First of all - thank you very much for your kind reply
I wouldn't mind getting involved but I have to warn you I am a beginner at modding per se.
(New) at modding - but not in coding? Or in coding as well? (Just to be sure I get you right
). Do you know SDL coding well?
Do you have ANY experience in Wolf3D coding/Wold3D SDL coding? Did you look at the code?
Did you make any of those SDL tasks before? Did you make any Wolf3D SDL code change before?
...I have to admit this is quite problematic - as this is planned as a "fast mod", that needs to be released BEFORE a set deadline. Our goal is to finish coding tasks (especially mapping-related, like ammo types) as fast as possibble and start mapping (actually at least one map is kinda made already).
So we had in mind a bit more experienced coder in SDL coding - and I mean SDL Wolf3D engine in particular...as it takes alot of time to get to know this particular engine well, even if you know coding in general.
Not to mention the "modding" part....as modding skills and terms take time to learn and get used to...way of thinking...ObjTypes, SpriteNums, WallNums....
But if you're a skilled SDL coder - this can be an advantage for you. Not to mention I love to help "fresh" modders to get into Wolf3D modding life
Also those are relatively easy tasks....as you said.
So...I'll wait to RonWolf to respond...and I'll discuss this in our dev. forum with him anyway. I'll keep you informed
the interactive texture thing is a mystery to me.
Well...Ron coded this one so he can explain what he did...and then, if you're good in coding - you can solve this.
On a "term" level - "Interactive texture" is a texture that can give/add you ammo or health or whatever...when you press the use key "space". Relatively standard feature in Wolf3D mods... I used it in my earlier mods as well.
Currently we need the wall to give "whatever it gives" only once, with first "use" keypress....and right now it keeps giving it on every keypress
Also we don't want texture to change in the process...and it does.
I will need to know more about the weapons, the ammo types, the bosses (i.e., how many different bosses do we need to support in total?), the projectiles and the number of ambient sounds you need.
All this can be supplied via PMs. Though if you'll be part of the project - we'll be able to discuss those with you on our dev. forum. You can find all the needed info there.
Out of the tasks you mentioned, which one would you like me to do first?
Well...meantime, till I discuss your help offer with Ron - nothing
But in general...if your help will be accepted - mapping-related coding are first priority. This means next order/priority of tasks:
1. Ammo types
3. Interactive walls
4. Ambient sounds
(All this will be discussed on our dev. forum, as I've mentioned eariler)
At this stage, don't worry about sending me any of your existing code.
This line I don't get (though I'm not a coder)
This is a project based on Wolf4SDL...with some amount of coding tasks and changes already inserted there by RonWolf, like "truck mirroring" and others...how can you prepare such changes without having the source code? And intergate it later with existing code?
Anyway, if you're accepted - you'll get DropBox invitation to see the source
I can begin working on my tasks in the next few days
I expect to give you a final answer by then. Don't worry
and I estimate the work will take 3-4 weeks to complete
You'll need to tell me if this time frame is good enough for your project.
I'll need to think about that. Could be good enough. Just let me discuss this with RonWolf.