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    Possible Side Project: The Wolfenstein Boss Battle Cavalcade

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    Metalor
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    Possible Side Project: The Wolfenstein Boss Battle Cavalcade

    Post by Metalor on Thu Apr 12, 2012 10:24 am

    I've had an idea for a mod for a while that I'd like to start as a side project, and I wanted to see if anyone was interested in the overall idea and would like to contribute to the project (This mod is of course not related to the contest I'm currently holding).

    Anyways, the title and idea for my mod:

    The Wolfenstein Boss Battle Cavalcade

    The idea is to forego conventional Wolfenstein level-making and instead replace the entire original 60 levels in Wolfenstein 3D with levels dedicated to new and original bosses.

    The bosses I have in mind for the mod are to be completely new in Appearance, in AI-script, in Attack method, or in any combination of the three.

    To elaborate:
    - Bosses would preferably at least be a palette-swap or an alteration of existing Wolfenstein bosses.
    - The bosses could act in-game like the original bosses, but can act differently, such as a boss walking on a set path via the Directional Arrows or a boss that can't move from it's position at all, etc.
    - The attack methods should be preferably different from that of the original Wolfenstein bosses (though alterations of the original bosses, such as Otto firing two Rockets to the left and right, etc. would be acceptable), and perhaps brand new or original (such as Guard spawning or launching Grenade projectiles, etc.)

    The code used would be a slightly modified version of the original Wolf4SDL code with all of the original guards removed, and only a few of the original Wolfenstein and Spear of Destiny bosses left in (for instance, removing Trans but keeping in Gretel as they're identical, but also keeping in Hans because Hans has better aim than either of them or keeping Fettgesicht but leaving out Wilhelm, as they're identical as well) for use for individuals that can't think of original AI or attack scripts but have original graphics that could replace those bosses.

    All of the rest of the bosses in the game would preferably be original in the above-mentioned sense.

    Since the original guards would be removed, new guards could be added, but only if they serve the bosses' attack method or script specifically (i.e. enemy spawning, or the boss sends out a true/fasle signal that activates inactive guards).

    If you have further questions or are interested, please let me know.

    doomjedi
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    Re: Possible Side Project: The Wolfenstein Boss Battle Cavalcade

    Post by doomjedi on Thu Apr 12, 2012 2:28 pm

    Well, I'm too busy with my projects to participate (art-wise of course...)

    But sounds exciting. Maybe I will help at some stage to make Bosses modifications, when I'll be less busy.

    Metalor
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    Re: Possible Side Project: The Wolfenstein Boss Battle Cavalcade

    Post by Metalor on Thu Apr 12, 2012 3:03 pm

    Well nothing's official yet, but I'm posting this proposal for those that may be interested for when a better time for them is available.

    stathmk
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    Ideas based on Doom 2?

    Post by stathmk on Fri Apr 13, 2012 3:38 pm

    Do you like WolfenDoom by AreyeP and MCS? Look at http://www.realm667.com/index.php?option=com_sectionex&view=category&id=8&Itemid=181 for over 200 ideas for bosses. I know that these are bosses for Doom 2 mods, but they are Doom style, Heretic/Hexen style, and Strife style.

    Also, do a search on Youtube for AEoD or Aeons of death. It's a Doom 2 mod with characters from Laz Rojas' WolfenDoom, Astrostein, Duke Nukem 3D, and other games.

    Metalor
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    Re: Possible Side Project: The Wolfenstein Boss Battle Cavalcade

    Post by Metalor on Fri Apr 13, 2012 4:40 pm

    I'm aware of all of that stuff, (and actually alot of those ideas are just for regular enemies on Realm667) but what I'm interested in doing is making original bosses for Wolfenstein 3d that don't just appear original, but act original or have attacks that are original. The idea was inspired by the secret bosses I made for my Mod Guns and Glory 0.5: The Story Retold. The bosses on the secret levels I've made are completely different from what I've seen elsewhere.

    I'd like to repeat such originality in a completely seperate project and if possible, inspire others to do so as well. Playing my Mod and locating the secret levels would really help you to understand what I mean by "original" (hint hint).

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