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Wolf3d Haven Forum

A friendly Wolfenstein 3D community, about Wolfenstein 3D, the game that gave birth to first person shooters...


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Thomas
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    Dr. Floppy
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    Post by Dr. Floppy Wed Aug 15, 2012 10:44 pm

    Good times, all!

    I found this forum while searching for help with regards to a Wolf4SDL hack I'm helping a friend with. (Specifically, I wish to add cell-specific floor/ceiling textures, as well as a major expansion of textures in general.) It's been over ten years since my last Wolf3D mod, and I wish to take advantage of the new possibilities.
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    Post by Dark_wizzie Wed Aug 15, 2012 11:07 pm

    Hey, welcome to the forum! I think you'll find quite a few things have changed in a decade.



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    Post by doomjedi Wed Aug 15, 2012 11:35 pm

    Welsome Smile
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    Post by Thomas Thu Aug 16, 2012 12:28 am

    Yes, welcome. May I ask you about the mod you made ten years ago... What that could've been? There were many mods released back then, and I'm curious as to whether the authors at all remember them. Smile
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    Post by Dr. Floppy Thu Aug 16, 2012 10:33 pm

    May I ask you about the mod you made ten years ago... What that could've been?

    Spasms, where are my manners?

    The mod was never publicly released, as it was essentially a huge in-joke amongst me and my friends. The new maps were mostly uninspired, and the revised walls garishly unstylish. But it does serve as a nice time capsule of sorts, as I can almost instantly recall the state of mind which produced it... So young, somewhat unrefined, but loving every damned minute of it!

    That said, a few of the better layouts will be reincarnated for use in my (hopefully) upcoming guest episode.
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    Post by Dark_wizzie Fri Aug 17, 2012 12:36 am

    I remember my first maps for Wolf3d. Cool Fun times.



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    Post by Dr. Floppy Sat Nov 24, 2012 8:40 pm

    Okay, so..... The project leader has pretty much decided to use Wolf4SDL as the base for his masterpiece (I'm appearing as the special guest designer of Mission #4). Thus far, I haven't been able to acquire a version of 4SDL that functions with the original (renamed) Wolf3D files. [The shareware version works fine, but... Neutral]

    To keep this project going, I'll need to get a functioning edition of 4SDL, then edit it to allow for cell-specific floor/ceiling tiles. (Probably also a good idea to expand the total number of available tiles as well.) What's the best resource available for learning how to achieve these latter two goals?
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    Post by Dr.Zin Fri Dec 07, 2012 11:49 am

    What do you mean by functioning, exactly? The Wolf4SDL site seems to be unavailable at the moment so I am exercising my GPL rights and making available the last known sources here:

    http://radix-16.com/files/wolf4sdl/Wolf4SDL-1.7-src.zip

    Damn fine thing I don't throw good sourcecode things away! That said, most people seem to understand how to compile sources these days (that, and I don't know your OS), so I leave compiling to binary up to you. As for floor/ceiling textures, open the file 'version.h' and uncomment USE_FLOORCEILINGTEX

    As for individual cells, that is editor specific and I strongly recommend WDC as it allows for hi-byte and lo-byte editing of the 3rd plane (the floor and ceiling textures plane). As for actually making textures available, again, that is editor specific. I know for WDC it involves going into the Map Tools menu, going into the Map Symbols dialogue, selecting editing the 3rd Plane symbol list and adding blocks in according to their resource index (i.e. not their Wall ID but the actual number, so the grey stone wall might have Wall ID 1 but is composed of indices 0 and 1). This works fine, up to a point, whereby some magic numbers (yes, that is what they're actually called) will have to be removed - altogether a complicated process. Although, I think, as long as you don't try to use any new textures as actual walls and just as floor/ceiling textures, you'll be okay. Otherwise, see here -

    http://diehardwolfers.areyep.com/viewtopic.php?t=5450&highlight=1024+walls

    I hope this answers your questions!



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    Post by WolferCooker Fri Dec 07, 2012 1:05 pm

    WHAT THE?! ZIN!!!! I thought you were dead!

    Nice pic of Johnny Quest's Dr. Zin. Used to love seeing those spiders.
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    Post by Dark_wizzie Fri Dec 07, 2012 4:37 pm

    Zin is dead, so he must be a fake... Zin was the weird white guy that was half naked with the gun.



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    Post by Dr.Zin Fri Dec 07, 2012 4:49 pm

    You mean Sean Connery from Zardoz? Yes, you're correct, I have indeed used that as an avatar. I figured an avatar change would suit the occasion of me randomly showing up again.



    If a packet hits a pocket on a socket on a port,
    and the bus is interupted as a very last resort,
    and the address of the memory makes your floppy disk abort
    then the socket packet pocket has an error to report!

    http://radix-16.com/
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