Last edited by WADMAN on Sat Dec 05, 2009 9:40 pm; edited 1 time in total
- I am Death Incarnate!
Number of posts : 5091
Age : 23
Location : USA or Tawain
Job : Student, Part time Cactuar fanatic
Hobbie : Planting Cactuars.
Message : I made this forum when I was 13
Registration date : 2007-03-24
- Post n°2
First 3 screenies are like wolf3d. Or is it wolf3d?
Minute Logic Blog
- Hardcore Wolfer
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Job : fast food worker & wolfensteingoodies.com webmaster
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Registration date : 2008-04-08
- Post n°3
I've played Simbey's and AFADoomer's total conversions for Doom 2 and they are surprising. Go to http://wolf3d.darkbb.com/doom-modding-f6/getting-simbeys-and-afadoomers-wolf3d-and-sod-to-doom-conversions-to-work-t1153.htm or http://www.wolfenstein3d.co.uk/adds_DOOM2.htm@Dark_wizzie wrote:First 3 screenies are like wolf3d. Or is it wolf3d?
AFADoomer is now working on a Blake Stone to Doom 2 conversion.
You can also get the Voxelstein demo from Fileplanet.com .
A voxel is a pixel that's foreshortened or altered in a another way in the first person shooters before Unreal like Wolfenstein 3D, Spear of Destiny, Rise of The Triad, Blake Stone, and Doom. I think that Unreal and certain other games technically use polygons instead of voxels or sprites.