    Wagram has a special type of teleportation this time around. As he teleports, a black aura flies about. This helps blind BJ as Wagram teleports. His teleports are also more fluid and rapid, and hence, even more dangerous. It also makes him very hard to hit. He will teleport every which way, zipping and flying through a map supernaturally, doing attacks here, there, everywhere. Oh, and Wagram actually runs around this time. His running is very fast, almost as if he is in mire. As he runs, he looks very ghostly, and he leaves trails of energy, further blinding BJ.
    • Fiery Idol – Summons the Fiery Idol to fight.
    • Icy Idol – Summons the Icy Idol to fight.
    • Charged Idol – Summons the Charged Idol to fight.
    • Divine Idol – Summons the Divine Idol to fight.
    • Gates of Hell – Summons the Gates of Hell to fight.
    • Mystic Magicks – He launches blue flames from his hand, and punches it, propelling the fire towards BJ. The flame turns into a fireball and explode with a huge blast radius.
    • Mighty Bludgeon – Wagram teleports behind BJ and instantly hits BJ to the ground with his fan. BJ is hit for damage and is moved aside by force.
    • Peerless Restraint – Wagram sets up fire on BJ. BJ is restrained in blue flames. BJ can still move-ish, but his movement is decreased a lot. For each second BJ remains in the restraint, BJ is dealt damage. Jerk your mouse in random motion, in attempt to escape.
    • Maledict – You already know what this does.
    • Roman Candle – You already know what this does.
    • Eruption – Wagram pulls out his fan, puts it in front of his face, closes it, and concentrates. Soon after, a dark sphere full of Magick symbols stems from the center of Wagram’s body. It quickly gets bigger. If you get hit, giant boulders instantly protrude from the ground, crushing BJ between rocks. As soon as you see Wagram start this attack, move away from him.
    • Six Goblets of Fire – If Wagram uses this attack standing next to you, you will instantly get hit. If you are a distance away, he will try to sprint towards you in a supernatural teleport kind of way. If he misses, the attack is canceled. If he hits you, he will grab you with both hands, and eject a grand column of fire, dealing very lethal damage. This is the attack to watch from Wagram. Note: This attack is only done with AoD is already dead.
    • Iron Maiden – Wagram starts teleporting around you, and with insane speed, teleport somewhere near you, and then hit you, and then teleport somewhere else near you, and attacks you. He does this multiple times. If you didn’t dodge in time, you will get stunned in place. If that happens, Wagram stops teleporting and starts… just beating the crap out of you with his fist and his fan. He finishes it out off a burst of flames.
    • Flamedrop – You already know what this does.
    AoD
    Before Wagram is in the battle, the AoD is identical to the AoD previously faced. As Wagram pops up, AoD turns black, and begins to look more fearsome. Every projectile attack of this AoD will automatically lock onto BJ and go through walls and objects.
    • HammerHead – AoD pulls out a giant baton and starts going crazy with his combo-breaker combo attack with his baton, beating the crap out of BJ, with blood flying everywhere.
    • Launchpad – AoD stops and crouches. Wagram runs up to the AoD and jumps toward AoD. The AoD pulls up a giant hammer. Wagram jumps against the hammer and is propelled, like a giant bullet, towards BJ. Wagram’s flight is ridiculous, since even if he aims off the target, and the target runs away, Wagram will teleport and hit the target anyways. A giant clash of energy is seen and BJ is dealt very considerable damage.
    • War Cry – All enemies on the battlefield get a boost in fighting skills.
    • Call to Arms – Same move as from first AoD encounter.
    THE CONQUEROR
    DIFFICULTY: 60% (SUPERBLY CHALLENGING) SONG: NISUS
    The Savage Conqueror
    Difficulty: 100% (Utterly Ridiculous) Song: Schismogenesis

    This is the final boss fight in the whole entire game. 100% difficulty is… very, very hard.

