Wolf3d Haven Forum

Please log in or register. Smile
Wolf3d Haven Forum

A friendly Wolfenstein 3D community, about Wolfenstein 3D, the game that gave birth to first person shooters...


    deleting boss animation delay

    Share

    Dark_wizzie
    I am Death Incarnate!
    I am Death Incarnate!

    Male
    Number of posts : 5090
    Age : 22
    Location : USA or Tawain
    Job : Student, Part time Cactuar fanatic
    Hobbie : Planting Cactuars.
    Message : I made this forum when I was 13 High on Drugs
    Registration date : 2007-03-24

    deleting boss animation delay

    Post by Dark_wizzie on Sun Apr 29, 2007 1:53 pm

    dome




    Code Editing Tutorials
    Deleting the Boss Dead Animation delay







    Open WL_ACT2.C, Today, we're going to do it with Otto Giftmacher. Do a search for "SpawnGift" (no quotes!) and you should see this:



    ==============

    =

    = SpawnGift

    =

    ==============



    void SpawnGift (int tilex, int tiley)

    {

    unsigned far *map,tile;



    if (DigiMode != sds_off)

    s_giftdie2.tictime = 140;

    else

    s_giftdie2.tictime = 5;

    (...)



    Change "s_giftdie2.tictime = 140;" to "s_giftdie2.tictime = 1;" (no quotes) or to your likings!

    (If you change it to "0" he'll just stay standing up when he dies.)

    Compile and Link up!

    Have fun with your fast dying Boss!





    Wolf3d Haven
    Minute Logic Blog

      Current date/time is Sun Dec 04, 2016 4:14 am