Anybody have any idea how much more progress Thomas has made in his new Wolf Overkill TC? Has he totally abandoned it?
+10
Dean
Zombie_Plan
Tenamk
jayngo26
Per-Scan
Havoc
ronwolf1705
lilmanjs
giftmacher
Andy
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Wolf Overkill
WolferCooker- Hardcore Wolfer
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- Post n°1
Wolf Overkill
First topic message reminder :
Anybody have any idea how much more progress Thomas has made in his new Wolf Overkill TC? Has he totally abandoned it?
Anybody have any idea how much more progress Thomas has made in his new Wolf Overkill TC? Has he totally abandoned it?
ronwolf1705- Hardcore Wolfer
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- Post n°51
Re: Wolf Overkill
WolferCooker, you have to understand that when someone has a clear vision of what he wants in a mod, and another person keeps suggesting things for the mod, it could be a bit irritating. I know you didn't mean any harm with it, but firing off suggestion after suggestion could lead to a bit of annoyance. At a certain time you have to stop adding features (Familiar? ), so I can understand Thomas' reaction.
jayngo26- Spear of Destiny
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- Post n°52
Re: Wolf Overkill
I think you should add a JUMPING feature!!!!!
I joke I joke!
Really. Everybody just needs to chill out a little bit. Sheesh. I'm sure the mod will be fun when it comes out. No matter how many features it has in it. And Thomas, no need to get so upset. You just have someone who really wants to play your mod. Take it as a compliment.
I for one am looking forward to playing this thing. I wonder how long it will take me to complete???
I joke I joke!
Really. Everybody just needs to chill out a little bit. Sheesh. I'm sure the mod will be fun when it comes out. No matter how many features it has in it. And Thomas, no need to get so upset. You just have someone who really wants to play your mod. Take it as a compliment.
I for one am looking forward to playing this thing. I wonder how long it will take me to complete???
http://jayngoware.com/
Thomas- Veteran
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- Post n°53
Re: Wolf Overkill
Havoc- Freshmen
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- Post n°54
Re: Wolf Overkill
ronwolf1705 wrote:[...] At a certain time you have to stop adding features (Familiar? ), so I can understand Thomas' reaction.
Yes, sounds very familiar, ronwolf1705
Per-Scan- Seasoned Wolfer
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- Post n°55
Re: Wolf Overkill
Thomas, that should be your avatar...
jayngo26- Spear of Destiny
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- Post n°56
Re: Wolf Overkill
Brilliantly played Thomas.
http://jayngoware.com/
Dean- Spear of Destiny
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- Post n°57
Re: Wolf Overkill
Havoc wrote:ronwolf1705 wrote:[...] At a certain time you have to stop adding features (Familiar? ), so I can understand Thomas' reaction.
Yes, sounds very familiar, ronwolf1705
Haha, good one Havoc
@Thomas - There's no rush, it's your mod, add what you like and release it when you want, not that you need me to tell you this!
Fans of your work, like myself, will play this no matter what! I'm really looking forward to it. We've worked on quite a few mods together so if there's anything I can do to help, just let me know.
You can always email or grab me on MSN like we used to.
The Wolfenstein 3d Blog - Updated Wednesdays!
Tenamk- Seasoned Wolfer
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- Post n°58
Re: Wolf Overkill
The SS look nice
I won the first forum raffle!
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Tenamk says: Oh crap!
Thomas- Veteran
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- Post n°59
Re: Wolf Overkill
85 maps done. What's left? One boss level, three lead-ups to the final level and the final one. Oh, and ten bonus maps. Unlike the "plain" floors, I've got a full idea and concept behind these, and therefore, they might not take as long to create.
Among other things, I recoloured the cages to a more suiting grey. In the final release, the status bar will not look like this - I don't know what it will look like. All 100 floors will have different music, with MIDI-support. All guards will have new voices, supplied by a well-known artist we all know - if things work out as they should.
After I've put a lid on the mapping part, Havoc can deepen himself in the coding process - and on my part, I don't mind him taking all the time he needs. This is a very important project for me, mainly because I have and am enjoyed/enjoying making it, not to mention playing through. It's nothing like the usual maps I used to do.
Among other things, I recoloured the cages to a more suiting grey. In the final release, the status bar will not look like this - I don't know what it will look like. All 100 floors will have different music, with MIDI-support. All guards will have new voices, supplied by a well-known artist we all know - if things work out as they should.