    The Conqueror has two forms; One after he has taken enough damage, one before. Before, he can only do AoE up to Whiteout. The Conqueror can summon any monster on either forms, but I’ll only list the list once. The Conqueror can only do Magicks up to right before Permafrost before Savage Mode.
    The Conqueror automatically does Photon Field power, which makes him invincible, when he hits 25% HP left. The Photon Field power automatically ends as the song, Nisus, goes into 2:06 in the song, where the tempo changes. The Conqueror begins Savage Mode. He grunts, and spit out some blood, and he stumbles a bit, as if weak. He ditches his sword as he stumbles. He them quickly regains his focus. He begins to groan. The camera pans upward a little bit from a under the Conqueror. His moves his arm up 3 times, and a clash is heard. A red and orange glow appears on the Conqueror. The glow persists as he goes into Savage Mode. He begins to levitate. YOU ARE GOING TO GET OWNED! (Prepare yourself!) The song changes instantly from Nisus to Schismogenesis.
    One last thing: The Conqueror starts with his own private army of über elite SS paranormal strike team. These are the absolute strongest Nazis in the regular game, and they can be considered as a boss individually. The Conqueror’s AoE never hits his team, but his other attacks CAN. Use it to your advantage. If the Conqueror is going to do an Omnistrike you cannot avoid, make sure he does it with you near some of his troops. Having said that, he can bring the enemies back to life eventually.
    Delta Peltra - He forces a meteor down into Elysion, hitting BJ with a gigantic radius.
    Masterblow IV – The Conqueror slashes BJ with his sword. The hit is so powerful, the sword goes deep INSIDE BJ. The Conqueror almost has to struggle to get it out of him.
    Balterossa – Summons Balterossa, a Remnant being.
    Cyclops – Summons a version of Cyclops without the Gae Bolg.
    Narum Niram – Summons a being of two fantastic living sculptures binded into one.
    Lob Omen – Summons Lob Omen, a creature with very high agility.
    Elverag – Summons Elverag, a giant dragon. Fights for a limited time only.
    Eventually the Conqueror goes into Savage Mode.
    Punch – Somehow, his punches do more damage than his sword.
    Teleport – Teleports. (Duh.)
    Omnistrike - An all-encompassing strike that does fantastic effects and deals incredible damage.
    Obliterate – The Conqueror does some magick with his hand, and after he moves it in a certain way, the sound of fire (from Eod) is heard, as the place where BJ stands is instantly hit with what seems like bullets. Not hard to dodge, but failure to dodge this attack means instant death, and the Conqueror can sometimes do this attack even if he can’t see you! Some rare aura on your screen warns you of this.
    Mire – You already know what this does.
    Photon Field – A rare power-up that the Conqueror uses. If he does this, he is instantly invincible for a period of time.
    Deep Impact - The Conqueror controls a surge of Black Sun fire, having the power surge from the earth, where BJ stands. Difficult to dodge.
    Seal – Calls down some mystical item from the sky, hitting through the floor. If BJ gets caught within the radius, he either instantly dies or gets hit by insane damage. (You’d probably die either way.)
    Pandemonium – You already know what it does.
    Revitalize – Repairs his damage received, effectively healing him.
    Overdrive – Allows him to do non-AoE attacks in rapid succession. The effect wears off in less than half a minute. Used only when he has low health left. This power up is always very bad news.

