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    deleting boss animation delay

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    deleting boss animation delay

    Post by Dark_wizzie on Sun Apr 29, 2007 1:53 pm


    Code Editing Tutorials
    Deleting the Boss Dead Animation delay

    Open WL_ACT2.C, Today, we're going to do it with Otto Giftmacher. Do a search for "SpawnGift" (no quotes!) and you should see this:



    = SpawnGift



    void SpawnGift (int tilex, int tiley)


    unsigned far *map,tile;

    if (DigiMode != sds_off)

    s_giftdie2.tictime = 140;


    s_giftdie2.tictime = 5;


    Change "s_giftdie2.tictime = 140;" to "s_giftdie2.tictime = 1;" (no quotes) or to your likings!

    (If you change it to "0" he'll just stay standing up when he dies.)

    Compile and Link up!

    Have fun with your fast dying Boss!

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