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A friendly Wolfenstein 3D community, about Wolfenstein 3D, the game that gave birth to first person shooters...


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    Dude, wheres my gun?

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    SandieK
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    Dude, wheres my gun? Empty Dude, wheres my gun?

    Post by SandieK Tue Feb 19, 2008 5:30 pm

    ZeroHour has a tendancy to take my chain gun. Dont know why, cant find anything on the readme. Id be shooting and all of a sudden theres a click and im back to gun #2. Theres no particular level, happened once on seven and I reverted back to a save point and it didnt do it again until level 8. At that point, every time I reverted back it still took it. Got a replacement gun, but that one lasted all of 2 guards.

    Apparently Wolf Mods dont like me.
    Schabbs
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    Post by Schabbs Wed Feb 20, 2008 7:10 am

    I just played 'Zero Hour' level 7 with the chain gun. One thing I found is that if you go down to zero ammo, you lose the chain gun and it doesn't come back when you pick up more ammo. Only the machine gun comes back.

    A couple other odd things I noticed. One guard when killed drops health instead of ammo, and I couldn't get the digitized sound options to work.

    Apart from that I found it a very good mod. I especially like the ROTT walls and the level design. Smile



    Brian.
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    SandieK
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    Post by SandieK Wed Feb 20, 2008 2:46 pm

    First time it happened, I dont know where the ammo was. Pretty sure it wasnt empty. When it happened again, I had 63 shots left. I immeadiately grabbed the chaingun I had located earlier, but as I mentioned before, it lasted all of two guards.

    The gray guards, which seem to be about the equivalent of zombies elsewhere (shots fired, 'dying' sounds and all) will drop those 2% adrenal shots. Usefull, those.

    Aside from the kink of gun stealing I really like this mod as well.
    Airslide
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    Post by Airslide Thu Feb 21, 2008 8:35 pm

    I think it's using the chaingun-jamming tutorial that's on the dome. I tried it once, didn't like the effect. There should be some indication of it jamming IMO, or prehaps prevent you from firing temporarily while you clear the jam.



    Dude, wheres my gun? Marchtowarsigez7
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    Post by Dark_wizzie Thu Feb 21, 2008 9:20 pm

    Interesting, i thinkt ehre should be a mod with weird settings like guards drop random stuff sometimes.



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    SandieK
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    Post by SandieK Fri Feb 22, 2008 3:24 pm

    Airslide wrote:I think it's using the chaingun-jamming tutorial that's on the dome. I tried it once, didn't like the effect. There should be some indication of it jamming IMO, or prehaps prevent you from firing temporarily while you clear the jam.


    Interesting, but if theyre going to implement that then there needs to be a warning that it could happen in the readme.
    Schabbs
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    Post by Schabbs Fri Feb 22, 2008 3:49 pm

    Yes, I agree Sandra. Seems the mod was released fairly quickly. I found it a good mod apart from those bugs though.



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