    Here is a list of AoE that he has… (All attack that do more damage than Gae Bolg, you can hear the Conqueror say “Die!” as he starts to do the attack. Take heed!)
    Abyssal Seal II – Calls down a surge of Black Sun energy, dealing damage and draining all armor. A wave of dark energy erupts from the ground.
    Blackout – Deals damage and decreases benefits from health items. Does a bit more damage than Abyssal Seal. A dark storm cloud descends.
    Whiteout – Makes BJ move a bit slower, and deals slightly more damage than Blackout. A white storm cloud descends.
    Animalcule – Poisons BJ, makes him walk slower, makes BJ temporarily unable to attack, does more damage than Whiteout, and drains armor. Slightly more damage than Whiteout. Less damage is received for being very far away from the Conqueror. The attack looks like Galaxy, but instead of planets and starts, there are lots of white globes, that almost look like confetti.
    “Gae Bolg Berserk V” – Does more damage than Animalcule, reduced the effect of armor and health items. How does the Conqueror do this? He is so bad-***, he launches Gae Bolg’s attacks with his hand! Damage received is a tad bit less if BJ is far from the Conqueror.
    Fatal Eclipse – Fatal Eclipse… is just that, fatal. Less damage than Crimson Flare, but the damage done is the same no matter how close you are to the Conqueror. More damage than Gae Bolg. The whole battlefield starts to look like a galaxy once again. Then stars start to swirl and the effect fades.
    Crimson Flare – The ultimate in terms of brute damage. BJ receives more damage for being close to the Conqueror, and less for being far away from him when the attack is used. As the Conqueror holds up his hand, the background turns black. Then, crimson plasma start to devastate the battlefield.
    War God – I lie. The ultimate damage dealer is War God. The Conqueror staggers and grunts, his head looking downwards. A gigantic Valaria Heart falls from the sky, dealing INCREDIBLE damage. Mystical letters (As shown in the picture of the Conqueror) streams out from the place where the sword hits. Don’t piss your pants! (A rare attack, however.) Be prepared, or instantly die no matter where you on, in the map. God help us all… (You MUST have Sod out to survive this attack.
    Magick list – Top to bottom = Weakest to Strongest
    Magic Bullet – The Conqueror propels bullets of magic upwards, and they land, hitting BJ. Locks on target.
    Magic Arrow – The Conqueror projects 3 target marks at BJ. The Conqueror then shoots the arrows at the targets.
    Eclipse – The Conqueror throws out a globe of yellow hot plasma. Explodes on impact, with plenty of smoke, temporarily decreasing BJ’s line of sight.
    Maledict
    Permafrost – Gigantic crystals of ice shoot out from where BJ stands.
    Grenade Impact – A dark black and yellow sphere shoots out, towards BJ. On impact, explodes like a mini atomic bomb.
    Cachexia – Black, curvy streaks of darkness pop out, hitting BJ. BJ’s ability to regenerate HP is temporarily halted. (Very dangerous in conjunction with other attacks.)
    Cerulean Rain – The Conqueror tosses a blue sword up in the air. Once in the air, the sword multiplies into hundreds of swords, and they fall from the sky, dealing damage in its radius. Run as far away from the target as possible and you might escape it.
    Heaven’s Door – The Conqueror takes two big spears, jumps up to the sky, then descends. As he nears BJ, he begins to spin. He hits BJ fatally with the spears on the sides.

    Extra Missions
    The Extra Missions are unlocked after the normal game is beat. On this mode, there are only a few bosses to face. Each level contains one “super-boss”. They are basically souped up versions of a previously encountered boss. They look different and are much stronger. Along the way, all guards are changed to be much stronger. However, you start with all weapons, including power-ups from the Sod. You may use cheats, but that makes everything easy. I’m not going to give all the details for the extra missions, but here is what to expect:
    • The Fiery Gates – 80% - Only the song, The Gates of Hell, is played.
    • Cyclops Extreme Model – 80% - Only the song, Out of Control, is played.
    • Hitler’s Soul – 100% - Randomly plays a song from a playlist of most boss songs. Song changes after a while.
    • The Enlightened Seven – 125% - Only the song, Press for Victory, is played. In this version, time is not just something to keep on the back of your head. You must have robot efficiency and superhuman reflexes to beat all bosses in time. The timer is changed, as is the level. The level is very big still, but there is only one base at the end. And you will have to face two bosses at a time during this challenge, and continue on to beat all 7.
    • The White/Enlightened Conqueror – OVER 9000!!! – Only the song Nisus is played. The White Conqueror is the most challenging boss in the entire game. Cheats are recommended to defeat him. Either that, or have another human player to help you fight the Conqueror. His first form just includes Masterblow V, Seal, Obliterate, Deep Impact, and Blackout/Whiteout. After a set time, he automatically enters Savage Mode. (2:06 into the song.) It’s not that simple, though. AoE don’t just hit you no matter where you on the map; they deal damage to all enemies on the map. That includes your partner. The strength of AoE never decreases due to having to hit more players, by the way. It’s all consuming. Both players can choose to unleash Sod special attacks at the same time to do bonus damage. Please note that while some attacks from this version of the Conqueror have the same name and animations, the damage you receive from this version of the Conqueror is considerably higher. Here are some new attacks the White Conqueror uses:
    --------------------------------------------------
    Abyssal Seal V – A more powerful version of Abyssal Seal than you are used to.
    Gae Bolg Berserk V
    Mystic Mine – Part of a star appears from the ground, shooting out a column of fire. The fire then spread around a radius.
    Grenade Impact – Explodes like a mini atomic bomb.
    Scattered Petals – The Conqueror seemingly summons two ghostly arms. He now has four arms. He strikes like a more powerful version of Scattered Petals as seen in TLR.
    Quadrille – The Conqueror seemingly summons two ghostly arms. He now has four arms. He strikes like a more powerful version of Quadrille.
    Supernova – Explodes with bursts of fire everywhere, as if an infinite amount of bombs are being detonated, one by one.
    Purging Fire - A flame-laser shoots out to the ground, carving an arc. The arc then explodes with bright explosions.
    Almagest – The Conqueror calls down divine lightening or streaks of white power. The streaks hit the ground, and the power spreads, hitting almost the whole level with power.
    Photon Field – He uses it more often than the regular Conqueror.
    There are many more attacks for this boss that are not listed here.

