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Wolf3d Haven Forum

A friendly Wolfenstein 3D community, about Wolfenstein 3D, the game that gave birth to first person shooters...


2 posters

    Unresized Macintosh Weapon Sprites

    Dr.Zin
    Dr.Zin
    Bring em' On!
    Bring em' On!


    Male
    Number of posts : 180
    Age : 40
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    Message : General Programmer
    World of Tanks Username: ToreHund
    Registration date : 2010-08-11

    sprites - Unresized Macintosh Weapon Sprites Empty Unresized Macintosh Weapon Sprites

    Post by Dr.Zin Thu Sep 02, 2010 9:34 pm

    I would be ETERNALLY greatful to anyone who can hook me up with the unresized Macintosh weapon sprites. It is for Blackwolf, and because it is using a DooM port, the original sprites look a little weird. So anyway, again I would be ultra-greatful if someone could do this one small favor for me.



    If a packet hits a pocket on a socket on a port,
    and the bus is interupted as a very last resort,
    and the address of the memory makes your floppy disk abort
    then the socket packet pocket has an error to report!

    http://radix-16.com/
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    Andy
    Andy
    Seasoned Wolfer
    Seasoned Wolfer


    Number of posts : 280
    Registration date : 2007-12-22

    sprites - Unresized Macintosh Weapon Sprites Empty Re: Unresized Macintosh Weapon Sprites

    Post by Andy Fri Sep 03, 2010 2:07 am

    Dr.Zin,

    You can get them from Mac-enstein Second Encounter SDL at the Dome. Just extract them using ChaosEdit. They are the original 128x128 size, though the color palette might not be what you're using. I overcome that by cutting and pasting into a bmp file with a desired palette (using Paint).

    Hope this helps,
    Andy
    Dr.Zin
    Dr.Zin
    Bring em' On!
    Bring em' On!


    Male
    Number of posts : 180
    Age : 40
    Location : Nowhere
    Message : General Programmer
    World of Tanks Username: ToreHund
    Registration date : 2010-08-11

    sprites - Unresized Macintosh Weapon Sprites Empty Re: Unresized Macintosh Weapon Sprites

    Post by Dr.Zin Fri Sep 03, 2010 12:51 pm

    Ah, many thanks Andy Very Happy. Valdo said you could help. At the moment palettes arent a concern because GZDoom does 24-bit graphics. But I thank you for pointing me in the right direction! I will see about doing that tonight.



    If a packet hits a pocket on a socket on a port,
    and the bus is interupted as a very last resort,
    and the address of the memory makes your floppy disk abort
    then the socket packet pocket has an error to report!

    http://radix-16.com/
    Wolf3d Chat

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    sprites - Unresized Macintosh Weapon Sprites Empty Re: Unresized Macintosh Weapon Sprites

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