Moving right on, time for 2007, no more specific opinion requests as promised
but I'll continue to state mine:
Dec 2007: Escape from Castle Holle - Some of these maps I didn't like as much as others but it's very good work from Dean with almost all good and some excellent levels. A few questionable music choices; secret levels are sometimes a bit easy to find IMO; but (very) good all round mod.
Oct 2007: Trilogy Revisited + Nocturnal Missions - Serpens really picked up his skill fast when he joined the community, this being his debut set. It's another one of those sets with lots of good levels for those who like the original game; I'd venture to say serpens is to 2007 as Ipank is to 2011, but I've actually played this set unlike Ipank's 2011 set (so far). The first couple episodes are the weakest but all the episodes are pretty nice and the early weakness would be to be expected considering it's a first release. I recall really liking the way the secret exits were hidden in E3L7 and E6L3.
Sept 2007: The Final Fight - I can appreciate and see the effort that went here, but Creator maps just don't appetize me to play. Even modified. And yes, I know I committed that very sin when I was young myself. Maybe I'll look at it when I'm bored some day. Also Sep 2007: Guns and Glory (yes, the first one!) - The first level or maybe two looked like this wasn't much of a serious effort but I had a lot of fun after that; a solid overall conversion. And yes, there was a third Sep 2007 award: Quest for the General - I must reckon that this is the one, and only, set released under the name of Thomas that I never touched and very well may never touch. It's not that the levels are bad, it's more than I've already played like 80% of them from some other Thomas release.
Aug 2007: IRONY - This is a Bucksnort set (Lakota Bucksnort), and I have the standard Bucksnort opinion - not bad, but didn't really entice me. Also Aug 2007: Northern Darkness - It looks like a lot of effort was put into making this a conversion (and this seems to win a lot of stuff awards alone) but it's too tough and just doesn't play well IMO.
June 2007: Macenstein Second Encounter - It's a solid faithful recreation of the Mac game. Nothing new though.
May 2007: Operation Winterstrum - It looked impressive, but ran rather slow for me at any setting I tried in DosBOX unfortunately. Also May 2007: Operation Weltmeisterung by Mario Maniac - I don't think I've ever played or looked at this one so it would be unfair for me to comment on.
Apr 2007: Hitler's Ark - A mod that could have been very good that is spoiled by a typical and extremely fatal problem of this author (Michael Collins): He uses four keys, and constantly makes sure that whenever you pick a key up, you can bet you will have to run the ENTIRE length of the map to find the locked door it opens. It wouldn't even be that bad with just two keys, but with four - having to run across the whole level with NOTHING to kill four times (and they are quite big levels at that) takes away the fun because I'm only actually playing half the time if that.
Mar 2007: Doom Legions of Hell - I could not get this to run even remotely acceptably in DosBOX, so unfortunately I cannot give an opinion of it. Also Mar 2007: Nazis With Attitude - Another Michael Collins set, and it has exactly the same design problem as Hitler's Ark. It actually depresses me to see so many great maps spoiled by this massive design flaw, even more so when I realize how obvious it is that the author chose to design things this way intentionally. This, Thomas, makes any flaw I've ever aired against your maps seem like almost nothing in comparison. Really, of all seriously designed maps, this has to be the worst design decision ever conceived.
Feb 2007: Spear Revisited - I always liked Executor's maps in general, and this was pretty enjoyable too even though it took me a little while to run it. Not as good as Sextilogy SDL (at least the third episode of that), but still a set I played practically all in one afternoon and it kept my interest the whole way through. Also Feb 2007: Castle Assault - Another really good set by Thomas, even if there are occasional maps that are reuses of older maps or were reused thereafter. If I recall, this one was a fun play right from start to finish.
Overall 2007 obviously saw a ton of releases though many marred ones, as my opinions suggest. But there are at least five or so really solid ones, maybe more. Guns and Glory is the best of the ones (that I liked) in terms of originality/creativity, at least once it gets on its feet. There were two unawarded releases/series from 2007 that I feel deserve due recognition as well:
First is the first, much older Wolf3D Community Map Pack (and it is in SDL now too). While Tricob did a lot of the levels in this set (all of two episodes) and I'm honestly not a big fan of his designs, and pretty much all the Thomas' stuff in here was used on one of his own sets (from that timeframe, I'm not talking Odds and Ends here), I absolutely LOVED Dean's Episode 3, and his couple contributions to Episode 6 - and these maps alone made the whole thing very worthwhile for me. Schabbs had one or two really sweet contributions in Episode 6 as well, that I played as I was working to get to Dean's map(s) before aborting on Level 4 since everything thereafter (in Episode 6) is by Tricob.
Second is the Map of the Month club sets. These had some really cool stuff in them and honestly, they really should have gotten at least one collective award IMO.
Oh, and I do know there is one awarded release I didn't cover yet...LXIX has to do with why...
I surely have not forgotten!