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Wolf3d Haven Forum

A friendly Wolfenstein 3D community, about Wolfenstein 3D, the game that gave birth to first person shooters...


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    WADMAN
    Wolf3d n00b
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    Number of posts : 6
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    Post by WADMAN Sat Oct 17, 2009 9:28 am

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    Last edited by WADMAN on Sat Dec 05, 2009 9:40 pm; edited 1 time in total
    Dark_wizzie
    Dark_wizzie
    I am Death Incarnate!
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    Post by Dark_wizzie Sat Oct 17, 2009 10:03 am

    First 3 screenies are like wolf3d. Or is it wolf3d?
    What's voxel?



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    stathmk
    stathmk
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    Number of posts : 1780
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    Post by stathmk Sat Oct 17, 2009 12:06 pm

    Dark_wizzie wrote:First 3 screenies are like wolf3d. Or is it wolf3d?
    What's voxel?
    I've played Simbey's and AFADoomer's total conversions for Doom 2 and they are surprising. Go to https://wolf3d.darkbb.com/doom-modding-f6/getting-simbeys-and-afadoomers-wolf3d-and-sod-to-doom-conversions-to-work-t1153.htm or http://www.wolfenstein3d.co.uk/adds_DOOM2.htm

    AFADoomer is now working on a Blake Stone to Doom 2 conversion.

    You can also get the Voxelstein demo from Fileplanet.com .

    A voxel is a pixel that's foreshortened or altered in a another way in the first person shooters before Unreal like Wolfenstein 3D, Spear of Destiny, Rise of The Triad, Blake Stone, and Doom. I think that Unreal and certain other games technically use polygons instead of voxels or sprites.

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