After I've put a lid on the mapping part, Havoc can deepen himself in the coding process - and on my part, I don't mind him taking all the time he needs. This is a very important project for me, mainly because I have and am enjoyed/enjoying making it, not to mention playing through. It's nothing like the usual maps I used to do.
Zombie_Plan- Sophomore
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- Post n°60
Re: Wolf Overkill
I'd very much like to play this.
Is this the only 100 map Wolf mod? Or are there others with so many? I'm drawing a blank
Is this the only 100 map Wolf mod? Or are there others with so many? I'm drawing a blank
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WolferCooker- Hardcore Wolfer
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- Post n°61
Re: Wolf Overkill
Looks good Thomas. Is there any MIDI style music that you're going to use that the rest of us haven't heard of?
I can also help you choose a stat bar if you want me to.
I can also help you choose a stat bar if you want me to.
Thomas- Veteran
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- Post n°62
Re: Wolf Overkill
I'm not sure. I don't know how all those "funpacks" or Acord Games-things work, if the maps there are seamless. But no, all I know is that ATAW had 71 maps, and "Orb of Dilaaria" probably has more than 60 - I don't know myself, I never played it.Zombie_Plan wrote:I'd very much like to play this.
Is this the only 100 map Wolf mod? Or are there others with so many? I'm drawing a blank
Tenamk- Seasoned Wolfer
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- Post n°63
Re: Wolf Overkill
Awesome! I love the recolouring of the cages!
I won the first forum raffle!
Dark_wizzie's signature: Nobody is perfect, I am nobody. Copier of my siggy will be severely pwned.
Tenamk says: Oh crap!
Dark_wizzie- I am Death Incarnate!
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- Post n°64
Re: Wolf Overkill
Please let there be cheats, please let there be cheats...
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Thomas- Veteran
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- Post n°65
Re: Wolf Overkill
... Well, there won't be. So there.
Dark_wizzie- I am Death Incarnate!
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- Post n°66
Re: Wolf Overkill
Then do we get some ETA or something? -.- Sigh... So you can help Super Haven Mapset II should you choose to.
Wolf3d Haven
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Thomas- Veteran
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- Post n°67
Re: Wolf Overkill
What's ETA? Look, if you desire cheats so bad, maybe you shouldn't play this game. No one asked you to.
WolferCooker- Hardcore Wolfer
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- Post n°68
Re: Wolf Overkill
This may be your forum Wizzie, but it's NOT a Burger King, as in "Have it your way". Let Thomas do what he wants to do. I had to learn the hard way.
Dark_wizzie- I am Death Incarnate!
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- Post n°69
Re: Wolf Overkill
ETA is estimated time or arrival, aka, I was asking, "When is the mod coming out?" It had nothing to do with cheats.
Wolf3d Haven
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WolferCooker- Hardcore Wolfer
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- Post n°70
Re: Wolf Overkill
It is not coming out anytime soon. If I remember correctly, Havoc is doing the coding (extra features coding) last after Thomas finishes his maps. Got a long way to go. If I have to guess, probably mid to late 2011.
2011 is gonna be a good year for some good mods to play when they are released. Bank on it.
2011 is gonna be a good year for some good mods to play when they are released. Bank on it.
Zombie_Plan- Sophomore
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- Post n°71
Re: Wolf Overkill
Dark_wizzie wrote:ETA is estimated time or arrival, aka, I was asking, "When is the mod coming out?" It had nothing to do with cheats.
Lol, the way people jumped at you for "demanding cheats" was funny.
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Dark_wizzie- I am Death Incarnate!
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- Post n°72
Re: Wolf Overkill
Wasn't funny for me.Zombie_Plan wrote:Dark_wizzie wrote:ETA is estimated time or arrival, aka, I was asking, "When is the mod coming out?" It had nothing to do with cheats.
Lol, the way people jumped at you for "demanding cheats" was funny.
Wolf3d Haven
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Dean- Spear of Destiny
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- Post n°73
Re: Wolf Overkill
i lol'd
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- Post n°74
Re: Wolf Overkill
Thomas, how many maps do you make in a month?
