Wolf3d Haven Forum

Please log in or register. Smile
Wolf3d Haven Forum

A friendly Wolfenstein 3D community, about Wolfenstein 3D, the game that gave birth to first person shooters...


    deleting boss animation delay

    Share
    avatar
    Dark_wizzie
    I am Death Incarnate!
    I am Death Incarnate!

    Male
    Number of posts : 5092
    Age : 23
    Location : USA or Tawain
    Job : Student, Part time Cactuar fanatic
    Hobbie : Planting Cactuars.
    Message : I made this forum when I was 13 High on Drugs
    Registration date : 2007-03-24

    deleting boss animation delay

    Post by Dark_wizzie on Sun Apr 29, 2007 1:53 pm

    dome




    Code Editing Tutorials
    Deleting the Boss Dead Animation delay







    Open WL_ACT2.C, Today, we're going to do it with Otto Giftmacher. Do a search for "SpawnGift" (no quotes!) and you should see this:



    ==============

    =

    = SpawnGift

    =

    ==============



    void SpawnGift (int tilex, int tiley)

    {

    unsigned far *map,tile;



    if (DigiMode != sds_off)

    s_giftdie2.tictime = 140;

    else

    s_giftdie2.tictime = 5;

    (...)



    Change "s_giftdie2.tictime = 140;" to "s_giftdie2.tictime = 1;" (no quotes) or to your likings!

    (If you change it to "0" he'll just stay standing up when he dies.)

    Compile and Link up!

    Have fun with your fast dying Boss!




      Current date/time is Mon Oct 23, 2017 9:06 pm