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Wolf3d Haven Forum

A friendly Wolfenstein 3D community, about Wolfenstein 3D, the game that gave birth to first person shooters...


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    Title screens for my Mods

    SSJKlonoa
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    Title screens for my Mods Empty Title screens for my Mods

    Post by SSJKlonoa Thu Jun 18, 2009 11:55 am

    I have decided to make this topic about the title screens I make.

    The Castle Secrets:
    Title screens for my Mods Titlepic1

    Gruft vom Teufel (Crypt of the Devil):
    Title screens for my Mods Titlepic_1
    Note: Photobucket JPEG'd it.


    Last edited by SSJKlonoa on Mon Jun 22, 2009 2:56 pm; edited 2 times in total
    Dark_wizzie
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    Post by Dark_wizzie Thu Jun 18, 2009 11:58 am

    Hehe, fine job.
    better than anything I can do, that's for sure ^^



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    xanalyoko
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    Post by xanalyoko Mon Jul 06, 2009 3:05 pm

    What programs do you use for the title screens??? / Mission selection. I want to make a mod but don't want the other missions to show since i'm useing just the demo for this one.
    jayngo26
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    Post by jayngo26 Mon Jul 06, 2009 7:57 pm

    To alter the main title screen use ChaosEdit or FloEdit. To edit the Signon screen (very first screen you see) takes a little more work and a different program.

    To reduce number of episodes try this tutorial MCS Coding Success! All the tutorials on this site are done really well and actually work. You can find a plethora of tutorials on this forum, the link I gave you, Wolf3d Dome, Poet's Wolf3d Page, DHW, etc, etc.


    Last edited by jayngo26 on Tue Jul 07, 2009 8:03 pm; edited 1 time in total



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    Post by xanalyoko Tue Jul 07, 2009 3:09 pm

    Thanks for the editors but it still don't help with the TITLE SCREEN. they don't load or save title screens. I want to change the 1 that is a t the beginning with the guard walking down the hallway.
    jayngo26
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    Post by jayngo26 Tue Jul 07, 2009 7:54 pm

    Well, that's not the first screen that appears. But anyway, the screen with the guard walking down the hallway with bj around the corner can be found by using floedit or chaosedit. It can be found in the VGAGraph tab.You can then export it and change it in a paint program or import a new pic...



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    Post by xanalyoko Tue Jul 07, 2009 10:04 pm

    Thanks I Guess i missed it the first time. I now i have another problem. I don't know if i should continue with my little game useing wolf3d game or use the Duke3d game. If i do decide to go with the newer game. Thanks anyway!
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    Post by jayngo26 Tue Jul 07, 2009 10:21 pm

    Well, the work with the Wolf3d source code is well documented and many talented ppl have done a lot with it. Code tutorials are abundant as well as sprites,walls,sounds,etc,etc. Of course, be sure to give credit to the person if you use their stuff. Cool

    As far as Duke3d goes, I don't know how much info and help you can get for that...



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    Dark_wizzie
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    Post by Dark_wizzie Tue Jul 07, 2009 11:28 pm

    Oh, yes, continue your game on wolf3d!



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    Post by xanalyoko Wed Jul 08, 2009 2:14 pm

    I think ill stick with wolf3d. It's smaller and easier to others to download. But i might make a d3d version later. But i think ill use the spear game rather than the wolf3d game. This solves the problem with the episodes list. And i can have more floors if i want. But the only custom guards wearing suits and ties rather than a old guard outfit. I can do walls and lights like I did before. I can do walls and lights but cannot do people worth crap. I might be asking for some help there in the future.
    jayngo26
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    Post by jayngo26 Wed Jul 08, 2009 2:18 pm

    Monkee's Image World. This may help. Remember to give credit in your mod tho...



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    Post by xanalyoko Thu Jul 09, 2009 4:10 pm

    Thanks ill look and see if any fit what i need. Maybe i can add my eyes of death i created back in 98. I think that Cd still works.
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    Post by xanalyoko Fri Jul 10, 2009 3:21 pm

    I found 1 on Monkee's Image World i can use but it was designed for replace of the dog and is missing images needed for use on guard. It's called the hostage by a Mr. wolf. If he is still around can he finnish it so it can be used for the replace of a guard?
    jayngo26
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    Post by jayngo26 Sat Jul 11, 2009 5:35 am

    Hmm. I don't know him, but he has done a lot of good sprite work. You need quite a few more frames to fill in for the guard. Your best bet is trying to do it yourself first. Who knows, you may surprise yourself and dig up a hidden talent you never thought you had Very Happy



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    Post by xanalyoko Sat Jul 11, 2009 10:58 am

    Thanks.. But i have tried making guards before and they did not look any good. I am way better at maybe walls and map design. how ever the wolf3d game will be a challenge since my game will take place in a small office building. I unsure how to build a office lay out using 64 x 64 squares. I have not touched mapedit for more than 10 years and still think my earlier maps looked pretty good. Im just supriesed that the cdr still read after being in the shelf for as long as it did.

    BTW I have been on there longer than i would have expected. May be i should start this in a new thread rather than useing some one elses. since this had went way past my origional title screen question.
    jayngo26
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    Post by jayngo26 Sat Jul 11, 2009 11:07 am

    Well you can post all help questions in the Help Desk section. I personally used MapEdit when it first came out way back in the 90's. I use ChaosEdit now. It does so much more. Even has a 3d edit mode. Although I still prefer the traditional map down view for making my levels... It also has a minor paint program in it which has the pallette for your game. Many ppl use an advanced paint program. I just you MS Paint for pixel art. Also, Gimp for re-sizing stuff. That's an amazing prgram and it's free Cool



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    Post by xanalyoko Sat Jul 11, 2009 11:25 am

    I like the older map editors better since it's full screen and you don't have to squint to wee what your doing.

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