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    sprites visible through wall edges?

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    mmed
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    sprites visible through wall edges?

    Post by mmed on Wed Jan 22, 2014 11:21 am

    here a picture of the error:












    any ideas??

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    Re: sprites visible through wall edges?

    Post by Guest on Wed Jan 22, 2014 3:33 pm

    Hi Alfredo!


    Last edited by Chokster37 on Sat Feb 08, 2014 1:11 pm; edited 1 time in total

    mmed
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    Re: sprites visible through wall edges?

    Post by mmed on Thu Jan 23, 2014 5:26 am

    Chokster37 wrote:
    @mmed wrote:any ideas??

    ask lmed

    imed is already in the group lol!lol!

    mmed
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    Re: sprites visible through wall edges?

    Post by mmed on Thu Jan 23, 2014 5:28 am

    anyone?

    Imed
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    Re: sprites visible through wall edges?

    Post by Imed on Thu Jan 23, 2014 5:41 am

    Chokster37 wrote:
    @mmed wrote:any ideas??

    ask lmed

    LoL.

    Seriusly, WE need some little help here.

    The sprites are visible through walls at certain distance and angle. This error came from the sudden, we didnt notice this until a week after the final compile. And, we dont have a backup at all...Sad

    I was pretty sure that everything worked fine; until yesterday when Mmed notice the error.

    All we need is a little guidance here, about what this could be?, is not black magic, i think.

    Thanks in Advance.

    mmed
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    Re: sprites visible through wall edges?

    Post by mmed on Fri Jan 31, 2014 7:24 pm

    anyone? Mad Talking

    AlumiuN
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    Re: sprites visible through wall edges?

    Post by AlumiuN on Sat Feb 01, 2014 1:29 am

    I can't see the image, could you re-host it somewhere?

    mmed
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    Re: sprites visible through wall edges?

    Post by mmed on Sat Feb 01, 2014 4:43 am

    @AlumiuN wrote:I can't see the image, could you re-host it somewhere?

    ok,here a new photo










    the sprite is behind the wall

    AlumiuN
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    Re: sprites visible through wall edges?

    Post by AlumiuN on Sat Feb 01, 2014 4:36 pm

    Hmm, that's odd. Looks like something is wrong in the ScaleShape function. PM me your wl_draw.cpp and I'll take a look.

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