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    Levels :)


    Don't Hurt Me!
    Don't Hurt Me!

    Number of posts : 51
    Age : 21
    Location : United States
    Hobbie : Level Design, Programming
    Registration date : 2010-01-16

    Levels :)

    Post by MrGerolf on Sat Jan 30, 2010 9:44 am

    I am making a 60 level addon, called "Gerolf 3D"
    does anyone have good tips for level designing? if so, let me know Smile
    if any of you want to contribute, and make a level for me, that would be awesome! i will put you in the credits of the game!
    i know this is off topic, but anyone else get snow??? down here in NC we got allot now Very Happy

    Extreme Wolfer
    Extreme Wolfer

    Number of posts : 3037
    Location : London, England.
    Job : Retired
    Hobbie : Playing Wolf3D/ROTT, eating out, travel, music, snooker
    Registration date : 2007-03-24

    Re: Levels :)

    Post by Schabbs on Sat Jan 30, 2010 10:08 am

    Paal Olstad has a detailed page about level editing at http://home.online.no/~p-olstad/wolfenstein/design.html .
    There's also a helpful hint file available called WolfTips .

    Cat Productions - mapper

    I am Death Incarnate!
    I am Death Incarnate!

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    Job : Student, Part time Cactuar fanatic
    Hobbie : Planting Cactuars.
    Message : I made this forum when I was 13 High on Drugs
    Registration date : 2007-03-24

    Re: Levels :)

    Post by Dark_wizzie on Sat Jan 30, 2010 10:10 am

    Well, I am just going to list a few basic things Smile
    -Make sure the level can be beat on the hardest difficulty level, starting the level with only a pistol and 8 rounds.
    -Make sure the floor code in one particular room is the same, including a room divided up by static objects.
    -Read... I think it's Warren Buffet's wolf3d level making guide. It's great.

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    Re: Levels :)

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