    *Check next page for word clarification.* 
    Terminology
    AoE – AoE is an attack that does damage based on a specific area. For example, an enemy launches a power surge with the radius of 10 steps. Being within 10 steps of the source of the attack means getting hit with damage. In some cases, the AoE radius is infinite, stretching through the whole level, meaning there is no way to hide from the attack. In this scenario, sometimes the damage received is reduced based on distance from the attack source, but that is not always the case. And AoE might also heal or otherwise rejuvenate allies of the enemy in the radius as well.

    Weapon Power/Strength – Each weapon is limited by several factors. Those include:
    • Close quarter accuracy – The spread of bullets or any other type of attack in close ranged combat.
    • Long range accuracy – The accuracy of attacks for enemies far away.
    • Damage falloff – The higher this is, the less damage is done to an enemy with a weapon when the enemy is at a certain distance away. A sniper, for example, will not do much more damage to an enemy in close range, versus against an enemy at far range, since it has a low value for damage falloff.
    • Firing rate – This is pretty self-explanatory…
    • Recoil – How much your cursor jumps around when firing. Too much makes it hard to aim.
    • Clip size – How many bullets before you need to reload.
    • Reload speed – How long it takes to reload.
    • Damage Base – Relative damage per bullet/unit of ammo used.
    • Stopping Power – Higher stopping power has guards wincing in pain, unable to fire their gun as you fire at them. Some guards have higher tolerance to weapon “stoppage” than others.
    • Miscellaneous factors – Is the weapon an AoE weapon? (Like Sod or Grenades) Is it a grenade with a timer to it? Does the energy of the energy weapon disappear after a certain range?
    Special Attacks – Basically, either randomly or after a set period of time, a boss does a special attack. Activation of special attack is always obvious, one way or another. The special attack always wears off after a while.
    Remnant Weapons – The thing about Remnant weapons is that they have a cool-down. This means that after you use the weapon, there is a set time in which you can’t use it again. Despite this, they are so powerful, you still look forward to using it, and it can easily turn the tide against even the strongest bosses. Not bad for a weapon that doesn’t use ammunition. Note that the cool-down is PER WEAPON, meaning that using the Lungh’s Revenge won’t affect the cool-down time of the Spear of Destiny. The three Remnant attacks are (In order in which you get them AND power):
    Lungh’s Revenge with the four guns named Bromniac – When you use it, spam click attack until the weapon runs out of charge. The weapon doesn’t auto-fire, and the weapon is coded to allow you to attack as fast as you spam click in a limited period of time. The bullets lock on and automatically home-in on the enemy with startling accuracy. All of the bullets will always aim at ONE ENEMY, even if the enemy dies during the attack. So use it against an enemy with very high HP. If the max amount of bullets is fired, during the last attack, BJ pulls out the last gun, and in slow motion, fires it. The camera follows the bullet as it hits the enemy, and the bullet explodes. By the way, the accuracy and damage is constant no matter the distance of the enemy.
    Magicks – The many attacks of Ludope all get unleashed at once. So you see things get blown up, people getting trapped in Maledict, and foes getting smothered in smoke. Note that during this attack, BJ can’t move around too much, so don’t get sitting duck while activating the attack. Not all enemies in the level get hit by Magicks, only enemies sitting within the range of the “hidden” AoE. Meaning, if they are within this radius, they get hit. But you won’t know what the radius is until you try out the weapon.
    Spear of Destiny – Basically the ultimate weapon. A giant explosion of green, propelling currents of this green energy, jets out everywhere. All enemies caught will instantly be hit with supreme damage, and then rendered immobilized if they are not dead yet, for a while. BJ gets healed and fueled rapidly during this attack, with his HP increasing 500 HP per second, and his ammo and armor regenerating similarly fast. This means it’s impossible to die during this attack, and BJ gets completely revitalized during this attack. Note that the Spear of Destiny increases the defense of BJ when wielded even when it cannot be used for special attack yet. You can essentially use the Spear of Destiny as a shield. This is required to survive War God.

