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    Status of ToS and Desertfox

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    WLHack
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    Status of ToS and Desertfox Empty Status of ToS and Desertfox

    Post by WLHack Fri Jan 09, 2009 3:00 pm

    A pretty ominous title for a topic... Usually predicts
    announcements of cancellation, but not this time.

    Both ToS and Desertfox are doing fine and although
    I released small spritepackage, I am still working
    with both mods.

    Currently I am converting my old Dos code to SDL
    to free myself from those annoying memorybugs
    that were already present in Wintersturm.

    But conversion to SDL hasn't been fluent.
    During first test runs, I managed to compile new exe with
    ease - but I ran into problems right away...

    Vista had hard time running the game (the menus and the
    playscreen loaded really slow) and all the colors were corrupted.
    I checked the files, disabled all special features, corrected the palette
    and so on but with no result.

    I have already redownloaded the source and I hope that it will help
    to solve the problem (propably I just overlooked something and
    while adding new featurs I accidently deleted something important from
    the source).

    Well, anyway there is not much to say from the current progress...
    So, I have finished army now - and I have more time to mod.



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    Status of ToS and Desertfox Empty Re: Status of ToS and Desertfox

    Post by lilmanjs Sat Jan 10, 2009 11:35 am

    glad to see you back. I hope you can still work on TMU and all other team aardwolf projects.



    Status of ToS and Desertfox TeamAardwolfV2PNG
    Status of ToS and Desertfox 57046cfmlabelbar
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    Post by WLHack Sat Jan 10, 2009 11:58 am

    Of course I can, and I will...



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    Post by Dean Sat Jan 10, 2009 3:31 pm

    Awesome to see you back Toni and great to here that these mods are again being worked on. You're mods are always incredibly entertaining to play and you always bring something new when you release a mod! Good luck with them.



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    Post by WLHack Sun Jan 11, 2009 6:13 am

    Hmm... Maybe I make another shortmod (3 levels) to test out SDL.



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    Post by PicNic Sun Jan 11, 2009 7:05 am

    What does ToS stand for? I forgot it I think.
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    Post by WLHack Sun Jan 11, 2009 7:24 am

    Trail of Schabbs...



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    Post by WLHack Mon Jan 12, 2009 4:24 am

    I decided to make 4-5 levels testmod, and I hope to release it
    within the next month (as SDL now works all the important coding
    is already done)...

    The mod will be based on abandoned ToS mission idea and is
    named as "Träumende" (rather theathrical, eh?).

    Story short*:

    ===

    Berlin in the end of World War II - chaos has taken the streets
    as Allied forces are continuosly bombing the cities.

    Also the mighty nazi warmachine has been torn apart and the Americans
    and Russian are advancing to the heart of Germany. War seems to be brought
    to conclusion as Himmler, Rommel and many other nazi elites has either
    surrendered or been killed.

    Underneath the ruins of Berlin, the remaining leaders are desperately planning
    ways to keep Germany as a free country if Third Reich fall eventhough every single
    day they receive new about new losses in battleground, troops surrendering and
    amount of gunshredder reaching zero.

    ---

    We drop you near Brandenburg, a small town west from Berlin.
    Once there you will meet with our contact, a former SS officer who worked on
    attentat against Hitler. Thwn he will provide you with equipment and information
    needed to reach the bunker (if the contact has been captured or you fail to meet
    him for some other reason - you have to figure your own way through Berlin as we
    are following strict radio silence after you have descended).

    Once you get to the bunker, gain access to the lower levels as the main archives
    are there (according to our contact) and collect all intellicensy as possible
    (We have reason to believe the nazis are smuggling stolen treasures from Germany
    to their secret stashes, also I there is unconfirmed rumors that the high nazi lead
    have safe havens all across the Allied countries where they are going to hide when
    we win the war).

    After you have gathered the information, leave without causing any unnecessary
    ruckus - leave the massacre to the soviets.
    In otherwords keep low profile as we want Hitler alive!

    ---

    B.J. This will be your most dangerous mission as the nazis has fortified themselves
    to the ruins and most likely you will face heavy resistance as the nazis have
    retreated lots of soldiers from all battlefronts to defend the city (or atleast what
    is left of it)... Also there is small possibility that you will caught in the bombings
    aswell if you do not hurry (the propability is non-existant as scheduled airstrike is
    plus five days from your arrive to Brandenburg).

    Good luck B.J... You will need it.
    ===

    *Originally I though that I would make the testmod as a sequel to Wintersturm
    and send B.J. to germany interrupting V2 program but that sounded too much MoH,
    so I decided to go with this one.



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    Post by PicNic Mon Jan 12, 2009 8:55 am

    My mod 'Revenge!' is in the Reichstag and maybe also in the bunker.
    Maybe I will Rename it to Reichstag.

    Also do you mean the MoH game or my Wolf3D mod? I think the game.
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    Post by WLHack Mon Jan 12, 2009 1:51 pm

    Oh, really... I meant the original Medal of Honor that was published for psx,
    in the final stage you infiltrated the V2 facility, sabotaged the gyroscope and then in
    the final level you forced your way to the launching area to destroy the V2.



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    Post by PicNic Mon Jan 12, 2009 11:44 pm

    Yes, I know, i've got them all, and played it again some weeks ago.
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    Post by WLHack Wed Jan 14, 2009 7:11 am

    Status of ToS and Desertfox Title_10

    This is the first scetch for the Träumende titlescreen...



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    Post by ronwolf1705 Fri Jan 16, 2009 3:51 pm

    That looks great, as always. Hopefully, when I'm less busy, we can work on a mod again. If I remember correct, didn't I offer to make a map for Desert Fox? Razz



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    Post by Havoc Sat Jan 17, 2009 11:37 am

    Looks atmospheric, WLHack! Smile
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    Post by Raziel Sat Jan 17, 2009 4:11 pm

    not bad at all Wink
    glad to see you moved to SDL, I'm sure you'll be able to accomplish much more with this new engine Very Happy



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    Post by PicNic Sun Jan 18, 2009 12:46 am

    Looks nice.
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    Post by WLHack Mon Mar 09, 2009 3:42 am

    Hopefully this is released by the end of this week...



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    Post by drchainsaw Tue Mar 10, 2009 8:14 am

    WLHack wrote:Hopefully this is released by the end of this week...
    Cant wait! Cool



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    Post by Dean Wed Mar 11, 2009 6:52 pm

    YES YES YES!!!!!!!



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    Post by WLHack Sun Mar 15, 2009 9:51 am

    There is still few things to do but hopefully I get this done today...
    It took a bit too long to make as I have a school assignment to make
    a game-engine (I decided to try shmups)...

    Here is some screenies from my game engine...

    Loading screen (Playing around with Paint.NET):
    Status of ToS and Desertfox Floadm

    Main menu (just a variation of the loading screen):
    Status of ToS and Desertfox Mainmenu

    Old ingame screenshot (NOTE: Scores wasn't shown in this version
    but the newest version shows them):
    Status of ToS and Desertfox Sgame1

    Also this is how the game looks when you turn the debugger on:
    Status of ToS and Desertfox Sdebug1



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    Post by WLHack Sun Mar 15, 2009 9:53 am

    Quick note: I forced the FPS to be at 40 since when the FPS rose to 60 or over in Vista,
    the game went berserk and started to compute in hyperspeed...



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    Post by WLHack Fri Mar 20, 2009 12:03 am

    My computer stopped working so I am going to buy new one today...
    Luckily there should be backups from all my files.



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