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Thomas- Veteran
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- Post n°75
Re: Wolf Overkill
It comes and goes. Since December 5 I haven't made any maps for this, but I started one yesterday. Maybe I'll finish it tomorrow or next week. I'm a busy man right now. Not to mention I'm not totally up for Wolf right now, and with my modding past behind me, I don't want to do another hack job. Time is all.
Akuul- Seasoned Wolfer
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- Post n°76
Re: Wolf Overkill
Thomas wrote:It comes and goes. Since December 5 I haven't made any maps for this, but I started one yesterday. Maybe I'll finish it tomorrow or next week..
At a forum "DieHard Wolfers" you have told
Thomas wrote:"..Yes, folks, I'm going to set my own records. As an ultimate one day, consider a probable 1000-map mod released. It's going to be a devil to get through, but when it's done, you'll have accomplished something - if not only proving that you've got heaps of time.."..
It is heavy to present it.. but probably it is possible.. and if that turns out it would be simply improbable..
Thomas- Veteran
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- Post n°77
Wolf's up, mmm-hmm-mmm-hmm...
Post removed by author
Last edited by Thomas on Wed Mar 04, 2015 12:40 pm; edited 1 time in total
WolferCooker- Hardcore Wolfer
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- Post n°78
Re: Wolf Overkill
So Overkill has been "overkilled". That's fine with me. I'd LOVE to see what you had in store with Overkill, but my new computer won't come until Wednesday. I'll email you then.
It's ashame the public won't see what you guys did. Because I would be asking if you and/or Havoc allow someone else (not me) to finish making the mod if there was enough demand to finish it.
It's ashame the public won't see what you guys did. Because I would be asking if you and/or Havoc allow someone else (not me) to finish making the mod if there was enough demand to finish it.
Thomas- Veteran
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- Post n°79
Re: Wolf Overkill
Post removed by author
Last edited by Thomas on Wed Mar 04, 2015 12:41 pm; edited 1 time in total
WolferCooker- Hardcore Wolfer
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- Post n°80
Re: Wolf Overkill
Haha, the thing you do not do is to give your washed-up wreck to someone else to finish off. What's that? I mean, has it ever been done before?
Not that I know of, no. You're right though.
Thomas- Veteran
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- Post n°81
Re: Wolf Overkill
Post removed by author
Last edited by Thomas on Wed Mar 04, 2015 12:41 pm; edited 1 time in total
WolferCooker- Hardcore Wolfer
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- Post n°82
Re: Wolf Overkill
This was a great start to a promising mod, Thomas. It's a crying shame it had to come to this. If Havoc would allow you, why not publically release the Overkill source code? You don't have to if you want to.
Thomas- Veteran
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- Post n°83
Re: Wolf Overkill
All right, you guys.
Finishing this project is a big deal for me. Many of the visions I had back in the summer of 2009 has finally flowered into an entertaining, dynamic mod. I would not have been able to do it without the great coding chops from AlumiuN, wonderful assistance from Wolf Skevos-Jones, and many thanks also go out to Wolf3DGuy and Orka, in addition to ack, whose last collaboration with me was in 2005 during the finishing stages of Nazi Operation. Gerolf made the sprite featured on the title screen and assisted with a few VGA chunks before disappearing. Miss him a lot. AstroCreep assisted me greatly with some musical assistance, with much of the music coming from other much beloved games in addition to a few "actual" songs. Also many thanks go out to Serpens who, in lieu of having a beta tester (We still miss you, Gerolf!) put great time and energy into checking out if this mod goes into chaos mode if something goes wrong. Luckily this has proved not to be the case. Again, this is a 99 % sure deal that nothing strange will happen. The mod has more or less been completely bug-free for a long, long time.
I was very proud when I first started this project more than a decade ago, too proud perhaps. I was very pig-headed about what I wanted and how to present it, as I was very insecure and felt very left out in terms of making mods on a large-scale foundation. I remember clearly when Havoc and I first started this project that I wanted to out-do End of Destiny, Coming of the Storm and Totengraeber, all rolled into one. Brass balls for sure, though ever so hollow. Long story short, I got in over my head and could not handle the pressure I had put on myself for this mod, and its cancellation and demise has pained me immensely in terms of modding activity in many years after its initial cancellation in early 2012. This year, after having had a good run and feeling very good about making mods again for the past few years, it is finally here - even better than I had originally envisioned it. As mentioned earlier, the initial goal was those god damn 100 maps and who knows how many coding changes... In the long run I got completely lost at sea. This new mod - now simply titled OVERKILL - brings, in my opinion, the best of both worlds together for me. There is room for experimentation and excitable coding changes, but the love for classic Wolf 3D (which I am no longer ashamed of) is definitely still felt.