    The Difficulty Score Hierarchy
    0% - 20%: Moderately difficult. Get used to the different bosses and you’ll do fine, unless you really suck at Wolfing. In which case, go play another game. Like Tic-Tac-Toe. Unless you find that to be challenging too. 
    20% - 40%: Relatively difficult. You might need some practice for these types of bosses, unless you are good at this game.
    40%: Challenging. Unless you are really that awesome, you really should double-check the special attacks of the boss, and try to strategize.
    50%: Very Challenging. Those who are not proficient with the game might have to resort to an easier game difficulty level; else, bring it on 100%.
    60%: Superbly Challenging. I don’t care who you are, you will remember this fight. It might even come back to haunt you in your dreams.
    70%: Hardcore. I doubt anyone can finish this on their first try. Some, even after 20.
    100%: Utterly ridiculous. You will begin to rage at the game, then at me, then at God for allowing me to make a boss like this. You will then proceed to try to write me hate-mail. Then you will pound the keyboard a few times. Some will destroy their keyboard in the process.
    100%+: WHAT THE %*&^ IS THIS (#%*confused. Stay away from any destructive weaponry, else someone else’s lives may be in danger as you spray bullets at random passer-bys or hammer your computer. (Not recommended.)

    Extra Information
    Personally, I’m not sure who would ever read all I wrote, or even half of what I wrote. But whatever. Here is some extra information about this game. (Or “proposed game”) The idea is to have a bunch of bosses and gameplay mechanics that are not present in any Wolf3d mod, ever. Looking back, it’s pretty stupid of me to think that the project would get done. Anyways… with a bunch of different bosses, increased general difficulty level (The idea is to have a game that challenges the player and give the player a lot of satisfaction upon beating that difficult to beat a boss.), and foreign gameplay mechanics might prove to challenging for some. And they might realize this halfway into the game. So to counteract that, I would have it so that if the player dies during a boss fight many times in a row, the player gets what I call “services”. It makes the game easier for that boss fight. For example, one could be a service that increases BJ’s attributes for the duration of the fight. Or have BJ start out with double health and armor. If all fails, there is the final service. It makes the boss have much lower HP, and pretty much ensures that the player can win. Since services only pop up after the player has lost many times, a player will generally take services as a last resort. There is a penalty to using services. Each time a service is used for a boss, the player’s score is dropped significantly. Using services automatically disqualifies the player from the ability to unlock cheats after the game is beat. In addition to that, the player cannot unlock “extra missions” upon completion of the game, and instead of getting awards based on gameplay throughout the game, the player is given only one award, saying that the player used services and needs remedial combat training. I feel that some mod should have BJ featured in an epic struggle between two entities of extreme power. As I mentioned earlier, strafe and shoot is boring. What if you add in factors like AoE, avoiding timed attacks, special attacks, or interactive scenery?
    Oh yea, the awards. Since the game should be a very extensive game, I feel it would be interesting to have some “awards” given to the player for playing a game a certain way. For example, an award for finishing the game quickly, or with minimal deaths.
    Another thing is the quicksave. In the most difficult difficulty level, unlocked after beating the game, the player cannot save over and over until the player beats a level. There are limited saves, and there are special save artifacts scattered throughout the game to extend the amount of saves allowed. Well, what if you have to stop playing and take a break from the game? Quicksave. Upon loading a quicksave, the quicksave is destroyed. You need to load the quicksave before any other save, else you will lose the quicksave.
    For the menu of the game: I’d like a menu just like the menus of RTCW, including the animated video background at difficulty selection, along with the music.
    I finish this WNE pack on word documents with some info on ingame weapons. There are 12 weapon types in the game. (For example, pistols.) In each type of weapons, there are three tiers. (Energy weapons have 6 different weapons, however.) The best tier of weapons is unlocked in extra missions or during the end of the main campaign. Should you find, say, two tiers of machine guns, the better machine gun will replace the lower leveled gun. (The only exception is the stuff dealing with Remnant weapons, or energy weapons.) Also, killing another soldier with a pistol after you have one gives you the chance to pick up the pistol and dual-wield pistols. This might give you a head start early in the game. Note that not all guns in my list of guns will fit their real life counterparts or even use the same ammunition. Some weapons have a chance to jam. When a weapon jams, the player needs to reload a weapon, losing all ammunition inside the weapon.

