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Wolf3d Haven Forum

A friendly Wolfenstein 3D community, about Wolfenstein 3D, the game that gave birth to first person shooters...


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    Hello everyone.

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    Doral
    Wolf3d n00b
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    Number of posts : 1
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    Registration date : 2010-09-05

    Hello everyone. Empty Hello everyone.

    Post by Doral Sun Sep 05, 2010 6:02 am

    Greetings everyone. My apologies for making my first post a question.

    I've recently come upon Wolf3d, by way of Doom. My only frustration is forced turning speed associated with the mouse. This is made worse by the movements forward in back when using the y axis.

    I would be satiated with the disabling of the vertical axis. I would be tickled pink with true mouse turning. This is that *one* thing that I can't stand in video games, being forced to use peripherals a certain way, the reason I do not play console fps games. I do certainly realize that mouse aiming would make the game significantly easier, to the point of changing the experience drastically. Likewise I realize I am going against the grain of most keyboard users, perhaps even infringing in a way.

    So I ask, how could one implement horizontal mouse look in Wolf3d, or if that is not possible, how could one disable the vertical axis.Would I need to source dive?

    I've already played some Wolf3d Doom .wads, so this isn't about playing the original games, but about similar experiences across all level sets.
    At the least, I will purchase a trackball mouse and rip out the vertical sensors. At most I will have to learn to source dive.
    Either way, I cannot get away from Wolf3d, not now...
    stathmk
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    Hello everyone. Empty Welcome

    Post by stathmk Sun Sep 05, 2010 5:07 pm

    Welcome to the forum. I don't know how to code to answer your questions.
    Dark_wizzie
    Dark_wizzie
    I am Death Incarnate!
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    Hello everyone. Empty Re: Hello everyone.

    Post by Dark_wizzie Mon Oct 11, 2010 12:17 pm

    Welcome to the forums. I am only just starting to learn coding, so I can't help you yet.



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    jayngo26
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    Post by jayngo26 Mon Oct 11, 2010 9:21 pm

    Welcome to the Madness.....

    and.....

    I know of someone who lurks around this forum that has already implemented that for an upcoming mod....

    stay tuned....



    http://jayngoware.com/
    Per-Scan
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    Hello everyone. Empty Re: Hello everyone.

    Post by Per-Scan Tue Oct 12, 2010 2:00 am

    Hiya and welcome!

    As to your question you should maybe ask Richter Belmont as he has already implemented this in his Project X TC. Regardless, it's worth a play anyway! Smile

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