The mod is dedicated to Havoc and the long, hard work he put into the original mod. It's still one of the most extensive EXE files I have ever worked with, if not the most extensive. AlumiuN did an amazing job in implementing what I wanted for this new relaunch, and though I can now sign off on this project satisfactorily, I will definitely keep this EXE for future projects. It's simply too easy to have fun with. And that's why we're all here in the first place, right?
Some fresh shots...
Boom! Explosive fun never gets old.
Holy smokes that is some coat. Versace?
Incoming... Kablammo! Right in the kisser!
Checkmate, you bastard!
Don't shoot! I'm simply admiring the color-blocking scheme.
DOWNLOAD THE MOD HERE...
I hope you like it. I am both relieved and satisfied to finally, FINALLY be able to put out this mod. Enjoy!
Finishing this project is a big deal for me. Many of the visions I had back in the summer of 2009 has finally flowered into an entertaining, dynamic mod. I would not have been able to do it without the great coding chops from AlumiuN, wonderful assistance from Wolf Skevos-Jones, and many thanks also go out to Wolf3DGuy and Orka, in addition to ack, whose last collaboration with me was in 2005 during the finishing stages of Nazi Operation. Gerolf made the sprite featured on the title screen and assisted with a few VGA chunks before disappearing. Miss him a lot. AstroCreep assisted me greatly with some musical assistance, with much of the music coming from other much beloved games in addition to a few "actual" songs. Also many thanks go out to Serpens who, in lieu of having a beta tester (We still miss you, Gerolf!) put great time and energy into checking out if this mod goes into chaos mode if something goes wrong. Luckily this has proved not to be the case. Again, this is a 99 % sure deal that nothing strange will happen. The mod has more or less been completely bug-free for a long, long time.
I was very proud when I first started this project more than a decade ago, too proud perhaps. I was very pig-headed about what I wanted and how to present it, as I was very insecure and felt very left out in terms of making mods on a large-scale foundation. I remember clearly when Havoc and I first started this project that I wanted to out-do End of Destiny, Coming of the Storm and Totengraeber, all rolled into one. Brass balls for sure, though ever so hollow. Long story short, I got in over my head and could not handle the pressure I had put on myself for this mod, and its cancellation and demise has pained me immensely in terms of modding activity in many years after its initial cancellation in early 2012. This year, after having had a good run and feeling very good about making mods again for the past few years, it is finally here - even better than I had originally envisioned it. As mentioned earlier, the initial goal was those god damn 100 maps and who knows how many coding changes... In the long run I got completely lost at sea. This new mod - now simply titled OVERKILL - brings, in my opinion, the best of both worlds together for me. There is room for experimentation and excitable coding changes, but the love for classic Wolf 3D (which I am no longer ashamed of) is definitely still felt.
The mod is dedicated to Havoc and the long, hard work he put into the original mod. It's still one of the most extensive EXE files I have ever worked with, if not the most extensive. AlumiuN did an amazing job in implementing what I wanted for this new relaunch, and though I can now sign off on this project satisfactorily, I will definitely keep this EXE for future projects. It's simply too easy to have fun with. And that's why we're all here in the first place, right?
Some fresh shots...
Boom! Explosive fun never gets old.
Holy smokes that is some coat. Versace?
Incoming... Kablammo! Right in the kisser!
Checkmate, you bastard!
Don't shoot! I'm simply admiring the color-blocking scheme.
DOWNLOAD THE MOD HERE...
I hope you like it. I am both relieved and satisfied to finally, FINALLY be able to put out this mod. Enjoy!
WolferCooker- Hardcore Wolfer
Number of posts : 1201
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Location : Pennsylvania, U.S.A
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Registration date : 2010-09-24
- Post n°84
Re: Wolf Overkill
Oh dear... I hate my first posts of when I was clamoring on people... Such a immature hammerhead I was back then...
Thomas- Veteran
Number of posts : 1739
Age : 33
Registration date : 2007-09-13
- Post n°85
Re: Wolf Overkill
Lol yes because I was cool as a cucumber and on my best behavior at all times...
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