    1 – Melee weapons
    Tier 1: Knife – Yeah. A knife. You can stab people with it. Backstabs don’t net instant-kills.
    Tier 2: KA-Knife – This knife does double damage compared to tier 1. Backstabs net silent instant-kills.
    Tier 3: Debaser – Special knife that does big damage in close quarters. It has a bigger effective range than a knife. Backstabs net silent instant-kills.
    2 – Pistols (10mm rounds)
    Luger – A really loud pistol. Really nothing special about it. 8 rounds a clip. Run of the mill.
    Colt – 7 rounds a clip. Does 50% more damage than Luger. Reloading is slightly slower.
    Desert Eagle – A scoped pistol with 2 rounds a clip. Damage is very, very high per shot. Fires noticeable slower than a normal pistol. Oh, and as loud as heck.
    3 - Submachine guns (10mm rounds)
    Mp40 – Another run of the mill weapon. 32 bullets per clip. Inaccurate for long range skirmishes. Might jam.
    Thompson – 30 bullets per clip. Slower firing rate, but higher damage per bullet and higher accuracy. The gun feels more stable. Might jam.
    That Gun – 20 bullets per clip. Higher damage than Thompson. Also, each bullet you fire does a small explosion. So they are explosive ammo. (Somehow.)

    4 – Chainguns (Chaingun rounds) *Chainguns do not require warm-up and fires when you click fire*
    Chaingun – Chaingun from Wolf3d. 40 rounds per clip. Inaccurate at long distance, but has quite a kick in close quarters. Might jam.
    Perfect Chaingun – A grey version of chaingun. Higher damage with higher accuracy. Identical clip size.
    This Chaingun – 75 rounds per clip. Higher accuracy than Perfect Chaingun. Identical damage.

    5- Advanced Machineguns (10mm Rounds)
    Sten – Damage of Thompson, but with a much higher firing rate. Weapon overheats but is silent. Not very accurate. 32 rounds per clip. Decent reloading time. Might jam.
    Sten Mk II – Higher damage than Sten. Silent and accurate, but has the firing rate of a Thompson. 28 rounds per clip. Weapon rarely overheats.
    Silencer – Even higher damage than Sten Mk II. (That’s very serious damage there!) Weapon has serious stopping power (makes many enemies stop in pain most of the time), and overheats less often. 22 rounds per clip. Slow reloading time, but is even more accurate than Sten.

    6 – Snipers (.308 Caliber Rounds)
    Mauser – Very loud. This weapon has no crosshair to help you aim, but one shot will instant-kill enemies near the start of the game. 8 rounds per clip. So-so reloading time. Might jam.
    Snooper Rifle – Very silent. This weapon has no crosshair to help you aim, but one shot will instant-kill many enemies. 5 rounds per clip. Decent reloading time. The scope sees through fog.
    All American – Silent. Unlike other sniper rifles, this one has a crosshair to help you aim. It has a bit less damage than a mauser, but to compensate, the gun is an automatic sniper with the firing rate of slightly slower than Thompson. It also has a giant clip of 20 bullets. The scope sees through fog. If this weapon hits an unsuspecting enemy, the enemy is dealt double damage for that first hit. The sniper nature of this weapon makes it have very decent stopping power.

    7 – Grenades
    Pineapple Smasher Grenades – 5 second timer. Above average blast radius.
    Pineapple Grenades – 4 second timer. Lethal damage, but lower blast radius.
    Holy Frag Grenades – 3 second timer. Very lethal damage. Very high blast radius.

    8 – Advanced Chainguns (5mm Rounds, *not chaingun rounds*)
    Minigun – 150 rounds per clip. Long warm-up time. Low accuracy, but very high damage, of course. (Slows down running speed.) Might jam.
    Venom Gun – 500 rounds per clip. Decent warm-up time. Similar to RTCW counterpart. Like in RTCW, it has an overheating bar.
    Vengeance – 750 rounds per clip. Ridiculously high firing speed. Very high accuracy considering the firing speed. Excellent damage in close quarters.

