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Wolf3d Haven Forum

A friendly Wolfenstein 3D community, about Wolfenstein 3D, the game that gave birth to first person shooters...


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    Just getting started

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    weltdav
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    Post by weltdav Thu Jan 26, 2012 7:56 am

    I want to try making wolfenstein mods and need some basic how-tos that I could use to get started.
    I have a wolf4sdl source(v1.7) and a copy of visual basic 2003 that I could install.

    I would also like to understand how graphics, sound, and map editing works with wolf4sdl, or if there are any editors that can be used with the wolf4sdl and where to get them. I have downloaded Flowedit, Mapedit, and Wolfedit, but cannot open them because they're not compatable with my Windows 7.
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    Post by WolferCooker Thu Jan 26, 2012 8:40 am

    Run them in compatibility mode (Vista or XP will work). You can access it in the properties section of the programs. Just right click the icon. Best all-round editor is Chaosedit. WDC works too.

    I was in the same boat as you with these programs. They're not hard to master at all once you get the hang of it.

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    Post by Guest Thu Jan 26, 2012 8:48 am

    Hi Clarence!


    Last edited by Chokster37 on Sat Feb 08, 2014 11:50 am; edited 1 time in total
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    Post by weltdav Thu Jan 26, 2012 10:25 am

    I can't download Chaosedit. I keep getting a 404 error after clicking the download link.

    (edit to add) I've got everything else downloaded and installed: WDC, HWE, and Dev-C++.
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    Post by weltdav Thu Jan 26, 2012 11:46 am

    (edit) I found the 'wl_' files and added them to the project, but I can't seem to get it to compile. I've downloaded the DevC++ files and copied them over to the library folder and have clicked the 'rebuild all' button
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    Post by Guest Thu Jan 26, 2012 4:01 pm

    Hi Earl!


    Last edited by Chokster37 on Sat Feb 08, 2014 11:51 am; edited 1 time in total
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    Post by weltdav Thu Jan 26, 2012 6:25 pm

    Both fmpol files are there

    I get 98 error messages I've attached an image showing some of them.
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    Post by WolferCooker Fri Jan 27, 2012 12:38 am

    Hmmm... I'm still a rookie at Wolf3d coding myself, but I've never seen some of these errors before. To start, you should rename your directory from SDL to Wolf4SDL. And your executable output (.EXE) needs to be Wolf4SDL as well for the time being .

    Coding is the hardest part of making a Wolf3d mod. Do you have any C++ experience? Are you try to learn to code on the fly? If you really are having trouble, I recommend taking a basic C++ class to understand the coding language so you have a better idea of what to do. It helped me a lot though I did not get the grade I wanted.
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    Post by Guest Fri Jan 27, 2012 7:34 am

    Hi Jimmy!


    Last edited by Chokster37 on Sat Feb 08, 2014 11:51 am; edited 1 time in total
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    Post by weltdav Fri Jan 27, 2012 12:14 pm

    WolferCooker wrote:Hmmm... I'm still a rookie at Wolf3d coding myself, but I've never seen some of these errors before. To start, you should rename your directory from SDL to Wolf4SDL. And your executable output (.EXE) needs to be Wolf4SDL as well for the time being .

    Coding is the hardest part of making a Wolf3d mod. Do you have any C++ experience? Are you try to learn to code on the fly? If you really are having trouble, I recommend taking a basic C++ class to understand the coding language so you have a better idea of what to do. It helped me a lot though I did not get the grade I wanted.

    I have some experience with visual basic. I am kind of learning as I go, while also trying to look up anything that can tell
    me where things are and what does what. I'm not trying to do anything real complex yet. The only thing I've touched is the maximum number on lives and ammo, nothing was affected. In the source code there is blue text that helps identify parts in the code.


    I thought of something, am I supposed to have a wolf4sdl.EXE file or somekind of .EXE file somewhere? If I'm missing that, that could be my problem. Also there is a 'libexec' folder in the Dev-C++ folder, is there supposed to be anything in that besides a 'gcc' folder?
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    Post by WolferCooker Fri Jan 27, 2012 2:30 pm

    Your Wolf4SDL.exe will be created once you successfully rebuild the code and compiled it. C++ is very tough to master on the fly.

    You know. Tricob released his Base of Operations source code recently. It's good to use for first-time coders like you because it has some features already added so you don't have to add them in yourself and can be easily enabled/disabled. https://wolf3d.darkbb.com/t2285-tricob-s-base-of-operations-official-source-code-released

    I cannot help you much because I'm not experienced enough with Wolf3d coding myself yet. I'll vouch for you and see if I get Tricob to help you out.
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    Post by weltdav Sat Jan 28, 2012 7:24 am

    This morning I found the readme-devcpp file in my source folder, and it said to download the packages, SDL-1.2.13-1chaos.DevPak (544 kB), and SDL_mixer-1.2.6-2mol.DevPak (347 kB), then install them by using the 'package manager' found under 'tools.'

    I did that, but was still getting all the errors. So I uninstalled and reinstalled Dev-C++, deleted my source folder and extracted it again from the zip, then reinstalled the package files I downloaded this morning.

    My errors were brought down to 25. Two of the lines of code had , which was showing up in a couple of the messages. I changed that to .

    Now, I only have one error "id_vl.cpp [Warning] converting of negative value `-0x000000001' to `unsigned int'" and when I compile and run I get the pop-up message 'No Wolfenstein 3d Data Files To Be Found.'

    I do have an EXE file in the source folder now, and when clicked on it says 'SDL.dll not found.'

    On the plus side I'm not getting the errors I did before, and what I'm getting now are probably simple fixes.
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    Post by Guest Sat Jan 28, 2012 11:54 am

    Hi Antonio!


    Last edited by Chokster37 on Sat Feb 08, 2014 11:52 am; edited 1 time in total
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    Post by WolferCooker Sat Jan 28, 2012 5:53 pm

    [Warning] converting of negative value `-0x000000001' to `unsigned int'"

    Change that -1 to 0. That'll solve that problem. I asked the same question recently as well.

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