He's entirely mapped two episodes for classic Wolf 3D...
Yes, I was planning on making a fully fledged map set for Wolfenstein 3D - and I had two episodes ready. Originally, Episode 1 had officers and mutants in it as well, but I removed those before release and put it out as a shareware set. I've never had a shareware set out, and I'd really love to make a map set which only uses what originally was used; and none of the above guards were used in Episode 1 (nor were they available in the shareware edition).
Level 5 from the shareware set got revamped for T2K - as level 29. However, I've changed some things - but I really felt good about that map, it's real dire and a real pain in the ***, so it had to see a more "mature" release, so to speak. I sincerely hope you don't mind.
...a replacement set of levels for Spear of Destiny....
I had a blast making most of those maps. Some of the latter maps weren't "weird", so to speak (which is the overall concept - play it and you'll see), and I regret that they ended up there. But SoD is soooo boring... There's absolutely no soul in that game. My first and last map set for that one!
...And he contributed to the DHW SOD SDL mapset.
I did, but those maps were made before June 2011. So it doesn't really count - but technically, yes. I did make a ridiculous bunch of product in the first three months of the year.
Yet, even considering if EVERY T2K map was pulled from the cancelled Overkill, and both of his single Wolfenstein 3D episodes were as well, that's only 65 levels saved. I wonder where the other 35 are sitting? His last Wolfenstein 3D release before that was last October, and Overkill wasn't cancelled yet as of then. Guessing he may have thrown an Overkill level or two into DHW SOD before it was done, still that's at best 70 maps. I doubt his solo Spear set was maps from it, it's a weaker mod IMO compared to everything else and he sort of admitted he know it was.
Normally I don't do this, but since you seem quite cool about the whole thing, I might as well explain the deal and go into specifics; Levels 30-40 and 44-45 in T2K are alterations of some of the better Overkill maps. I pulled 'em out, removed all the silly new stuff (breakable columns, exploding oil drums, tons of new guards) and made 'em a bit tougher (seeing it's the last part of the game, s'posed to be a real big thing with the General in the last level etc.) and made them fit. And I like them in this context, more than I did in Overkill.
That's 13 maps out of 100 - 87 maps are still sitting in the vault. I've cleaned my computer, got my laptop running instead and plan to take a big map making break from Wolf. I'm pretty sure Havoc has most maps backed up, and if he doesn't, well, that's just a shame. To tell you the truth, I don't feel one damn thing for those maps, really. And you wouldn't have fun playing them either. But maybe one day. I cannot promise anything. But now you know the story.
Nonetheless I hope he continues to map and map some more...
I'm pretty sure I will, but I really need a break - it kept getting old and I kept feeling un-innovative. So the next you'll see from me (hopefully it won't be resurrected wrecks from Overkill) will be something different, I hope. But I can't promise anything.
I'm guessing 45 levels from Thomas with Dean and WSJ credited will make one of the best releases since the SR anniversary edition.
I credited WSJ because I used his guards from Coming of the Storm. The only new guard-thing I did was remaking my "SS apprentice" from the scrapped virgin version of Overkill and edited the officer body on it. I also pulled out an edited General Fettgesicht from "Quest for the General", something I still can't understand I put out. Originally, I wanted Dean to test T2K but seeing I'd run through the maps already, and done it more than once (mainly 'cause I actually had fun doing it - yeah, I said it. I liked playing my own maps.) there wasn't any need, really. I kept his name in 'cause he's been so ridiculously supportive over the years. Merthsoft got credit for that easy tool he made which made me start recoloring like crazy. I think the green slime turned out pretty good.
I only wonder what May 5th might bring...honestly I wouldn't even be surprised if it was Overkill and we're all being fooled. Not that I expect it though.
After all the above statement, I don't dare say "you'll never know", 'cause it's clear to me that Overkill is a stone I dragged around my heart for way too long. Originally, "Escapism" and "Eisenfaust Overdrive" (the titles came to me when I e-mailed Brian, there you have it...) were to be part of a map set for the original Wolf, to be released on May 5. But now that they're out, I can't just pull them back and keep on making maps. First and foremost, I doubt I can reach it by May 5, and second, my laptop is not suitable for Wolfing. Some other day.
But thanks for the interest. I really hope you have fun playing T2K - 'cause I actually had fun making it. Even the latter maps, though they origined in Overkill.