    9 – Energy weapons (Battery Charges)
    Plasma Rifle – Very fast firing rate with pretty nice accuracy. Fires multiple times per battery charge, so it conserves ammo well, and can be used to spray a whole room without serious ammo usage. 32 rounds per clip. Might jam.
    Blitzreig – Fires very damaging energy. Very high stopping power. 20 rounds per clip. Might jam.
    Tesla – Fires arcs of energy, stunning all enemies in the area. It can disable a whole group of enemies at once. Fires faster than the Tesla from RTCW… but like in RTCW, it is useless against a few special guards or bosses.
    Gausse Cannon – Fires a blistering hot stream of energy that has very high stopping power. The stopping power is probably enough to stop any normal enemy dead on its tracks. It has short warm-up duration, but once it’s firing, watch out!!! (Slows down running speed.) In a way, this weapon is like an advanced chaingun that uses harder to find battery charges to do extra damage.
    Leucherfaust – Fires one projectile that does fearsome damage. It will be overkill for most enemies, however, as it uses 75 rounds of energy in one go. Very effective for serious boss fights, though. (Slows down running speed.)
    Gae Bolg – This weapon is only available with cheats. It uses 150 rounds of battery per attack. It does the ridiculous AoE, Gae Bolg.
    10 – Rocket Launchers
    Bazooka – Requires a second to charge up before firing, but has above-average damage. This weapon has a blast shield coveering your field of view, making it hard to aim.
    Panzerfaust – Panzerfaust has a much faster rocket speed and firing speed. Larger blast radius.
    Anabelle (Unlocked after beating the game) – Huge blast radius from the immense power. It’s like a mini-nuke launcher. It must be used in very open fields, or you’ll get perforated. The missiles are guided, meaning they follow the enemy for some extent.

    Minus Sign – (Yes, the minus sign to right of zero.) (Fuel)
    Flamethrower – Actually an extremely lethal weapon. But to compensate, it’s a short range weapon, and ammo is very hard to come by. (The ammo for the flamethrower is normally received as a reward for finding secret areas.) It also does not work against bosses and a few special enemies. (I don’t get other Wolf3d mods with flames of flamethrower shooting off into space like a projectile.) 250 units of fuel per clip. The clip is the max ammo, so as you gain a backpack and such, your clip size also increases. Upon firing, a stream of flames shoot out. The flames stick around for 3 seconds after you stop firing, and any enemy running into the fire will be hit with flames. Flames will usually either make a guard jump around, trying to put out the flames (and failing, and thus dying), or roasted into a turkey.

    Plus Sign – Remnant weapons
    (Explained in previous pages already.)

    One last thing… The backpack increases the portable med-kits and ammo one can hold. If you cheat, you might actually get weapons that have such large clips to the point that all the ammo you can hold can’t fill one clip. 

    Why am I spending all this time writing this? I don’t know. I better shut up now.



    Long live Wolf3d!










    Until next time, everyone! Auf Wiedersehen!


    Last edited by Dark_wizzie on Fri Jul 27, 2012 12:39 am; edited 2 times in total



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    Post by Tenamk Sat Nov 13, 2010 1:23 am

    I took one hour and 25 minutes to read this. The story is utter crap (actually, it's pretty darn good!)



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    Post by Dark_wizzie Sat Nov 13, 2010 12:50 pm

    Out of curiosity, did you read the first and second post, or just the first post?



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    Post by WolferCooker Wed Nov 17, 2010 2:47 pm

    Per-Scan and others, I want WNE to come to fruition as well, but if WNE is to ever be made, we all need to persuade and recruit a good amount of coders who are willing to help. I am doing my part and so far helped Wizzie recruit 2 part time coders. (If I was a good coder at WSJ's (Wolf Skevos-Jones) caliber, I'd sure as hell help Wizzie out.)

    So, want this mod to come to life? Then spread the word and recruit more coders as Wizzie can only do so much...

    Don't disappoint me.
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    Post by Dark_wizzie Fri Nov 19, 2010 12:29 pm

    WSJ needs to reply to your email so something can get done.



