Wolf3d Haven Forum

Please log in or register. Smile

Join the forum, it's quick and easy

Wolf3d Haven Forum

Please log in or register. Smile

Wolf3d Haven Forum

Would you like to react to this message? Create an account in a few clicks or log in to continue.
Wolf3d Haven Forum

A friendly Wolfenstein 3D community, about Wolfenstein 3D, the game that gave birth to first person shooters...


    changing pacman ghosts into odinary sprites

    Dark_wizzie
    Dark_wizzie
    I am Death Incarnate!
    I am Death Incarnate!


    Female
    Number of posts : 5120
    Age : 30
    Location : California, USA
    Job : Investor
    Hobbie : Computers, chess, computer chess, fashion, and philosophy
    Message : I made this forum when I was 13 High on Drugs
    Registration date : 2007-03-24

    changing pacman ghosts into odinary sprites Empty changing pacman ghosts into odinary sprites

    Post by Dark_wizzie Sun Apr 29, 2007 1:30 pm

    dome

    Code Editing Tutorials
    Changing Pacmans into ordinary sprites




    Yes, it's time to get rid of Pac Man. It's a damn simple process.

    Open up WL_ACT2.C and do a search for "SpawnGhosts"(no quotes). What you should remove from the SpawnGhosts code are the following 3 lines:

    new->speed = SPDDOG;
    if (!loadedgame)
    gamestate.killtotal++;


    Save and compile. Ghosts will no longer harm you, nor will they move.




    Wolf3d Haven
    Minute Logic Blog

      Current date/time is Thu Apr 18, 2024 9:52 pm