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    Post by WolferCooker Fri Nov 19, 2010 1:24 pm

    I don't think he will. Brian forwarded my email to him too. Maybe WSJ will respond to him instead.
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    Post by Schabbs Fri Nov 19, 2010 7:07 pm

    WolferCooker wrote:I don't think he will. Brian forwarded my email to him too. Maybe WSJ will respond to him instead.

    WSJ replied to my email but said he won't be doing the coding. I've sent you a PM about it.



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    Post by Dark_wizzie Mon Nov 22, 2010 12:00 pm

    How about.... some comments about the story, rather? Hi, Brian!



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    Post by Tenamk Fri Nov 26, 2010 8:11 am

    Yup, I've read the second post too! Smile



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    Post by Dark_wizzie Mon Nov 29, 2010 11:39 am

    Nice. I was expecting more detailed comments on this rather than "it was pretty nice" though. I mean, if I were you, I'd do a book report. Very Happy But I know nobody wants to do that.



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    Post by Tenamk Mon Nov 29, 2010 1:31 pm

    I did not like the part where CJ dies, that is my only complain
    That is my more detailed review
    Give me 2 years and I'll do a 223 pages book report



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    Post by Dark_wizzie Thu Dec 02, 2010 12:24 pm

    I couldn't come up with a good name for Bj's brother so I named him CJ. Razz Does anybody want a shortened versdion of the story? If too many ask, I must oblige.



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    Post by Dark_wizzie Fri Dec 03, 2010 7:21 pm

    Here is download for the newest version of long story and a miniversion of the story containing 10,000 less words for a faster read. http://www.mediafire.com/?b77gy3rcdx8jdgb



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    WNE Full Story - (Long Read!) Empty Re: WNE Full Story - (Long Read!)

    Post by Dark_wizzie Thu Sep 01, 2011 3:34 pm

    Probably the final update for WNE story: I have released the final version of the documents. It has all been extensively revised. There are seperate version for those that cannot open docx files correctly. Openoffice fits into that category.

    The boss scenarios explain gameplay and bosses, plus weapons and a few extra thing.


    Enjoy. I am sending this to Brian as I speak.

    http://www.mediafire.com/?b4xqdvlrw8vp0pl

    Report any errors here.



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    WNE Full Story - (Long Read!) Empty Re: WNE Full Story - (Long Read!)

    Post by Dark_wizzie Fri Jul 27, 2012 12:40 am

    Updated the original posts in the thread to reflect the changes made to the text; there are 3 posts to the thread, the 3rd is after Per-Scan's post. Now includes weapon info.

    All typos fixed. For sure.
    Man, the post is super long now.



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    Post by wolfie Thu Dec 13, 2012 7:48 am

    I LOVED THE STORY!!! i didn't really mind the lengh that much this wolud make a FANTASTIC wolf3d mod.



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    Post by Dark_wizzie Thu Dec 13, 2012 4:48 pm

    Haha, thanks. Unfortuantely, the difficulty of coding it would be equivalent to sawing my leg off. Sad I wanted to think of something that has never been done before, many new, unique gameplay possibilities for Wolf3d. A lot of it focuses on boss fights, and how the player ineracts with the bosses. Your weapon choice will ACTUALLY matter. And bosses have many unique attacks, and on hardest difficulty, it will be super hardcore and require research of hte bosses' attacks and weaknesses before each fight.



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    WNE Full Story - (Long Read!) Empty Re: WNE Full Story - (Long Read!)

    Post by WolferCooker Sat Dec 29, 2012 8:02 pm

    Well Wizzie, with the engine MegaJim used for his Totenschloss mod (Gamemaker engine), a tough game like WNE can be made. All the enemies under this engine don't strafe and shoot like the Wolf engine does. Once they shoot, they KEEP ON SHOOTING at you until you take cover or die.

    Makes bosses A LOT TOUGHER to beat under the gamemaker engine.
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    Post by Dark_wizzie Sun Dec 30, 2012 12:17 am

    It makes no sense to me that a boss that has you locked-on would literally stop shooting.



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    Post by WolferCooker Sun Dec 30, 2012 8:44 am

    Sporting chance maybe?

    But rest assured using the Gamemaker engine solves that problem. With projectile manipulations, that'll definitely make it very tough to develop a strategy.

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